corregida la versio release de macos per a funcionar correctament amb resources.pack
This commit is contained in:
6
.gitignore
vendored
6
.gitignore
vendored
@@ -19,5 +19,7 @@ cppcheck-result*
|
|||||||
desktop.ini
|
desktop.ini
|
||||||
ccae_release/
|
ccae_release/
|
||||||
resources.pack
|
resources.pack
|
||||||
tools/pack_resources.cpp
|
|
||||||
pack_resources.cpp
|
# Herramienta pack_resources (todas las plataformas)
|
||||||
|
tools/pack_resources
|
||||||
|
tools/pack_resources.exe
|
||||||
|
|||||||
24
Makefile
24
Makefile
@@ -180,7 +180,9 @@ windows_debug:
|
|||||||
@echo Compilando version debug para Windows: "$(APP_NAME)_debug.exe"
|
@echo Compilando version debug para Windows: "$(APP_NAME)_debug.exe"
|
||||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe"
|
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe"
|
||||||
|
|
||||||
windows_release: resources.pack
|
windows_release:
|
||||||
|
@$(MAKE) pack_tool
|
||||||
|
@$(MAKE) resources.pack
|
||||||
@echo off
|
@echo off
|
||||||
@echo Creando release para Windows - Version: $(VERSION)
|
@echo Creando release para Windows - Version: $(VERSION)
|
||||||
|
|
||||||
@@ -218,7 +220,9 @@ macos_debug:
|
|||||||
@echo "Compilando version debug para macOS: $(TARGET_NAME)_debug"
|
@echo "Compilando version debug para macOS: $(TARGET_NAME)_debug"
|
||||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||||
|
|
||||||
macos_release: resources.pack
|
macos_release:
|
||||||
|
@$(MAKE) pack_tool
|
||||||
|
@$(MAKE) resources.pack
|
||||||
@echo "Creando release para macOS - Version: $(VERSION)"
|
@echo "Creando release para macOS - Version: $(VERSION)"
|
||||||
# Elimina datos de compilaciones anteriores
|
# Elimina datos de compilaciones anteriores
|
||||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||||
@@ -285,7 +289,9 @@ linux_debug:
|
|||||||
@echo "Compilando version debug para Linux: $(TARGET_NAME)_debug"
|
@echo "Compilando version debug para Linux: $(TARGET_NAME)_debug"
|
||||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
$(CXX) $(APP_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||||
|
|
||||||
linux_release: resources.pack
|
linux_release:
|
||||||
|
@$(MAKE) pack_tool
|
||||||
|
@$(MAKE) resources.pack
|
||||||
@echo "Creando release para Linux - Version: $(VERSION)"
|
@echo "Creando release para Linux - Version: $(VERSION)"
|
||||||
# Elimina carpetas previas
|
# Elimina carpetas previas
|
||||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||||
@@ -311,7 +317,9 @@ linux_release: resources.pack
|
|||||||
# Elimina la carpeta temporal
|
# Elimina la carpeta temporal
|
||||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||||
|
|
||||||
linux_release_desktop: resources.pack
|
linux_release_desktop:
|
||||||
|
@$(MAKE) pack_tool
|
||||||
|
@$(MAKE) resources.pack
|
||||||
@echo "Creando release con integracion desktop para Linux - Version: $(VERSION)"
|
@echo "Creando release con integracion desktop para Linux - Version: $(VERSION)"
|
||||||
# Elimina carpetas previas
|
