corregida la versio release de macos per a funcionar correctament amb resources.pack

This commit is contained in:
2025-10-24 23:11:48 +02:00
parent 39125ee57c
commit 0c05f6d5b6
5 changed files with 177 additions and 159 deletions

6
.gitignore vendored
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@@ -19,5 +19,7 @@ cppcheck-result*
desktop.ini desktop.ini
ccae_release/ ccae_release/
resources.pack resources.pack
tools/pack_resources.cpp
pack_resources.cpp # Herramienta pack_resources (todas las plataformas)
tools/pack_resources
tools/pack_resources.exe

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@@ -180,7 +180,9 @@ windows_debug:
@echo Compilando version debug para Windows: "$(APP_NAME)_debug.exe" @echo Compilando version debug para Windows: "$(APP_NAME)_debug.exe"
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe" $(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe"
windows_release: resources.pack windows_release:
@$(MAKE) pack_tool
@$(MAKE) resources.pack
@echo off @echo off
@echo Creando release para Windows - Version: $(VERSION) @echo Creando release para Windows - Version: $(VERSION)
@@ -218,7 +220,9 @@ macos_debug:
@echo "Compilando version debug para macOS: $(TARGET_NAME)_debug" @echo "Compilando version debug para macOS: $(TARGET_NAME)_debug"
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug" $(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
macos_release: resources.pack macos_release:
@$(MAKE) pack_tool
@$(MAKE) resources.pack
@echo "Creando release para macOS - Version: $(VERSION)" @echo "Creando release para macOS - Version: $(VERSION)"
# Elimina datos de compilaciones anteriores # Elimina datos de compilaciones anteriores
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
@@ -285,7 +289,9 @@ linux_debug:
@echo "Compilando version debug para Linux: $(TARGET_NAME)_debug" @echo "Compilando version debug para Linux: $(TARGET_NAME)_debug"
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug" $(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
linux_release: resources.pack linux_release:
@$(MAKE) pack_tool
@$(MAKE) resources.pack
@echo "Creando release para Linux - Version: $(VERSION)" @echo "Creando release para Linux - Version: $(VERSION)"
# Elimina carpetas previas # Elimina carpetas previas
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
@@ -311,7 +317,9 @@ linux_release: resources.pack
# Elimina la carpeta temporal # Elimina la carpeta temporal
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
linux_release_desktop: resources.pack linux_release_desktop:
@$(MAKE) pack_tool
@$(MAKE) resources.pack
@echo "Creando release con integracion desktop para Linux - Version: $(VERSION)" @echo "Creando release con integracion desktop para Linux - Version: $(VERSION)"
# Elimina carpetas previas # Elimina carpetas previas
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
@@ -416,7 +424,9 @@ raspi_debug:
@echo "Compilando version debug para Raspberry Pi: $(TARGET_NAME)_debug" @echo "Compilando version debug para Raspberry Pi: $(TARGET_NAME)_debug"
