El text de la tabla de puntuacion ja ix centrat i el "diferent" es el que fa 10
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@@ -52,7 +52,7 @@ Director::Director(int argc, const char *argv[])
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section::name = section::Name::GAME;
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section::options = section::Options::GAME_PLAY_1P;
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#elif DEBUG
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section::name = section::Name::CREDITS;
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section::name = section::Name::HI_SCORE_TABLE;
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#else // NORMAL GAME
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section::name = section::Name::LOGO;
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section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
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@@ -266,7 +266,7 @@ void HiScoreTable::createSprites()
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int backbuffer_height;
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SDL_QueryTexture(backbuffer_, nullptr, nullptr, &backbuffer_width, &backbuffer_height);
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// Hay 27 letras - 7 de puntos quedan 20 caracteres 20 - name_lenght 0 num_dots
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// Hay 27 letras - 7 de puntos quedan 20 caracteres 20 - name_lenght 0 num_dots <-- Esto no se qué coño es
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constexpr int max_names = 10;
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constexpr int space_between_header = 32;
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const int space_between_lines = entry_text->getCharacterSize() * 2;
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@@ -281,9 +281,10 @@ void HiScoreTable::createSprites()
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const int animation = rand() % 4;
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for (int i = 0; i < max_names; ++i)
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{
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const auto table_position = (i + 1 >= 10) ? format(i + 1) + ". " : " " + format(i + 1) + ". ";
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// const auto table_position = (i + 1 >= 10) ? format(i + 1) + ". " : " " + format(i + 1) + ". ";
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const auto table_position = format(i + 1) + ". ";
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const auto score = format(options.game.hi_score_table.at(i).score);
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const auto num_dots = 25 - table_position.size() - options.game.hi_score_table.at(i).name.size() - score.size();
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const auto num_dots = 22 - options.game.hi_score_table.at(i).name.size() - score.size();
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std::string dots;
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for (int j = 0; j < (int)num_dots; ++j)
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{
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@@ -292,32 +293,21 @@ void HiScoreTable::createSprites()
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const auto line = table_position + options.game.hi_score_table.at(i).name + dots + score;
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entry_names_.emplace_back(std::make_shared<PathSprite>(entry_text->writeDXToTexture(TEXT_SHADOW, line, 1, orange_color, 1, shdw_txt_color)));
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const int pos_x = (i < 9) ? (backbuffer_width - entry_names_.front()->getWidth()) / 2 : (backbuffer_width - entry_names_.front()->getWidth()) / 2 - entry_text->getCharacterSize();
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const int pos_y = (i * space_between_lines) + first_line + space_between_header;
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constexpr int steps = 80;
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switch (animation)
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{
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case 0: // Ambos lados alternativamente
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{
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if (i % 2 == 0)
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{
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entry_names_.back()->addPath(
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-entry_names_.back()->getWidth(),
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(backbuffer_width - entry_names_.back()->getWidth()) / 2,
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PathType::HORIZONTAL,
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(i * space_between_lines) + first_line + space_between_header,
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80,
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easeOutQuint,
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0);
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entry_names_.back()->addPath(-entry_names_.back()->getWidth(), pos_x, PathType::HORIZONTAL, pos_y, steps, easeOutQuint);
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entry_names_.back()->setPosition(-entry_names_.back()->getWidth(), 0);
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}
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else
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{
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entry_names_.back()->addPath(
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backbuffer_width,
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(backbuffer_width - entry_names_.back()->getWidth()) / 2,
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PathType::HORIZONTAL,
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(i * space_between_lines) + first_line + space_between_header,
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80,
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easeOutQuint,
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0);
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entry_names_.back()->addPath(backbuffer_width, pos_x, PathType::HORIZONTAL, pos_y, steps, easeOutQuint);
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entry_names_.back()->setPosition(backbuffer_width, 0);
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}
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break;
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@@ -325,42 +315,21 @@ void HiScoreTable::createSprites()
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case 1: // Entran por la izquierda
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{
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entry_names_.back()->addPath(
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-entry_names_.back()->getWidth(),
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(backbuffer_width - entry_names_.back()->getWidth()) / 2,
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PathType::HORIZONTAL,
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(i * space_between_lines) + first_line + space_between_header,
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80,
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easeOutQuint,
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0);
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entry_names_.back()->addPath(-entry_names_.back()->getWidth(), pos_x, PathType::HORIZONTAL, pos_y, steps, easeOutQuint);
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entry_names_.back()->setPosition(-entry_names_.back()->getWidth(), 0);
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break;
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}
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case 2: // Entran por la derecha
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{
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entry_names_.back()->addPath(
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backbuffer_width,
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(backbuffer_width - entry_names_.back()->getWidth()) / 2,
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PathType::HORIZONTAL,
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(i * space_between_lines) + first_line + space_between_header,
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80,
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easeOutQuint,
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0);
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entry_names_.back()->addPath(backbuffer_width, pos_x, PathType::HORIZONTAL, pos_y, steps, easeOutQuint);
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entry_names_.back()->setPosition(backbuffer_width, 0);
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break;
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}
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case 3: // Entran desde la parte inferior
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{
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entry_names_.back()->addPath(
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backbuffer_height,
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(i * space_between_lines) + first_line + space_between_header,
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PathType::VERTICAL,
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(backbuffer_width - entry_names_.back()->getWidth()) / 2,
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80,
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easeOutQuint,
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0);
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entry_names_.back()->addPath(backbuffer_height, pos_y, PathType::VERTICAL, pos_x, steps, easeOutQuint);
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entry_names_.back()->setPosition(0, backbuffer_height);
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}
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@@ -410,7 +379,6 @@ void HiScoreTable::initBackground()
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background_->setCloudsSpeed(-0.1f);
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const int lucky = rand() % 3;
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//const int lucky = 2;
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switch (lucky)
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{
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case 0: // Fondo verde
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@@ -418,7 +386,7 @@ void HiScoreTable::initBackground()
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background_->setGradientNumber(2);
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background_->setTransition(0.0f);
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background_->setSunProgression(1.0f);
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background_->setMoonProgression(0.4f);
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background_->setMoonProgression(0.0f);
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background_fade_color_ = Color(0x00, 0x79, 0x6b);
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break;
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}
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@@ -65,8 +65,8 @@ public:
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// Añade un recorrido
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void addPath(Path path, bool centered = false);
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void addPath(std::vector<SDL_Point> spots, int waiting_counter);
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void addPath(int start, int end, PathType type, int fixed_pos, int steps, const std::function<double(double)> &easingFunction, int waiting_counter);
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void addPath(std::vector<SDL_Point> spots, int waiting_counter = 0);
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void addPath(int start, int end, PathType type, int fixed_pos, int steps, const std::function<double(double)> &easingFunction, int waiting_counter = 0);
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// Habilita el objeto
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void enable();
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