# Elimina carpetas previas
|
||||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||||
@@ -416,7 +424,9 @@ raspi_debug:
|
|||||||
@echo "Compilando version debug para Raspberry Pi: $(TARGET_NAME)_debug"
|
@echo "Compilando version debug para Raspberry Pi: $(TARGET_NAME)_debug"
|
||||||
$(CXX) $(APP_SOURCES) $(INCLUDES) -DVERBOSE -DDEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
$(CXX) $(APP_SOURCES) $(INCLUDES) -DVERBOSE -DDEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||||
|
|
||||||
raspi_release: resources.pack
|
raspi_release:
|
||||||
|
@$(MAKE) pack_tool
|
||||||
|
@$(MAKE) resources.pack
|
||||||
@echo "Creando release para Raspberry Pi - Version: $(VERSION)"
|
@echo "Creando release para Raspberry Pi - Version: $(VERSION)"
|
||||||
# Elimina carpetas previas
|
# Elimina carpetas previas
|
||||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||||
@@ -442,7 +452,9 @@ raspi_release: resources.pack
|
|||||||
# Elimina la carpeta temporal
|
# Elimina la carpeta temporal
|
||||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||||
|
|
||||||
anbernic: resources.pack
|
anbernic:
|
||||||
|
@$(MAKE) pack_tool
|
||||||
|
@$(MAKE) resources.pack
|
||||||
@echo "Compilando para Anbernic: $(TARGET_NAME)"
|
@echo "Compilando para Anbernic: $(TARGET_NAME)"
|
||||||
# Elimina carpetas previas
|
# Elimina carpetas previas
|
||||||
$(RMDIR) "$(RELEASE_FOLDER)"_anbernic
|
$(RMDIR) "$(RELEASE_FOLDER)"_anbernic
|
||||||
|
|||||||
@@ -18,191 +18,191 @@ DATA|${PREFIX}/config/pools.txt
|
|||||||
DATA|${PREFIX}/config/stages.txt
|
DATA|${PREFIX}/config/stages.txt
|
||||||
|
|
||||||
# Archivos con los datos de la demo
|
# Archivos con los datos de la demo
|
||||||
DEMODATA|${PREFIX}/data/demo/demo1.bin
|
DEMODATA|/data/demo/demo1.bin
|
||||||
DEMODATA|${PREFIX}/data/demo/demo2.bin
|
DEMODATA|/data/demo/demo2.bin
|
||||||
DEMODATA|${PREFIX}/data/demo/demo3.bin
|
DEMODATA|/data/demo/demo3.bin
|
||||||
|
|
||||||
# Música
|
# Música
|
||||||
MUSIC|${PREFIX}/data/music/congratulations.ogg
|
MUSIC|/data/music/congratulations.ogg
|
||||||
MUSIC|${PREFIX}/data/music/credits.ogg
|
MUSIC|/data/music/credits.ogg
|
||||||
MUSIC|${PREFIX}/data/music/intro.ogg
|
MUSIC|/data/music/intro.ogg
|
||||||
MUSIC|${PREFIX}/data/music/playing.ogg
|
MUSIC|/data/music/playing.ogg
|
||||||
MUSIC|${PREFIX}/data/music/title.ogg
|
MUSIC|/data/music/title.ogg
|
||||||
|
|
||||||
# Sonidos
|
# Sonidos
|
||||||
SOUND|${PREFIX}/data/sound/balloon_bounce0.wav
|
SOUND|/data/sound/balloon_bounce0.wav
|
||||||
SOUND|${PREFIX}/data/sound/balloon_bounce1.wav
|
SOUND|/data/sound/balloon_bounce1.wav
|
||||||
SOUND|${PREFIX}/data/sound/balloon_bounce2.wav
|
SOUND|/data/sound/balloon_bounce2.wav
|
||||||
SOUND|${PREFIX}/data/sound/balloon_bounce3.wav
|
SOUND|/data/sound/balloon_bounce3.wav
|
||||||
SOUND|${PREFIX}/data/sound/balloon_pop0.wav
|
SOUND|/data/sound/balloon_pop0.wav
|
||||||
SOUND|${PREFIX}/data/sound/balloon_pop1.wav
|
SOUND|/data/sound/balloon_pop1.wav
|
||||||
SOUND|${PREFIX}/data/sound/balloon_pop2.wav
|
