Text: revisada la classe
window_message: correcions
This commit is contained in:
@@ -4,6 +4,7 @@
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"[CREDITS] MUSIC_COMPOSED_BY": "MUSICA COMPOSADA PER",
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"[CREDITS] MUSIC_COMPOSED_BY": "MUSICA COMPOSADA PER",
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"[CREDITS] SOUND_EFFECTS": "EFECTES DE SO",
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"[CREDITS] SOUND_EFFECTS": "EFECTES DE SO",
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"[DEFINE_BUTTONS] TITLE": "define buttons title",
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"[DEFINE_BUTTONS] FIRE_LEFT": "Disparar cap a l'esquerra",
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"[DEFINE_BUTTONS] FIRE_LEFT": "Disparar cap a l'esquerra",
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"[DEFINE_BUTTONS] FIRE_UP": "Disparar cap amunt",
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"[DEFINE_BUTTONS] FIRE_UP": "Disparar cap amunt",
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"[DEFINE_BUTTONS] FIRE_RIGHT": "Disparar cap a la dreta",
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"[DEFINE_BUTTONS] FIRE_RIGHT": "Disparar cap a la dreta",
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@@ -11,6 +12,10 @@
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"[DEFINE_BUTTONS] SERVICE_MENU": "Menu de servei",
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"[DEFINE_BUTTONS] SERVICE_MENU": "Menu de servei",
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"[DEFINE_BUTTONS] PLAYER": "Jugador",
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"[DEFINE_BUTTONS] PLAYER": "Jugador",
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"[DEFINE_BUTTONS] KEYBOARD": "Teclat",
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"[DEFINE_BUTTONS] KEYBOARD": "Teclat",
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"[DEFINE_BUTTONS] CONFIGURATION_COMPLETE" : "Configuracio completada",
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"[DEFINE_BUTTONS] CONFIGURING" : "Configurant",
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"[DEFINE_BUTTONS] PRESS_BUTTON_FOR" : "Prem un boto per a",
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"[DEFINE_BUTTONS] CONFIGURED" : "configurat",
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"[GAME_TEXT] 1": "Felicitats!!",
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"[GAME_TEXT] 1": "Felicitats!!",
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"[GAME_TEXT] 2": " fases mes!",
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"[GAME_TEXT] 2": " fases mes!",
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@@ -4,13 +4,17 @@
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"[CREDITS] MUSIC_COMPOSED_BY" : "MUSIC COMPOSED BY",
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"[CREDITS] MUSIC_COMPOSED_BY" : "MUSIC COMPOSED BY",
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"[CREDITS] SOUND_EFFECTS" : "SOUND EFFECTS",
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"[CREDITS] SOUND_EFFECTS" : "SOUND EFFECTS",
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"[DEFINE_BUTTONS] FIRE_LEFT" : "Fire left",
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"[DEFINE_BUTTONS] FIRE_LEFT" : "Fire left",
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"[DEFINE_BUTTONS] FIRE_UP" : "Fire up",
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"[DEFINE_BUTTONS] FIRE_UP" : "Fire up",
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"[DEFINE_BUTTONS] FIRE_RIGHT" : "Fire right",
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"[DEFINE_BUTTONS] FIRE_RIGHT" : "Fire right",
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"[DEFINE_BUTTONS] START" : "Start",
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"[DEFINE_BUTTONS] START" : "Start",
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"[DEFINE_BUTTONS] SERVICE_MENU": "Service menu",
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"[DEFINE_BUTTONS] SERVICE_MENU" : "Service menu",
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"[DEFINE_BUTTONS] PLAYER" : "Player",
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"[DEFINE_BUTTONS] PLAYER" : "Player",
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"[DEFINE_BUTTONS] KEYBOARD" : "Keyboard",
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"[DEFINE_BUTTONS] KEYBOARD" : "Keyboard",
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"[DEFINE_BUTTONS] CONFIGURATION_COMPLETE": "Configuration complete",
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"[DEFINE_BUTTONS] CONFIGURING" : "Configuring",
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"[DEFINE_BUTTONS] PRESS_BUTTON_FOR" : "Press button for",
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"[DEFINE_BUTTONS] CONFIGURED" : "Configured",
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"[GAME_TEXT] 1": "Congratulations!!",
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"[GAME_TEXT] 1": "Congratulations!!",
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"[GAME_TEXT] 2": " stages left!",
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"[GAME_TEXT] 2": " stages left!",
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@@ -103,15 +107,15 @@
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"[SERVICE_MENU] NO_CONTROLLER": "None",
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"[SERVICE_MENU] NO_CONTROLLER": "None",
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"[SERVICE_MENU] SWAP_CONTROLLERS": "Swap Controllers",
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"[SERVICE_MENU] SWAP_CONTROLLERS": "Swap Controllers",
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"[SCOREBOARD] 1": "Player 1",
