Actualitzat jail_audio
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@@ -20,6 +20,7 @@ struct JA_Channel_t {
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struct JA_Music_t {
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int samples {0};
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Uint32 length {0};
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int pos {0};
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int times {0};
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short* output {NULL};
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@@ -60,13 +61,13 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
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volume = JA_musicVolume * (1.0 - percent);
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}
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}
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const int size = SDL_min(len, (current_music->samples-current_music->pos)*2);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, volume);
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current_music->pos += size/2;
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const int size = SDL_min(len, current_music->length - current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output)+current_music->pos, AUDIO_S16, size, volume);
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current_music->pos += size;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, volume);
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current_music->pos = (len-size)/2;
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current_music->pos = len-size;
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if (current_music->times > 0) current_music->times--;
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} else {
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current_music->pos = 0;
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@@ -136,6 +137,7 @@ JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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SDL_Log("Music length: %f\n", float(music->samples)/float(JA_freq));
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if (cvt.needed) {
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cvt.len = music->samples * chan * 2;
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music->length = cvt.len;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, music->output, cvt.len);
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SDL_ConvertAudio(&cvt);
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@@ -316,6 +318,19 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
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return channel;
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}
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
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{
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if (!JA_soundEnabled) return -1;
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if (channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
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channels[channel].sound = sound;
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channels[channel].times = loop;
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channels[channel].pos = 0;
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channels[channel].state = JA_CHANNEL_PLAYING;
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return channel;
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}
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void JA_DeleteSound(JA_Sound_t *sound)
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{
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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@@ -28,6 +28,7 @@ JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(const char* filename);
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int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
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void JA_PauseChannel(const int channel);
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void JA_ResumeChannel(const int channel);
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void JA_StopChannel(const int channel);
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