$(CXX) $(APP_SOURCES) $(INCLUDES) -DVERBOSE -DDEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug" $(CXX) $(APP_SOURCES) $(INCLUDES) -DVERBOSE -DDEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
raspi_release: resources.pack raspi_release:
@$(MAKE) pack_tool
@$(MAKE) resources.pack
@echo "Creando release para Raspberry Pi - Version: $(VERSION)" @echo "Creando release para Raspberry Pi - Version: $(VERSION)"
# Elimina carpetas previas # Elimina carpetas previas
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
@@ -442,7 +452,9 @@ raspi_release: resources.pack
# Elimina la carpeta temporal # Elimina la carpeta temporal
$(RMDIR) "$(RELEASE_FOLDER)" $(RMDIR) "$(RELEASE_FOLDER)"
anbernic: resources.pack anbernic:
@$(MAKE) pack_tool
@$(MAKE) resources.pack
@echo "Compilando para Anbernic: $(TARGET_NAME)" @echo "Compilando para Anbernic: $(TARGET_NAME)"
# Elimina carpetas previas # Elimina carpetas previas
$(RMDIR) "$(RELEASE_FOLDER)"_anbernic $(RMDIR) "$(RELEASE_FOLDER)"_anbernic

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@@ -18,191 +18,191 @@ DATA|${PREFIX}/config/pools.txt
DATA|${PREFIX}/config/stages.txt DATA|${PREFIX}/config/stages.txt
# Archivos con los datos de la demo # Archivos con los datos de la demo
DEMODATA|${PREFIX}/data/demo/demo1.bin DEMODATA|/data/demo/demo1.bin
DEMODATA|${PREFIX}/data/demo/demo2.bin DEMODATA|/data/demo/demo2.bin
DEMODATA|${PREFIX}/data/demo/demo3.bin DEMODATA|/data/demo/demo3.bin
# Música # Música
MUSIC|${PREFIX}/data/music/congratulations.ogg MUSIC|/data/music/congratulations.ogg
MUSIC|${PREFIX}/data/music/credits.ogg MUSIC|/data/music/credits.ogg
MUSIC|${PREFIX}/data/music/intro.ogg MUSIC|/data/music/intro.ogg
MUSIC|${PREFIX}/data/music/playing.ogg MUSIC|/data/music/playing.ogg
MUSIC|${PREFIX}/data/music/title.ogg MUSIC|/data/music/title.ogg
# Sonidos # Sonidos
SOUND|${PREFIX}/data/sound/balloon_bounce0.wav SOUND|/data/sound/balloon_bounce0.wav
SOUND|${PREFIX}/data/sound/balloon_bounce1.wav SOUND|/data/sound/balloon_bounce1.wav
SOUND|${PREFIX}/data/sound/balloon_bounce2.wav SOUND|/data/sound/balloon_bounce2.wav
SOUND|${PREFIX}/data/sound/balloon_bounce3.wav SOUND|/data/sound/balloon_bounce3.wav
SOUND|${PREFIX}/data/sound/balloon_pop0.wav SOUND|/data/sound/balloon_pop0.wav
SOUND|${PREFIX}/data/sound/balloon_pop1.wav SOUND|/data/sound/balloon_pop1.wav
SOUND|${PREFIX}/data/sound/balloon_pop2.wav SOUND|/data/sound/balloon_pop2.wav
SOUND|${PREFIX}/data/sound/balloon_pop3.wav SOUND|/data/sound/balloon_pop3.wav
SOUND|${PREFIX}/data/sound/bullet1p.wav SOUND|/data/sound/bullet1p.wav
SOUND|${PREFIX}/data/sound/bullet2p.wav SOUND|/data/sound/bullet2p.wav
SOUND|${PREFIX}/data/sound/clock.wav SOUND|/data/sound/clock.wav
SOUND|${PREFIX}/data/sound/coffee_out.wav SOUND|/data/sound/coffee_out.wav
SOUND|${PREFIX}/data/sound/continue_clock.wav SOUND|/data/sound/continue_clock.wav
SOUND|${PREFIX}/data/sound/credit.wav SOUND|/data/sound/credit.wav
SOUND|${PREFIX}/data/sound/debian_drop.wav SOUND|/data/sound/debian_drop.wav
SOUND|${PREFIX}/data/sound/debian_pickup.wav SOUND|/data/sound/debian_pickup.wav
