ServiceMenu ja pinta alguns textos d'exemple
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@@ -1,6 +1,10 @@
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#include "service_menu.h"
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#include "service_menu.h"
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#include "screen.h"
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#include "screen.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <array>
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#include <string>
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#include "text.h"
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#include "resource.h"
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// Singleton
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// Singleton
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ServiceMenu *ServiceMenu::instance_ = nullptr;
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ServiceMenu *ServiceMenu::instance_ = nullptr;
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@@ -16,8 +20,9 @@ ServiceMenu *ServiceMenu::get() { return ServiceMenu::instance_; }
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// Constructor
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// Constructor
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ServiceMenu::ServiceMenu()
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ServiceMenu::ServiceMenu()
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: text_(Resource::get()->getText("04b_25_metal"))
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{
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{
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constexpr float GAP = 15.0f;
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constexpr float GAP = 30.0f;
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rect_ = {GAP, GAP, param.game.width - GAP * 2, param.game.height - GAP * 2};
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rect_ = {GAP, GAP, param.game.width - GAP * 2, param.game.height - GAP * 2};
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}
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}
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@@ -30,11 +35,55 @@ void ServiceMenu::render()
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{
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{
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if (enabled_)
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if (enabled_)
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{
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{
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constexpr int SEPARATION = 14;
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constexpr std::array<const char *, 4> MAIN_LIST = {
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"VIDEO",
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"AUDIO",
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"GAME",
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"SYSTEM"};
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constexpr std::array<const char *, 54> VIDEO_LIST = {
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"VIDEO MODE",
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"WINDOW SIZE",
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"SHADERS",
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"VSYNC",
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"INTEGER SCALE"};
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constexpr std::array<const char *, 4> AUDIO_LIST = {
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"AUDIO",
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"MAIN VOLUME",
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"MUSIC VOLUME",
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"SFX VOLUME"};
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constexpr std::array<const char *, 2> GAME_LIST = {
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"AUTOFIRE",
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"LANG"};
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constexpr std::array<const char *, 3> SYSTEM_LIST = {
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"RESET",
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"EXIT",
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"SHUTDOWN"};
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// FONDO
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 224);
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 224);
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SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
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SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
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// BORDE
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 224, 224, 224, 255);
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 224, 224, 224, 255);
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SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
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SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
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// SERVICE MENU
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text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, rect_.y + SEPARATION, "SERVICE MENU", -2, BLUE_SKY_COLOR.lighten());
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// LINEA
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), BLUE_SKY_COLOR.lighten().r, BLUE_SKY_COLOR.lighten().g, BLUE_SKY_COLOR.lighten().b, 255);
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SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + 20, rect_.y + SEPARATION * 3, rect_.x + rect_.w - 20, rect_.y + SEPARATION * 3);
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// LIST
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for (size_t i = 0; i < MAIN_LIST.size(); ++i)
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{
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text_->writeColored(rect_.x + 20, rect_.y + (SEPARATION * 4) + (i * (SEPARATION + SEPARATION * 0.5f)), MAIN_LIST.at(i), BLUE_SKY_COLOR.lighten(100), -2);
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}
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}
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}
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}
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}
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@@ -2,8 +2,11 @@
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#include <vector>
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#include <vector>
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#include <string>
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#include <string>
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#include <memory>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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class Text;
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class ServiceMenu
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class ServiceMenu
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{
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{
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public:
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public:
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@@ -19,8 +22,9 @@ public:
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private:
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private:
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// -- Variables internas ---
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// -- Variables internas ---
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bool enabled_ = false;
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bool enabled_ = false; // Indica si el menú de servicio está activo
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SDL_FRect rect_; // Rectangulo para definir el area del menú de servicio
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SDL_FRect rect_; // Rectangulo para definir el area del menú de servicio
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std::shared_ptr<Text> text_; // Objeto para escribir texto;
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// --- Patrón Singleton ---
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// --- Patrón Singleton ---
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ServiceMenu(); // Constructor privado
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ServiceMenu(); // Constructor privado
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