modificada la lletra de la info de debug
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@@ -221,10 +221,10 @@ void Screen::renderInfo()
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{
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// FPS
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const std::string FPS_TEXT = std::to_string(fps_.lastValue) + " FPS";
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debug_info_.text->writeColored(param.game.width - debug_info_.text->lenght(FPS_TEXT), 0, FPS_TEXT, ORANGE_SOFT_COLOR);
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debug_info_.text->writeDX(TEXT_COLOR | TEXT_SHADOW, param.game.width - debug_info_.text->lenght(FPS_TEXT), 0, FPS_TEXT, 1, ORANGE_SOFT_COLOR, 1, ORANGE_SHADOW_COLOR);
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// Resolution
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debug_info_.text->writeColored(0, 0, options.video.info, ORANGE_SOFT_COLOR);
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debug_info_.text->writeDX(TEXT_COLOR | TEXT_SHADOW, 0, 0, options.video.info, 1, ORANGE_SOFT_COLOR, 1, ORANGE_SHADOW_COLOR);
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}
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}
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#endif
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@@ -27,6 +27,7 @@ const Color FLASH_COLOR = Color(0XFF, 0XFF, 0XFF);
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const Color FADE_COLOR = Color(0X27, 0X27, 0X36);
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const Color ORANGE_COLOR = Color(0XFF, 0X7A, 0X00);
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const Color ORANGE_SOFT_COLOR = Color(0XFF, 0XA0, 0X33);
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const Color ORANGE_SHADOW_COLOR = ORANGE_SOFT_COLOR.darken(100);
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const Color GREEN_COLOR = Color(0X5B, 0XEC, 0X95);
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const Color BLUE_SKY_COLOR = Color(0X02, 0X88, 0XD1);
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const Color PINK_SKY_COLOR = Color(0XFF, 0X6B, 0X97);
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@@ -122,6 +122,7 @@ extern const Color FLASH_COLOR;
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extern const Color FADE_COLOR;
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extern const Color ORANGE_COLOR;
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extern const Color ORANGE_SOFT_COLOR;
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extern const Color ORANGE_SHADOW_COLOR;
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extern const Color GREEN_COLOR;
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extern const Color BLUE_SKY_COLOR;
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extern const Color PINK_SKY_COLOR;
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