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"[SCOREBOARD] 1" : "Player 1",
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"[SCOREBOARD] 2": "Player 2",
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"[SCOREBOARD] 2" : "Player 2",
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"[SCOREBOARD] 3": "Multiplier",
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"[SCOREBOARD] 3" : "Multiplier",
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"[SCOREBOARD] 4": "High Score",
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"[SCOREBOARD] 4" : "High Score",
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"[SCOREBOARD] 5": "Stage",
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"[SCOREBOARD] 5" : "Stage",
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"[SCOREBOARD] 6": "Demo mode",
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"[SCOREBOARD] 6" : "Demo mode",
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"[SCOREBOARD] 7": "Game Over",
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"[SCOREBOARD] 7" : "Game Over",
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"[SCOREBOARD] 8": "Press START",
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"[SCOREBOARD] 8" : "Press START",
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"[SCOREBOARD] 9": "to play",
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"[SCOREBOARD] 9" : "to play",
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"[SCOREBOARD] 10": "Continue?",
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"[SCOREBOARD] 10": "Continue?",
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"[SCOREBOARD] 11": "Enter name",
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"[SCOREBOARD] 11": "Enter name",
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"[SCOREBOARD] 12": "Please",
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"[SCOREBOARD] 12": "Please",
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@@ -1,16 +1,20 @@
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{
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{
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"[CREDITS] PROGRAMMED_AND_DESIGNED_BY": "PROGRAMADO Y DISENADO POR",
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"[CREDITS] PROGRAMMED_AND_DESIGNED_BY": "PROGRAMADO Y DISENADO POR",
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"[CREDITS] PIXELART_DRAWN_BY": "GRAFICOS DIBUJADOS POR",
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"[CREDITS] PIXELART_DRAWN_BY" : "GRAFICOS DIBUJADOS POR",
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"[CREDITS] MUSIC_COMPOSED_BY": "MUSICA COMPUESTA POR",
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"[CREDITS] MUSIC_COMPOSED_BY" : "MUSICA COMPUESTA POR",
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"[CREDITS] SOUND_EFFECTS": "EFECTOS DE SONIDO",
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"[CREDITS] SOUND_EFFECTS" : "EFECTOS DE SONIDO",
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"[DEFINE_BUTTONS] FIRE_LEFT": "Disparar a la izquierda",
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"[DEFINE_BUTTONS] FIRE_LEFT" : "Disparar a la izquierda",
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"[DEFINE_BUTTONS] FIRE_UP": "Disparar hacia arriba",
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"[DEFINE_BUTTONS] FIRE_UP" : "Disparar hacia arriba",
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"[DEFINE_BUTTONS] FIRE_RIGHT": "Disparar hacia la derecha",
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"[DEFINE_BUTTONS] FIRE_RIGHT" : "Disparar hacia la derecha",
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"[DEFINE_BUTTONS] START": "Start",
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"[DEFINE_BUTTONS] START" : "Start",
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"[DEFINE_BUTTONS] SERVICE_MENU": "Menu de servicio",
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"[DEFINE_BUTTONS] SERVICE_MENU" : "Menu de servicio",
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"[DEFINE_BUTTONS] PLAYER": "Jugador",
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"[DEFINE_BUTTONS] PLAYER" : "Jugador",
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"[DEFINE_BUTTONS] KEYBOARD": "Teclado",
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"[DEFINE_BUTTONS] KEYBOARD" : "Teclado",
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"[DEFINE_BUTTONS] CONFIGURATION_COMPLETE": "Configuracion completada",
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"[DEFINE_BUTTONS] CONFIGURING" : "Configurando",
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"[DEFINE_BUTTONS] PRESS_BUTTON_FOR" : "Pulsa un boton para",
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"[DEFINE_BUTTONS] CONFIGURED" : "Configurado",
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"[GAME_TEXT] 1": "Felicidades!!",
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"[GAME_TEXT] 1": "Felicidades!!",
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"[GAME_TEXT] 2": " fases mas!",
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"[GAME_TEXT] 2": " fases mas!",
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@@ -28,14 +28,14 @@ DefineButtons::DefineButtons()
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window_message_ = std::make_unique<WindowMessage>(
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window_message_ = std::make_unique<WindowMessage>(
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text_renderer,
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text_renderer,
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Lang::getText("[DEFINE_BUTTONS] TITLE"),
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Lang::getText("[DEFINE_BUTTONS] TITLE"),