SOUND|${PREFIX}/data/sound/hi_score_achieved.wav SOUND|/data/sound/hi_score_achieved.wav
SOUND|${PREFIX}/data/sound/item_drop.wav SOUND|/data/sound/item_drop.wav
SOUND|${PREFIX}/data/sound/item_pickup.wav SOUND|/data/sound/item_pickup.wav
SOUND|${PREFIX}/data/sound/jump.wav SOUND|/data/sound/jump.wav
SOUND|${PREFIX}/data/sound/logo.wav SOUND|/data/sound/logo.wav
SOUND|${PREFIX}/data/sound/name_input_accept.wav SOUND|/data/sound/name_input_accept.wav
SOUND|${PREFIX}/data/sound/notify.wav SOUND|/data/sound/notify.wav
SOUND|${PREFIX}/data/sound/player_collision.wav SOUND|/data/sound/player_collision.wav
SOUND|${PREFIX}/data/sound/power_ball_explosion.wav SOUND|/data/sound/power_ball_explosion.wav
SOUND|${PREFIX}/data/sound/service_menu_adjust.wav SOUND|/data/sound/service_menu_adjust.wav
SOUND|${PREFIX}/data/sound/service_menu_back.wav SOUND|/data/sound/service_menu_back.wav
SOUND|${PREFIX}/data/sound/service_menu_move.wav SOUND|/data/sound/service_menu_move.wav
SOUND|${PREFIX}/data/sound/service_menu_select.wav SOUND|/data/sound/service_menu_select.wav
SOUND|${PREFIX}/data/sound/stage_change.wav SOUND|/data/sound/stage_change.wav
SOUND|${PREFIX}/data/sound/tabe_hit.wav SOUND|/data/sound/tabe_hit.wav
SOUND|${PREFIX}/data/sound/tabe.wav SOUND|/data/sound/tabe.wav
SOUND|${PREFIX}/data/sound/title.wav SOUND|/data/sound/title.wav
SOUND|${PREFIX}/data/sound/voice_aw_aw_aw.wav SOUND|/data/sound/voice_aw_aw_aw.wav
SOUND|${PREFIX}/data/sound/voice_coffee.wav SOUND|/data/sound/voice_coffee.wav
SOUND|${PREFIX}/data/sound/voice_credit_thankyou.wav SOUND|/data/sound/voice_credit_thankyou.wav
SOUND|${PREFIX}/data/sound/voice_game_over.wav SOUND|/data/sound/voice_game_over.wav
SOUND|${PREFIX}/data/sound/voice_get_ready.wav SOUND|/data/sound/voice_get_ready.wav
SOUND|${PREFIX}/data/sound/voice_no.wav SOUND|/data/sound/voice_no.wav
SOUND|${PREFIX}/data/sound/voice_power_up.wav SOUND|/data/sound/voice_power_up.wav
SOUND|${PREFIX}/data/sound/voice_recover.wav SOUND|/data/sound/voice_recover.wav
SOUND|${PREFIX}/data/sound/voice_thankyou.wav SOUND|/data/sound/voice_thankyou.wav
SOUND|${PREFIX}/data/sound/walk.wav SOUND|/data/sound/walk.wav
# Shaders OpenGL Desktop 3.3 (Windows/Linux) # Shaders OpenGL Desktop 3.3 (Windows/Linux)
DATA|${PREFIX}/data/shaders/crtpi_vertex.glsl DATA|/data/shaders/crtpi_vertex.glsl
DATA|${PREFIX}/data/shaders/crtpi_fragment.glsl DATA|/data/shaders/crtpi_fragment.glsl
# Shaders OpenGL ES 3.0 (Raspberry Pi) - opcionales # Shaders OpenGL ES 3.0 (Raspberry Pi) - opcionales
DATA|${PREFIX}/data/shaders/crtpi_vertex_es.glsl|optional DATA|/data/shaders/crtpi_vertex_es.glsl|optional
DATA|${PREFIX}/data/shaders/crtpi_fragment_es.glsl|optional DATA|/data/shaders/crtpi_fragment_es.glsl|optional
# Texturas - Balloons # Texturas - Balloons
ANIMATION|${PREFIX}/data/gfx/balloon/balloon0.ani ANIMATION|/data/gfx/balloon/balloon0.ani
ANIMATION|${PREFIX}/data/gfx/balloon/balloon1.ani ANIMATION|/data/gfx/balloon/balloon1.ani
ANIMATION|${PREFIX}/data/gfx/balloon/balloon2.ani ANIMATION|/data/gfx/balloon/balloon2.ani
ANIMATION|${PREFIX}/data/gfx/balloon/balloon3.ani ANIMATION|/data/gfx/balloon/balloon3.ani