SOUND|/data/sound/balloon_pop2.wav
|
||||||
SOUND|${PREFIX}/data/sound/balloon_pop3.wav
|
SOUND|/data/sound/balloon_pop3.wav
|
||||||
SOUND|${PREFIX}/data/sound/bullet1p.wav
|
SOUND|/data/sound/bullet1p.wav
|
||||||
SOUND|${PREFIX}/data/sound/bullet2p.wav
|
SOUND|/data/sound/bullet2p.wav
|
||||||
SOUND|${PREFIX}/data/sound/clock.wav
|
SOUND|/data/sound/clock.wav
|
||||||
SOUND|${PREFIX}/data/sound/coffee_out.wav
|
SOUND|/data/sound/coffee_out.wav
|
||||||
SOUND|${PREFIX}/data/sound/continue_clock.wav
|
SOUND|/data/sound/continue_clock.wav
|
||||||
SOUND|${PREFIX}/data/sound/credit.wav
|
SOUND|/data/sound/credit.wav
|
||||||
SOUND|${PREFIX}/data/sound/debian_drop.wav
|
SOUND|/data/sound/debian_drop.wav
|
||||||
SOUND|${PREFIX}/data/sound/debian_pickup.wav
|
SOUND|/data/sound/debian_pickup.wav
|
||||||
SOUND|${PREFIX}/data/sound/hi_score_achieved.wav
|
SOUND|/data/sound/hi_score_achieved.wav
|
||||||
SOUND|${PREFIX}/data/sound/item_drop.wav
|
SOUND|/data/sound/item_drop.wav
|
||||||
SOUND|${PREFIX}/data/sound/item_pickup.wav
|
SOUND|/data/sound/item_pickup.wav
|
||||||
SOUND|${PREFIX}/data/sound/jump.wav
|
SOUND|/data/sound/jump.wav
|
||||||
SOUND|${PREFIX}/data/sound/logo.wav
|
SOUND|/data/sound/logo.wav
|
||||||
SOUND|${PREFIX}/data/sound/name_input_accept.wav
|
SOUND|/data/sound/name_input_accept.wav
|
||||||
SOUND|${PREFIX}/data/sound/notify.wav
|
SOUND|/data/sound/notify.wav
|
||||||
SOUND|${PREFIX}/data/sound/player_collision.wav
|
SOUND|/data/sound/player_collision.wav
|
||||||
SOUND|${PREFIX}/data/sound/power_ball_explosion.wav
|
SOUND|/data/sound/power_ball_explosion.wav
|
||||||
SOUND|${PREFIX}/data/sound/service_menu_adjust.wav
|
SOUND|/data/sound/service_menu_adjust.wav
|
||||||
SOUND|${PREFIX}/data/sound/service_menu_back.wav
|
SOUND|/data/sound/service_menu_back.wav
|
||||||
SOUND|${PREFIX}/data/sound/service_menu_move.wav
|
SOUND|/data/sound/service_menu_move.wav
|
||||||
SOUND|${PREFIX}/data/sound/service_menu_select.wav
|
SOUND|/data/sound/service_menu_select.wav
|
||||||
SOUND|${PREFIX}/data/sound/stage_change.wav
|
SOUND|/data/sound/stage_change.wav
|
||||||
SOUND|${PREFIX}/data/sound/tabe_hit.wav
|
SOUND|/data/sound/tabe_hit.wav
|
||||||
SOUND|${PREFIX}/data/sound/tabe.wav
|
SOUND|/data/sound/tabe.wav
|
||||||
SOUND|${PREFIX}/data/sound/title.wav
|
SOUND|/data/sound/title.wav
|
||||||
SOUND|${PREFIX}/data/sound/voice_aw_aw_aw.wav
|
SOUND|/data/sound/voice_aw_aw_aw.wav
|
||||||
SOUND|${PREFIX}/data/sound/voice_coffee.wav
|
SOUND|/data/sound/voice_coffee.wav
|
||||||
SOUND|${PREFIX}/data/sound/voice_credit_thankyou.wav
|
SOUND|/data/sound/voice_credit_thankyou.wav
|
||||||
SOUND|${PREFIX}/data/sound/voice_game_over.wav
|
SOUND|/data/sound/voice_game_over.wav
|
||||||
SOUND|${PREFIX}/data/sound/voice_get_ready.wav
|
SOUND|/data/sound/voice_get_ready.wav
|
||||||
SOUND|${PREFIX}/data/sound/voice_no.wav
|
SOUND|/data/sound/voice_no.wav
|
||||||
SOUND|${PREFIX}/data/sound/voice_power_up.wav
|
SOUND|/data/sound/voice_power_up.wav
|
||||||
SOUND|${PREFIX}/data/sound/voice_recover.wav