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Color{20, 30, 50, 200}, // Fondo azul oscuro semi-transparente
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Color{20, 30, 50, 208}, // Fondo azul oscuro semi-transparente
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Color{100, 150, 200, 255}, // Borde azul claro
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Color{100, 150, 200, 255}, // Borde azul claro
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Color{255, 255, 255, 255}, // Título blanco
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Color{100, 150, 200, 255}, // Titulo azul claro
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Color{220, 220, 220, 255} // Texto gris claro
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Color{220, 220, 220, 255} // Texto gris claro
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);
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);
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window_message_->setPadding(20.0f);
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window_message_->setPadding(0.0f);
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window_message_->setLineSpacing(8.0f);
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window_message_->setLineSpacing(0.0f);
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}
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}
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void DefineButtons::render() {
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void DefineButtons::render() {
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@@ -173,10 +173,10 @@ void DefineButtons::updateWindowMessage() {
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if (index_button_ < buttons_.size()) {
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if (index_button_ < buttons_.size()) {
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// Mostrar progreso
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// Mostrar progreso
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std::string progress = "(" + std::to_string(index_button_ + 1) + "/" +
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/*std::string progress = "(" + std::to_string(index_button_ + 1) + "/" +
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std::to_string(buttons_.size()) + ")";
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std::to_string(buttons_.size()) + ")";
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window_message_->addText(progress);
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window_message_->addText(progress);
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window_message_->addText("");
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window_message_->addText("");*/
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// Instrucción actual
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// Instrucción actual
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std::string instruction = Lang::getText("[DEFINE_BUTTONS] PRESS_BUTTON_FOR") + ":";
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std::string instruction = Lang::getText("[DEFINE_BUTTONS] PRESS_BUTTON_FOR") + ":";
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@@ -184,7 +184,7 @@ void DefineButtons::updateWindowMessage() {
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window_message_->addText(buttons_.at(index_button_).label);
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window_message_->addText(buttons_.at(index_button_).label);
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// Botones ya configurados
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// Botones ya configurados
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if (index_button_ > 0) {
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/*if (index_button_ > 0) {
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window_message_->addText("");
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window_message_->addText("");
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window_message_->addText(Lang::getText("[DEFINE_BUTTONS] CONFIGURED") + ":");
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window_message_->addText(Lang::getText("[DEFINE_BUTTONS] CONFIGURED") + ":");
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@@ -192,6 +192,6 @@ void DefineButtons::updateWindowMessage() {
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std::string configured = "✓ " + buttons_[i].label;
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std::string configured = "✓ " + buttons_[i].label;
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window_message_->addText(configured);
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window_message_->addText(configured);
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}
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}
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}
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}*/
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}
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}
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}
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}
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@@ -131,7 +131,7 @@ auto Resource::getTexture(const std::string &name) -> std::shared_ptr<Texture> {
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}
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}
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// Obtiene el fichero de texto a partir de un nombre. Lanza excepción si no existe.
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// Obtiene el fichero de texto a partir de un nombre. Lanza excepción si no existe.