BITMAP|${PREFIX}/data/gfx/balloon/balloon0.png BITMAP|/data/gfx/balloon/balloon0.png
BITMAP|${PREFIX}/data/gfx/balloon/balloon1.png BITMAP|/data/gfx/balloon/balloon1.png
BITMAP|${PREFIX}/data/gfx/balloon/balloon2.png BITMAP|/data/gfx/balloon/balloon2.png
BITMAP|${PREFIX}/data/gfx/balloon/balloon3.png BITMAP|/data/gfx/balloon/balloon3.png
# Texturas - Explosiones # Texturas - Explosiones
ANIMATION|${PREFIX}/data/gfx/balloon/explosion0.ani ANIMATION|/data/gfx/balloon/explosion0.ani
ANIMATION|${PREFIX}/data/gfx/balloon/explosion1.ani ANIMATION|/data/gfx/balloon/explosion1.ani
ANIMATION|${PREFIX}/data/gfx/balloon/explosion2.ani ANIMATION|/data/gfx/balloon/explosion2.ani
ANIMATION|${PREFIX}/data/gfx/balloon/explosion3.ani ANIMATION|/data/gfx/balloon/explosion3.ani
BITMAP|${PREFIX}/data/gfx/balloon/explosion0.png BITMAP|/data/gfx/balloon/explosion0.png
BITMAP|${PREFIX}/data/gfx/balloon/explosion1.png BITMAP|/data/gfx/balloon/explosion1.png
BITMAP|${PREFIX}/data/gfx/balloon/explosion2.png BITMAP|/data/gfx/balloon/explosion2.png
BITMAP|${PREFIX}/data/gfx/balloon/explosion3.png BITMAP|/data/gfx/balloon/explosion3.png
# Texturas - Power Ball # Texturas - Power Ball
ANIMATION|${PREFIX}/data/gfx/balloon/powerball.ani ANIMATION|/data/gfx/balloon/powerball.ani
BITMAP|${PREFIX}/data/gfx/balloon/powerball.png BITMAP|/data/gfx/balloon/powerball.png
# Texturas - Bala # Texturas - Bala
ANIMATION|${PREFIX}/data/gfx/bullet/bullet.ani ANIMATION|/data/gfx/bullet/bullet.ani
BITMAP|${PREFIX}/data/gfx/bullet/bullet.png BITMAP|/data/gfx/bullet/bullet.png
# Texturas - Tabe # Texturas - Tabe
ANIMATION|${PREFIX}/data/gfx/tabe/tabe.ani ANIMATION|/data/gfx/tabe/tabe.ani
BITMAP|${PREFIX}/data/gfx/tabe/tabe.png BITMAP|/data/gfx/tabe/tabe.png
# Texturas - Juego # Texturas - Juego
BITMAP|${PREFIX}/data/gfx/game/game_buildings.png BITMAP|/data/gfx/game/game_buildings.png
BITMAP|${PREFIX}/data/gfx/game/game_clouds1.png BITMAP|/data/gfx/game/game_clouds1.png
BITMAP|${PREFIX}/data/gfx/game/game_clouds2.png BITMAP|/data/gfx/game/game_clouds2.png
ANIMATION|${PREFIX}/data/gfx/game/game_grass.ani ANIMATION|/data/gfx/game/game_grass.ani
BITMAP|${PREFIX}/data/gfx/game/game_grass.png BITMAP|/data/gfx/game/game_grass.png
BITMAP|${PREFIX}/data/gfx/game/game_moon.png BITMAP|/data/gfx/game/game_moon.png
BITMAP|${PREFIX}/data/gfx/game/game_power_meter.png BITMAP|/data/gfx/game/game_power_meter.png
BITMAP|${PREFIX}/data/gfx/game/game_sky_colors.png BITMAP|/data/gfx/game/game_sky_colors.png
BITMAP|${PREFIX}/data/gfx/game/game_sun.png BITMAP|/data/gfx/game/game_sun.png
# Texturas - Intro # Texturas - Intro
BITMAP|${PREFIX}/data/gfx/intro/intro1.png BITMAP|/data/gfx/intro/intro1.png
BITMAP|${PREFIX}/data/gfx/intro/intro2.png BITMAP|/data/gfx/intro/intro2.png
BITMAP|${PREFIX}/data/gfx/intro/intro3.png BITMAP|/data/gfx/intro/intro3.png
BITMAP|${PREFIX}/data/gfx/intro/intro4.png BITMAP|/data/gfx/intro/intro4.png
BITMAP|${PREFIX}/data/gfx/intro/intro5.png BITMAP|/data/gfx/intro/intro5.png
BITMAP|${PREFIX}/data/gfx/intro/intro6.png BITMAP|/data/gfx/intro/intro6.png