|
SOUND|/data/sound/voice_recover.wav
|
||||||
SOUND|${PREFIX}/data/sound/voice_thankyou.wav
|
SOUND|/data/sound/voice_thankyou.wav
|
||||||
SOUND|${PREFIX}/data/sound/walk.wav
|
SOUND|/data/sound/walk.wav
|
||||||
|
|
||||||
# Shaders OpenGL Desktop 3.3 (Windows/Linux)
|
# Shaders OpenGL Desktop 3.3 (Windows/Linux)
|
||||||
DATA|${PREFIX}/data/shaders/crtpi_vertex.glsl
|
DATA|/data/shaders/crtpi_vertex.glsl
|
||||||
DATA|${PREFIX}/data/shaders/crtpi_fragment.glsl
|
DATA|/data/shaders/crtpi_fragment.glsl
|
||||||
|
|
||||||
# Shaders OpenGL ES 3.0 (Raspberry Pi) - opcionales
|
# Shaders OpenGL ES 3.0 (Raspberry Pi) - opcionales
|
||||||
DATA|${PREFIX}/data/shaders/crtpi_vertex_es.glsl|optional
|
DATA|/data/shaders/crtpi_vertex_es.glsl|optional
|
||||||
DATA|${PREFIX}/data/shaders/crtpi_fragment_es.glsl|optional
|
DATA|/data/shaders/crtpi_fragment_es.glsl|optional
|
||||||
|
|
||||||
# Texturas - Balloons
|
# Texturas - Balloons
|
||||||
ANIMATION|${PREFIX}/data/gfx/balloon/balloon0.ani
|
ANIMATION|/data/gfx/balloon/balloon0.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/balloon/balloon1.ani
|
ANIMATION|/data/gfx/balloon/balloon1.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/balloon/balloon2.ani
|
ANIMATION|/data/gfx/balloon/balloon2.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/balloon/balloon3.ani
|
ANIMATION|/data/gfx/balloon/balloon3.ani
|
||||||
BITMAP|${PREFIX}/data/gfx/balloon/balloon0.png
|
BITMAP|/data/gfx/balloon/balloon0.png
|
||||||
BITMAP|${PREFIX}/data/gfx/balloon/balloon1.png
|
BITMAP|/data/gfx/balloon/balloon1.png
|
||||||
BITMAP|${PREFIX}/data/gfx/balloon/balloon2.png
|
BITMAP|/data/gfx/balloon/balloon2.png
|
||||||
BITMAP|${PREFIX}/data/gfx/balloon/balloon3.png
|
BITMAP|/data/gfx/balloon/balloon3.png
|
||||||
|
|
||||||
# Texturas - Explosiones
|
# Texturas - Explosiones
|
||||||
ANIMATION|${PREFIX}/data/gfx/balloon/explosion0.ani
|
ANIMATION|/data/gfx/balloon/explosion0.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/balloon/explosion1.ani
|
ANIMATION|/data/gfx/balloon/explosion1.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/balloon/explosion2.ani
|
ANIMATION|/data/gfx/balloon/explosion2.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/balloon/explosion3.ani
|
ANIMATION|/data/gfx/balloon/explosion3.ani
|
||||||
BITMAP|${PREFIX}/data/gfx/balloon/explosion0.png
|
BITMAP|/data/gfx/balloon/explosion0.png
|
||||||
BITMAP|${PREFIX}/data/gfx/balloon/explosion1.png
|
BITMAP|/data/gfx/balloon/explosion1.png
|
||||||
BITMAP|${PREFIX}/data/gfx/balloon/explosion2.png
|
BITMAP|/data/gfx/balloon/explosion2.png
|
||||||
BITMAP|${PREFIX}/data/gfx/balloon/explosion3.png
|
BITMAP|/data/gfx/balloon/explosion3.png
|
||||||
|
|
||||||
# Texturas - Power Ball
|
# Texturas - Power Ball
|
||||||
ANIMATION|${PREFIX}/data/gfx/balloon/powerball.ani
|
ANIMATION|/data/gfx/balloon/powerball.ani
|
||||||
BITMAP|${PREFIX}/data/gfx/balloon/powerball.png
|
BITMAP|/data/gfx/balloon/powerball.png
|
||||||
|
|
||||||
# Texturas - Bala
|
# Texturas - Bala
|
