Text::writeToTexture no deixava el renderitzador com estava
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@@ -161,12 +161,14 @@ std::shared_ptr<Texture> Text::writeToTexture(const std::string &text, int zoom,
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auto texture = std::make_shared<Texture>(renderer);
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auto texture = std::make_shared<Texture>(renderer);
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auto width = lenght(text, kerning) * zoom;
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auto width = lenght(text, kerning) * zoom;
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auto height = box_height_ * zoom;
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auto height = box_height_ * zoom;
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auto temp = SDL_GetRenderTarget(renderer);
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texture->createBlank(width, height, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET);
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texture->createBlank(width, height, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET);
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texture->setBlendMode(SDL_BLENDMODE_BLEND);
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texture->setBlendMode(SDL_BLENDMODE_BLEND);
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texture->setAsRenderTarget(renderer);
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texture->setAsRenderTarget(renderer);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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zoom == 1 ? write(0, 0, text, kerning) : write2X(0, 0, text, kerning);
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zoom == 1 ? write(0, 0, text, kerning) : write2X(0, 0, text, kerning);
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SDL_SetRenderTarget(renderer, temp);
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return texture;
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return texture;
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}
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}
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