# Texturas - Logo # Texturas - Logo
BITMAP|${PREFIX}/data/gfx/logo/logo_jailgames_mini.png BITMAP|/data/gfx/logo/logo_jailgames_mini.png
BITMAP|${PREFIX}/data/gfx/logo/logo_jailgames.png BITMAP|/data/gfx/logo/logo_jailgames.png
BITMAP|${PREFIX}/data/gfx/logo/logo_since_1998.png BITMAP|/data/gfx/logo/logo_since_1998.png
# Texturas - Items # Texturas - Items
ANIMATION|${PREFIX}/data/gfx/item/item_clock.ani ANIMATION|/data/gfx/item/item_clock.ani
ANIMATION|${PREFIX}/data/gfx/item/item_coffee_machine.ani ANIMATION|/data/gfx/item/item_coffee_machine.ani
ANIMATION|${PREFIX}/data/gfx/item/item_coffee.ani ANIMATION|/data/gfx/item/item_coffee.ani
ANIMATION|${PREFIX}/data/gfx/item/item_debian.ani ANIMATION|/data/gfx/item/item_debian.ani
ANIMATION|${PREFIX}/data/gfx/item/item_points1_disk.ani ANIMATION|/data/gfx/item/item_points1_disk.ani
ANIMATION|${PREFIX}/data/gfx/item/item_points2_gavina.ani ANIMATION|/data/gfx/item/item_points2_gavina.ani
ANIMATION|${PREFIX}/data/gfx/item/item_points3_pacmar.ani ANIMATION|/data/gfx/item/item_points3_pacmar.ani
BITMAP|${PREFIX}/data/gfx/item/item_clock.png BITMAP|/data/gfx/item/item_clock.png
BITMAP|${PREFIX}/data/gfx/item/item_coffee_machine.png BITMAP|/data/gfx/item/item_coffee_machine.png
BITMAP|${PREFIX}/data/gfx/item/item_coffee.png BITMAP|/data/gfx/item/item_coffee.png
BITMAP|${PREFIX}/data/gfx/item/item_debian.png BITMAP|/data/gfx/item/item_debian.png
BITMAP|${PREFIX}/data/gfx/item/item_points1_disk.png BITMAP|/data/gfx/item/item_points1_disk.png
BITMAP|${PREFIX}/data/gfx/item/item_points2_gavina.png BITMAP|/data/gfx/item/item_points2_gavina.png
BITMAP|${PREFIX}/data/gfx/item/item_points3_pacmar.png BITMAP|/data/gfx/item/item_points3_pacmar.png
# Texturas - Titulo # Texturas - Titulo
ANIMATION|${PREFIX}/data/gfx/title/title_dust.ani ANIMATION|/data/gfx/title/title_dust.ani
BITMAP|${PREFIX}/data/gfx/title/title_arcade_edition.png BITMAP|/data/gfx/title/title_arcade_edition.png
BITMAP|${PREFIX}/data/gfx/title/title_bg_tile.png BITMAP|/data/gfx/title/title_bg_tile.png
BITMAP|${PREFIX}/data/gfx/title/title_coffee.png BITMAP|/data/gfx/title/title_coffee.png
BITMAP|${PREFIX}/data/gfx/title/title_crisis.png BITMAP|/data/gfx/title/title_crisis.png
BITMAP|${PREFIX}/data/gfx/title/title_dust.png BITMAP|/data/gfx/title/title_dust.png
# Texturas - Jugador 1 # Texturas - Jugador 1
BITMAP|${PREFIX}/data/gfx/player/player1_power.png BITMAP|/data/gfx/player/player1_power.png
BITMAP|${PREFIX}/data/gfx/player/player1.gif BITMAP|/data/gfx/player/player1.gif
PALETTE|${PREFIX}/data/gfx/player/player1_coffee1.pal PALETTE|/data/gfx/player/player1_coffee1.pal
PALETTE|${PREFIX}/data/gfx/player/player1_coffee2.pal PALETTE|/data/gfx/player/player1_coffee2.pal
PALETTE|${PREFIX}/data/gfx/player/player1_invencible.pal PALETTE|/data/gfx/player/player1_invencible.pal
# Texturas - Jugador 2 # Texturas - Jugador 2
BITMAP|${PREFIX}/data/gfx/player/player2_power.png BITMAP|/data/gfx/player/player2_power.png
BITMAP|${PREFIX}/data/gfx/player/player2.gif BITMAP|/data/gfx/player/player2.gif
PALETTE|${PREFIX}/data/gfx/player/player2_coffee1.pal PALETTE|/data/gfx/player/player2_coffee1.pal