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auto Resource::getTextFile(const std::string &name) -> std::shared_ptr<TextFile> {
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auto Resource::getTextFile(const std::string &name) -> std::shared_ptr<Text::File> {
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auto it = std::find_if(text_files_.begin(), text_files_.end(), [&name](const auto &t) { return t.name == name; });
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auto it = std::find_if(text_files_.begin(), text_files_.end(), [&name](const auto &t) { return t.name == name; });
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if (it != text_files_.end()) {
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if (it != text_files_.end()) {
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@@ -225,7 +225,7 @@ void Resource::loadTextFiles() {
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for (const auto &l : list) {
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for (const auto &l : list) {
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auto name = getFileName(l);
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auto name = getFileName(l);
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updateLoadingProgress(name);
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updateLoadingProgress(name);
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text_files_.emplace_back(name, loadTextFile(l));
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text_files_.emplace_back(name, Text::loadFile(l));
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}
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}
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}
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}
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@@ -25,13 +25,13 @@ class Resource {
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static auto get() -> Resource *; // Obtiene el puntero al objeto Resource
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static auto get() -> Resource *; // Obtiene el puntero al objeto Resource
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// --- Métodos de acceso a recursos ---
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// --- Métodos de acceso a recursos ---
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auto getSound(const std::string &name) -> JA_Sound_t *; // Obtiene el sonido por nombre
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auto getSound(const std::string &name) -> JA_Sound_t *; // Obtiene el sonido por nombre
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auto getMusic(const std::string &name) -> JA_Music_t *; // Obtiene la música por nombre
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auto getMusic(const std::string &name) -> JA_Music_t *; // Obtiene la música por nombre
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auto getTexture(const std::string &name) -> std::shared_ptr<Texture>; // Obtiene la textura por nombre
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auto getTexture(const std::string &name) -> std::shared_ptr<Texture>; // Obtiene la textura por nombre
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auto getTextFile(const std::string &name) -> std::shared_ptr<TextFile>; // Obtiene el fichero de texto por nombre
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auto getTextFile(const std::string &name) -> std::shared_ptr<Text::File>; // Obtiene el fichero de texto por nombre
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auto getText(const std::string &name) -> std::shared_ptr<Text>; // Obtiene el objeto de texto por nombre
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auto getText(const std::string &name) -> std::shared_ptr<Text>; // Obtiene el objeto de texto por nombre
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auto getAnimation(const std::string &name) -> AnimationsFileBuffer &; // Obtiene la animación por nombre
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auto getAnimation(const std::string &name) -> AnimationsFileBuffer &; // Obtiene la animación por nombre
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auto getDemoData(int index) -> DemoData &; // Obtiene los datos de demo por índice
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auto getDemoData(int index) -> DemoData &; // Obtiene los datos de demo por índice
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// --- Métodos de recarga de recursos ---
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// --- Métodos de recarga de recursos ---
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void reload(); // Recarga todos los recursos
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void reload(); // Recarga todos los recursos
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@@ -64,10 +64,10 @@ class Resource {
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};
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};
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struct ResourceTextFile {
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struct ResourceTextFile {
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std::string name; // Nombre del fichero
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std::string name; // Nombre del fichero
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std::shared_ptr<TextFile> text_file; // Objeto con los descriptores de la fuente de texto
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std::shared_ptr<Text::File> text_file; // Objeto con los descriptores de la fuente de texto
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ResourceTextFile(std::string name, std::shared_ptr<TextFile> text_file)
