Reballats tots els .h i .cpp en la mateixa carpeta
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@@ -1,11 +1,11 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/animatedsprite.h"
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/texture.h"
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#include "common/utils.h"
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#include "animatedsprite.h"
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#include "asset.h"
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#include "input.h"
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#include "texture.h"
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#include "utils.h"
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// Estados del jugador
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#define PLAYER_STATUS_WALKING_LEFT 0
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