||||||
ANIMATION|${PREFIX}/data/gfx/bullet/bullet.ani
|
ANIMATION|/data/gfx/bullet/bullet.ani
|
||||||
BITMAP|${PREFIX}/data/gfx/bullet/bullet.png
|
BITMAP|/data/gfx/bullet/bullet.png
|
||||||
|
|
||||||
# Texturas - Tabe
|
# Texturas - Tabe
|
||||||
ANIMATION|${PREFIX}/data/gfx/tabe/tabe.ani
|
ANIMATION|/data/gfx/tabe/tabe.ani
|
||||||
BITMAP|${PREFIX}/data/gfx/tabe/tabe.png
|
BITMAP|/data/gfx/tabe/tabe.png
|
||||||
|
|
||||||
# Texturas - Juego
|
# Texturas - Juego
|
||||||
BITMAP|${PREFIX}/data/gfx/game/game_buildings.png
|
BITMAP|/data/gfx/game/game_buildings.png
|
||||||
BITMAP|${PREFIX}/data/gfx/game/game_clouds1.png
|
BITMAP|/data/gfx/game/game_clouds1.png
|
||||||
BITMAP|${PREFIX}/data/gfx/game/game_clouds2.png
|
BITMAP|/data/gfx/game/game_clouds2.png
|
||||||
ANIMATION|${PREFIX}/data/gfx/game/game_grass.ani
|
ANIMATION|/data/gfx/game/game_grass.ani
|
||||||
BITMAP|${PREFIX}/data/gfx/game/game_grass.png
|
BITMAP|/data/gfx/game/game_grass.png
|
||||||
BITMAP|${PREFIX}/data/gfx/game/game_moon.png
|
BITMAP|/data/gfx/game/game_moon.png
|
||||||
BITMAP|${PREFIX}/data/gfx/game/game_power_meter.png
|
BITMAP|/data/gfx/game/game_power_meter.png
|
||||||
BITMAP|${PREFIX}/data/gfx/game/game_sky_colors.png
|
BITMAP|/data/gfx/game/game_sky_colors.png
|
||||||
BITMAP|${PREFIX}/data/gfx/game/game_sun.png
|
BITMAP|/data/gfx/game/game_sun.png
|
||||||
|
|
||||||
# Texturas - Intro
|
# Texturas - Intro
|
||||||
BITMAP|${PREFIX}/data/gfx/intro/intro1.png
|
BITMAP|/data/gfx/intro/intro1.png
|
||||||
BITMAP|${PREFIX}/data/gfx/intro/intro2.png
|
BITMAP|/data/gfx/intro/intro2.png
|
||||||
BITMAP|${PREFIX}/data/gfx/intro/intro3.png
|
BITMAP|/data/gfx/intro/intro3.png
|
||||||
BITMAP|${PREFIX}/data/gfx/intro/intro4.png
|
BITMAP|/data/gfx/intro/intro4.png
|
||||||
BITMAP|${PREFIX}/data/gfx/intro/intro5.png
|
BITMAP|/data/gfx/intro/intro5.png
|
||||||
BITMAP|${PREFIX}/data/gfx/intro/intro6.png
|
BITMAP|/data/gfx/intro/intro6.png
|
||||||
|
|
||||||
# Texturas - Logo
|
# Texturas - Logo
|
||||||
BITMAP|${PREFIX}/data/gfx/logo/logo_jailgames_mini.png
|
BITMAP|/data/gfx/logo/logo_jailgames_mini.png
|
||||||
BITMAP|${PREFIX}/data/gfx/logo/logo_jailgames.png
|
BITMAP|/data/gfx/logo/logo_jailgames.png
|
||||||
BITMAP|${PREFIX}/data/gfx/logo/logo_since_1998.png
|
BITMAP|/data/gfx/logo/logo_since_1998.png
|
||||||
|
|
||||||
# Texturas - Items
|
# Texturas - Items
|
||||||
ANIMATION|${PREFIX}/data/gfx/item/item_clock.ani
|
ANIMATION|/data/gfx/item/item_clock.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/item/item_coffee_machine.ani
|
ANIMATION|/data/gfx/item/item_coffee_machine.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/item/item_coffee.ani
|
ANIMATION|/data/gfx/item/item_coffee.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/item/item_debian.ani
|
ANIMATION|/data/gfx/item/item_debian.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/item/item_points1_disk.ani
|
ANIMATION|/data/gfx/item/item_points1_disk.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/item/item_points2_gavina.ani