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ResourceTextFile(std::string name, std::shared_ptr<Text::File> text_file)
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: name(std::move(name)), text_file(std::move(text_file)) {}
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: name(std::move(name)), text_file(std::move(text_file)) {}
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};
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};
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@@ -14,7 +14,7 @@
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#include "resource.h" // Para Resource
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#include "resource.h" // Para Resource
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#include "screen.h" // Para Screen
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#include "screen.h" // Para Screen
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#include "sprite.h" // Para Sprite
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#include "sprite.h" // Para Sprite
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#include "text.h" // Para Text, TEXT_CENTER, TEXT_COLOR
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#include "text.h" // Para Text, Text::CENTER, Text::COLOR
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#include "texture.h" // Para Texture
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#include "texture.h" // Para Texture
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// .at(SINGLETON) Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
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// .at(SINGLETON) Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
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@@ -198,50 +198,50 @@ void Scoreboard::renderPanelContent(size_t panel_index) {
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void Scoreboard::renderScoreMode(size_t panel_index) {
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void Scoreboard::renderScoreMode(size_t panel_index) {
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// SCORE
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// SCORE
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text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
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text_scoreboard_->writeDX(Text::COLOR | Text::CENTER, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
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text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
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text_scoreboard_->writeDX(Text::COLOR | Text::CENTER, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
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// MULT
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// MULT
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text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 3"), 1, text_color1_);
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text_scoreboard_->writeDX(Text::COLOR | Text::CENTER, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 3"), 1, text_color1_);
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text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_4_.x, slot4_4_.y, "x" + std::to_string(mult_.at(panel_index)).substr(0, 3), 1, text_color2_);
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text_scoreboard_->writeDX(Text::COLOR | Text::CENTER, slot4_4_.x, slot4_4_.y, "x" + std::to_string(mult_.at(panel_index)).substr(0, 3), 1, text_color2_);
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}
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}
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void Scoreboard::renderDemoMode() {
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void Scoreboard::renderDemoMode() {
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// DEMO MODE
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// DEMO MODE
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text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 6"), 1, text_color1_);
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text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 6"), 1, text_color1_);
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// PRESS START TO PLAY
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// PRESS START TO PLAY
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if (time_counter_ % 10 < 8) {
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if (time_counter_ % 10 < 8) {
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text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
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text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
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text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
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text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
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}
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}
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}
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}
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void Scoreboard::renderWaitingMode() {
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void Scoreboard::renderWaitingMode() {
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// GAME OVER
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// GAME OVER
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text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
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text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
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// PRESS START TO PLAY