PALETTE|${PREFIX}/data/gfx/player/player2_coffee2.pal PALETTE|/data/gfx/player/player2_coffee2.pal
PALETTE|${PREFIX}/data/gfx/player/player2_invencible.pal PALETTE|/data/gfx/player/player2_invencible.pal
# Animaciones del jugador # Animaciones del jugador
ANIMATION|${PREFIX}/data/gfx/player/player_power.ani ANIMATION|/data/gfx/player/player_power.ani
ANIMATION|${PREFIX}/data/gfx/player/player1.ani ANIMATION|/data/gfx/player/player1.ani
ANIMATION|${PREFIX}/data/gfx/player/player2.ani ANIMATION|/data/gfx/player/player2.ani
# Fuentes de texto # Fuentes de texto
BITMAP|${PREFIX}/data/font/04b_25_2x.png BITMAP|/data/font/04b_25_2x.png
BITMAP|${PREFIX}/data/font/04b_25_2x_white.png BITMAP|/data/font/04b_25_2x_white.png
BITMAP|${PREFIX}/data/font/04b_25_flat_2x.png BITMAP|/data/font/04b_25_flat_2x.png
BITMAP|${PREFIX}/data/font/04b_25_flat.png BITMAP|/data/font/04b_25_flat.png
BITMAP|${PREFIX}/data/font/04b_25_grey.png BITMAP|/data/font/04b_25_grey.png
BITMAP|${PREFIX}/data/font/04b_25_metal.png BITMAP|/data/font/04b_25_metal.png
BITMAP|${PREFIX}/data/font/04b_25_reversed_2x.png BITMAP|/data/font/04b_25_reversed_2x.png
BITMAP|${PREFIX}/data/font/04b_25_reversed.png BITMAP|/data/font/04b_25_reversed.png
BITMAP|${PREFIX}/data/font/04b_25_white.png BITMAP|/data/font/04b_25_white.png
BITMAP|${PREFIX}/data/font/04b_25.png BITMAP|/data/font/04b_25.png
BITMAP|${PREFIX}/data/font/8bithud.png BITMAP|/data/font/8bithud.png
BITMAP|${PREFIX}/data/font/aseprite.png BITMAP|/data/font/aseprite.png
BITMAP|${PREFIX}/data/font/smb2_grad.png BITMAP|/data/font/smb2_grad.png
BITMAP|${PREFIX}/data/font/smb2.png BITMAP|/data/font/smb2.png
FONT|${PREFIX}/data/font/04b_25_2x.txt FONT|/data/font/04b_25_2x.txt
FONT|${PREFIX}/data/font/04b_25.txt FONT|/data/font/04b_25.txt
FONT|${PREFIX}/data/font/8bithud.txt FONT|/data/font/8bithud.txt
FONT|${PREFIX}/data/font/aseprite.txt FONT|/data/font/aseprite.txt
FONT|${PREFIX}/data/font/smb2.txt FONT|/data/font/smb2.txt
# Idiomas # Idiomas
LANG|${PREFIX}/data/lang/ba_BA.json LANG|/data/lang/ba_BA.json
LANG|${PREFIX}/data/lang/en_UK.json LANG|/data/lang/en_UK.json
LANG|${PREFIX}/data/lang/es_ES.json LANG|/data/lang/es_ES.json

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@@ -197,8 +197,12 @@ auto Asset::check() const -> bool {
// Comprueba que existe un fichero // Comprueba que existe un fichero
auto Asset::checkFile(const std::string& path) const -> bool { auto Asset::checkFile(const std::string& path) const -> bool {
// Construir ruta del pack usando executable_path_ // Construir ruta del pack usando executable_path_ (misma lógica que Director::init)
#ifdef MACOS_BUNDLE
std::string pack_path = executable_path_ + "../Resources/resources.pack";
#else
std::string pack_path = executable_path_ + "resources.pack"; std::string pack_path = executable_path_ + "resources.pack";
#endif
bool pack_exists = std::filesystem::exists(pack_path); bool pack_exists = std::filesystem::exists(pack_path);
if (pack_exists) { if (pack_exists) {

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