|
ANIMATION|/data/gfx/item/item_points2_gavina.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/item/item_points3_pacmar.ani
|
ANIMATION|/data/gfx/item/item_points3_pacmar.ani
|
||||||
BITMAP|${PREFIX}/data/gfx/item/item_clock.png
|
BITMAP|/data/gfx/item/item_clock.png
|
||||||
BITMAP|${PREFIX}/data/gfx/item/item_coffee_machine.png
|
BITMAP|/data/gfx/item/item_coffee_machine.png
|
||||||
BITMAP|${PREFIX}/data/gfx/item/item_coffee.png
|
BITMAP|/data/gfx/item/item_coffee.png
|
||||||
BITMAP|${PREFIX}/data/gfx/item/item_debian.png
|
BITMAP|/data/gfx/item/item_debian.png
|
||||||
BITMAP|${PREFIX}/data/gfx/item/item_points1_disk.png
|
BITMAP|/data/gfx/item/item_points1_disk.png
|
||||||
BITMAP|${PREFIX}/data/gfx/item/item_points2_gavina.png
|
BITMAP|/data/gfx/item/item_points2_gavina.png
|
||||||
BITMAP|${PREFIX}/data/gfx/item/item_points3_pacmar.png
|
BITMAP|/data/gfx/item/item_points3_pacmar.png
|
||||||
|
|
||||||
# Texturas - Titulo
|
# Texturas - Titulo
|
||||||
ANIMATION|${PREFIX}/data/gfx/title/title_dust.ani
|
ANIMATION|/data/gfx/title/title_dust.ani
|
||||||
BITMAP|${PREFIX}/data/gfx/title/title_arcade_edition.png
|
BITMAP|/data/gfx/title/title_arcade_edition.png
|
||||||
BITMAP|${PREFIX}/data/gfx/title/title_bg_tile.png
|
BITMAP|/data/gfx/title/title_bg_tile.png
|
||||||
BITMAP|${PREFIX}/data/gfx/title/title_coffee.png
|
BITMAP|/data/gfx/title/title_coffee.png
|
||||||
BITMAP|${PREFIX}/data/gfx/title/title_crisis.png
|
BITMAP|/data/gfx/title/title_crisis.png
|
||||||
BITMAP|${PREFIX}/data/gfx/title/title_dust.png
|
BITMAP|/data/gfx/title/title_dust.png
|
||||||
|
|
||||||
# Texturas - Jugador 1
|
# Texturas - Jugador 1
|
||||||
BITMAP|${PREFIX}/data/gfx/player/player1_power.png
|
BITMAP|/data/gfx/player/player1_power.png
|
||||||
BITMAP|${PREFIX}/data/gfx/player/player1.gif
|
BITMAP|/data/gfx/player/player1.gif
|
||||||
PALETTE|${PREFIX}/data/gfx/player/player1_coffee1.pal
|
PALETTE|/data/gfx/player/player1_coffee1.pal
|
||||||
PALETTE|${PREFIX}/data/gfx/player/player1_coffee2.pal
|
PALETTE|/data/gfx/player/player1_coffee2.pal
|
||||||
PALETTE|${PREFIX}/data/gfx/player/player1_invencible.pal
|
PALETTE|/data/gfx/player/player1_invencible.pal
|
||||||
|
|
||||||
# Texturas - Jugador 2
|
# Texturas - Jugador 2
|
||||||
BITMAP|${PREFIX}/data/gfx/player/player2_power.png
|
BITMAP|/data/gfx/player/player2_power.png
|
||||||
BITMAP|${PREFIX}/data/gfx/player/player2.gif
|
BITMAP|/data/gfx/player/player2.gif
|
||||||
PALETTE|${PREFIX}/data/gfx/player/player2_coffee1.pal
|
PALETTE|/data/gfx/player/player2_coffee1.pal
|
||||||
PALETTE|${PREFIX}/data/gfx/player/player2_coffee2.pal
|
PALETTE|/data/gfx/player/player2_coffee2.pal
|
||||||
PALETTE|${PREFIX}/data/gfx/player/player2_invencible.pal
|
PALETTE|/data/gfx/player/player2_invencible.pal
|
||||||
|
|
||||||
# Animaciones del jugador
|
# Animaciones del jugador
|
||||||
ANIMATION|${PREFIX}/data/gfx/player/player_power.ani
|
ANIMATION|/data/gfx/player/player_power.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/player/player1.ani