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// PRESS START TO PLAY
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if (time_counter_ % 10 < 8) {
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if (time_counter_ % 10 < 8) {
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text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
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text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
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text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
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text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
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}
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}
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}
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}
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void Scoreboard::renderGameOverMode() {
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void Scoreboard::renderGameOverMode() {
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// GAME OVER
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// GAME OVER
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
|
||||||
|
|
||||||
// PLEASE WAIT
|
// PLEASE WAIT
|
||||||
if (time_counter_ % 10 < 8) {
|
if (time_counter_ % 10 < 8) {
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 12"), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 12"), 1, text_color1_);
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 13"), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 13"), 1, text_color1_);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scoreboard::renderStageInfoMode() {
|
void Scoreboard::renderStageInfoMode() {
|
||||||
// STAGE
|
// STAGE
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, Lang::getText("[SCOREBOARD] 5") + std::to_string(stage_), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y, Lang::getText("[SCOREBOARD] 5") + std::to_string(stage_), 1, text_color1_);
|
||||||
|
|
||||||
// POWERMETER
|
// POWERMETER
|
||||||
power_meter_sprite_->setSpriteClip(0, 0, 40, 7);
|
power_meter_sprite_->setSpriteClip(0, 0, 40, 7);
|
||||||
@@ -250,28 +250,28 @@ void Scoreboard::renderStageInfoMode() {
|
|||||||
power_meter_sprite_->render();
|
power_meter_sprite_->render();
|
||||||
|
|
||||||
// HI-SCORE
|
// HI-SCORE
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 4"), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 4"), 1, text_color1_);
|
||||||
const std::string NAME = hi_score_name_.empty() ? "" : hi_score_name_ + " - ";
|
const std::string NAME = hi_score_name_.empty() ? "" : hi_score_name_ + " - ";
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, NAME + updateScoreText(hi_score_), 1, text_color2_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y, NAME + updateScoreText(hi_score_), 1, text_color2_);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scoreboard::renderContinueMode(size_t panel_index) {
|
void Scoreboard::renderContinueMode(size_t panel_index) {
|
||||||
// SCORE
|
// SCORE
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
|
||||||
|
|
||||||
// CONTINUE
|
// CONTINUE
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 10"), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 10"), 1, text_color1_);
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, std::to_string(continue_counter_.at(panel_index)), 1, text_color2_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y, std::to_string(continue_counter_.at(panel_index)), 1, text_color2_);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scoreboard::renderEnterNameMode(size_t panel_index) {
|
void Scoreboard::renderEnterNameMode(size_t panel_index) {
|
||||||
// SCORE
|
// SCORE
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
|
||||||
|
|
||||||
// ENTER NAME
|
// ENTER NAME
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
|
||||||
|
|
||||||
renderNameInputField(panel_index);
|
renderNameInputField(panel_index);
|
||||||
}
|
}
|
||||||
@@ -302,14 +302,14 @@ void Scoreboard::renderNameInputField(size_t panel_index) {
|
|||||||
|
|
||||||
void Scoreboard::renderShowNameMode(size_t panel_index) {
|
void Scoreboard::renderShowNameMode(size_t panel_index) {
|
||||||
// SCORE
|
// SCORE
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
|
||||||
|
|
||||||
// NAME
|
// NAME
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
|
||||||
|
|
||||||
/* TEXTO CENTRADO */
|
/* TEXTO CENTRADO */
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, record_name_.at(panel_index), 1, getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y, record_name_.at(panel_index), 1, getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
|
||||||
|
|
||||||
/* TEXTO A LA IZQUIERDA */
|
/* TEXTO A LA IZQUIERDA */
|
||||||
// text_scoreboard_->writeColored(enter_name_pos_.x, enter_name_pos_.y, record_name_.at(panelIndex), getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
|
// text_scoreboard_->writeColored(enter_name_pos_.x, enter_name_pos_.y, record_name_.at(panelIndex), getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
|
||||||
@@ -317,12 +317,12 @@ void Scoreboard::renderShowNameMode(size_t panel_index) {
|
|||||||
|
|
||||||
void Scoreboard::renderGameCompletedMode(size_t panel_index) {
|
void Scoreboard::renderGameCompletedMode(size_t panel_index) {
|
||||||
// GAME OVER
|
// GAME OVER
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
|
||||||
|
|
||||||
// SCORE
|
// SCORE
|
||||||
if (time_counter_ % 10 < 8) {
|
if (time_counter_ % 10 < 8) {
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 14"), 1, text_color1_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 14"), 1, text_color1_);
|
||||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, updateScoreText(score_.at(panel_index)), 1, text_color2_);