|
ANIMATION|/data/gfx/player/player1.ani
|
||||||
ANIMATION|${PREFIX}/data/gfx/player/player2.ani
|
ANIMATION|/data/gfx/player/player2.ani
|
||||||
|
|
||||||
# Fuentes de texto
|
# Fuentes de texto
|
||||||
BITMAP|${PREFIX}/data/font/04b_25_2x.png
|
BITMAP|/data/font/04b_25_2x.png
|
||||||
BITMAP|${PREFIX}/data/font/04b_25_2x_white.png
|
BITMAP|/data/font/04b_25_2x_white.png
|
||||||
BITMAP|${PREFIX}/data/font/04b_25_flat_2x.png
|
BITMAP|/data/font/04b_25_flat_2x.png
|
||||||
BITMAP|${PREFIX}/data/font/04b_25_flat.png
|
BITMAP|/data/font/04b_25_flat.png
|
||||||
BITMAP|${PREFIX}/data/font/04b_25_grey.png
|
BITMAP|/data/font/04b_25_grey.png
|
||||||
BITMAP|${PREFIX}/data/font/04b_25_metal.png
|
BITMAP|/data/font/04b_25_metal.png
|
||||||
BITMAP|${PREFIX}/data/font/04b_25_reversed_2x.png
|
BITMAP|/data/font/04b_25_reversed_2x.png
|
||||||
BITMAP|${PREFIX}/data/font/04b_25_reversed.png
|
BITMAP|/data/font/04b_25_reversed.png
|
||||||
BITMAP|${PREFIX}/data/font/04b_25_white.png
|
BITMAP|/data/font/04b_25_white.png
|
||||||
BITMAP|${PREFIX}/data/font/04b_25.png
|
BITMAP|/data/font/04b_25.png
|
||||||
BITMAP|${PREFIX}/data/font/8bithud.png
|
BITMAP|/data/font/8bithud.png
|
||||||
BITMAP|${PREFIX}/data/font/aseprite.png
|
BITMAP|/data/font/aseprite.png
|
||||||
BITMAP|${PREFIX}/data/font/smb2_grad.png
|
BITMAP|/data/font/smb2_grad.png
|
||||||
BITMAP|${PREFIX}/data/font/smb2.png
|
BITMAP|/data/font/smb2.png
|
||||||
FONT|${PREFIX}/data/font/04b_25_2x.txt
|
FONT|/data/font/04b_25_2x.txt
|
||||||
FONT|${PREFIX}/data/font/04b_25.txt
|
FONT|/data/font/04b_25.txt
|
||||||
FONT|${PREFIX}/data/font/8bithud.txt
|
FONT|/data/font/8bithud.txt
|
||||||
FONT|${PREFIX}/data/font/aseprite.txt
|
FONT|/data/font/aseprite.txt
|
||||||
FONT|${PREFIX}/data/font/smb2.txt
|
FONT|/data/font/smb2.txt
|
||||||
|
|
||||||
# Idiomas
|
# Idiomas
|
||||||
LANG|${PREFIX}/data/lang/ba_BA.json
|
LANG|/data/lang/ba_BA.json
|
||||||
LANG|${PREFIX}/data/lang/en_UK.json
|
LANG|/data/lang/en_UK.json
|
||||||
LANG|${PREFIX}/data/lang/es_ES.json
|
LANG|/data/lang/es_ES.json
|
||||||
@@ -197,8 +197,12 @@ auto Asset::check() const -> bool {
|
|||||||
|
|
||||||
// Comprueba que existe un fichero
|
// Comprueba que existe un fichero
|
||||||
auto Asset::checkFile(const std::string& path) const -> bool {
|
auto Asset::checkFile(const std::string& path) const -> bool {
|
||||||
// Construir ruta del pack usando executable_path_
|
// Construir ruta del pack usando executable_path_ (misma lógica que Director::init)
|
||||||
|
#ifdef MACOS_BUNDLE
|
||||||
|
std::string pack_path = executable_path_ + "../Resources/resources.pack";
|
||||||
|
#else
|
||||||
std::string pack_path = executable_path_ + "resources.pack";
|
std::string pack_path = executable_path_ + "resources.pack";
|
||||||
|
#endif
|
||||||
bool pack_exists = std::filesystem::exists(pack_path);
|
bool pack_exists = std::filesystem::exists(pack_path);
|
||||||
|
|
||||||
if (pack_exists) {
|
if (pack_exists) {
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user