|
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y - 2, updateScoreText(score_.at(panel_index)), 1, text_color2_);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -382,7 +382,7 @@ void Scoreboard::recalculateAnchors() {
|
|||||||
slot4_4_ = {COL, ROW4};
|
slot4_4_ = {COL, ROW4};
|
||||||
|
|
||||||
// Primer cuadrado para poner el nombre de record
|
// Primer cuadrado para poner el nombre de record
|
||||||
const int ENTER_NAME_LENGHT = text_scoreboard_->lenght(std::string(NAME_SIZE, 'A'));
|
const int ENTER_NAME_LENGHT = text_scoreboard_->length(std::string(NAME_SIZE, 'A'));
|
||||||
enter_name_pos_.x = COL - (ENTER_NAME_LENGHT / 2);
|
enter_name_pos_.x = COL - (ENTER_NAME_LENGHT / 2);
|
||||||
enter_name_pos_.y = ROW4;
|
enter_name_pos_.y = ROW4;
|
||||||
|
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
#include "mouse.h" // Para updateCursorVisibility
|
#include "mouse.h" // Para updateCursorVisibility
|
||||||
#include "options.h" // Para VideoOptions, video, WindowOptions, window
|
#include "options.h" // Para VideoOptions, video, WindowOptions, window
|
||||||
#include "param.h" // Para Param, param, ParamGame, ParamDebug
|
#include "param.h" // Para Param, param, ParamGame, ParamDebug
|
||||||
#include "text.h" // Para Text, TEXT_COLOR, TEXT_STROKE
|
#include "text.h" // Para Text, Text::COLOR, Text::STROKE
|
||||||
#include "texture.h" // Para Texture
|
#include "texture.h" // Para Texture
|
||||||
#include "ui/notifier.h" // Para Notifier
|
#include "ui/notifier.h" // Para Notifier
|
||||||
#include "ui/service_menu.h" // Para ServiceMenu
|
#include "ui/service_menu.h" // Para ServiceMenu
|
||||||
@@ -81,7 +81,7 @@ void Screen::start() { SDL_SetRenderTarget(renderer_, game_canvas_); }
|
|||||||
void Screen::render() {
|
void Screen::render() {
|
||||||
fps_.increment();
|
fps_.increment();
|
||||||
renderOverlays(); // Renderiza todos los overlays y efectos
|
renderOverlays(); // Renderiza todos los overlays y efectos
|
||||||
renderScreen(); // Renderiza el contenido del game_canvas_
|
renderPresent(); // Renderiza el contenido del game_canvas_
|
||||||
}
|
}
|
||||||
|
|
||||||
// Vuelca el contenido del renderizador en pantalla exceptuando ciertas partes
|
// Vuelca el contenido del renderizador en pantalla exceptuando ciertas partes
|
||||||
@@ -90,11 +90,11 @@ void Screen::coreRender() {
|
|||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
renderInfo();
|
renderInfo();
|
||||||
#endif
|
#endif
|
||||||
renderScreen(); // Renderiza el contenido del game_canvas_
|
renderPresent(); // Renderiza el contenido del game_canvas_
|
||||||
}
|
}
|
||||||
|
|
||||||
// Renderiza el contenido del game_canvas_
|
// Renderiza el contenido del game_canvas_
|
||||||
void Screen::renderScreen() {
|
void Screen::renderPresent() {
|
||||||
SDL_SetRenderTarget(renderer_, nullptr);
|
SDL_SetRenderTarget(renderer_, nullptr);
|
||||||
clean();
|
clean();
|
||||||
|
|
||||||
@@ -212,11 +212,11 @@ void Screen::renderShake() {
|
|||||||
void Screen::renderInfo() {
|
void Screen::renderInfo() {
|
||||||
if (debug_info_.show) {
|
if (debug_info_.show) {
|
||||||
// Resolution
|
// Resolution
|
||||||
debug_info_.text->writeDX(TEXT_COLOR | TEXT_STROKE, param.game.width - debug_info_.text->lenght(Options::video.info) - 2, 1, Options::video.info, 1, param.debug.color, 1, param.debug.color.DARKEN(150));
|
debug_info_.text->writeDX(Text::COLOR | Text::STROKE, param.game.width - debug_info_.text->length(Options::video.info) - 2, 1, Options::video.info, 1, param.debug.color, 1, param.debug.color.DARKEN(150));
|
||||||
|
|
||||||
// FPS
|
// FPS
|
||||||
const std::string FPS_TEXT = std::to_string(fps_.last_value) + " FPS";
|
const std::string FPS_TEXT = std::to_string(fps_.last_value) + " FPS";
|
||||||
debug_info_.text->writeDX(TEXT_COLOR | TEXT_STROKE, param.game.width - debug_info_.text->lenght(FPS_TEXT) - 2, 1 + debug_info_.text->getCharacterSize(), FPS_TEXT, 1, param.debug.color, 1, param.debug.color.DARKEN(150));
|
debug_info_.text->writeDX(Text::COLOR | Text::STROKE, param.game.width - debug_info_.text->length(FPS_TEXT) - 2, 1 + debug_info_.text->getCharacterSize(), FPS_TEXT, 1, param.debug.color, 1, param.debug.color.DARKEN(150));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -200,7 +200,7 @@ class Screen {
|
|||||||
void renderFlash(); // Dibuja el efecto de flash en la pantalla
|
void renderFlash(); // Dibuja el efecto de flash en la pantalla
|
||||||
void renderShake(); // Aplica el efecto de agitar la pantalla
|
void renderShake(); // Aplica el efecto de agitar la pantalla
|
||||||
void renderInfo(); // Muestra información por pantalla
|
void renderInfo(); // Muestra información por pantalla
|
||||||
void renderScreen(); // Selecciona y ejecuta el método de renderizado adecuado
|
void renderPresent(); // Selecciona y ejecuta el método de renderizado adecuado
|
||||||
void loadShaders(); // Carga el contenido del archivo GLSL
|
void loadShaders(); // Carga el contenido del archivo GLSL
|
||||||
void adjustWindowSize(); // Calcula el tamaño de la ventana
|
void adjustWindowSize(); // Calcula el tamaño de la ventana
|
||||||
static void getDisplayInfo(); // Obtiene información sobre la pantalla
|
static void getDisplayInfo(); // Obtiene información sobre la pantalla
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
#include "screen.h" // Para Screen
|
#include "screen.h" // Para Screen
|
||||||
#include "section.hpp" // Para Name, name
|
#include "section.hpp" // Para Name, name
|
||||||
#include "sprite.h" // Para Sprite
|
#include "sprite.h" // Para Sprite
|
||||||
#include "text.h" // Para Text, TEXT_CENTER, TEXT_SHADOW
|
#include "text.h" // Para Text, Text::CENTER, Text::SHADOW
|
||||||
#include "texture.h" // Para Texture
|
#include "texture.h" // Para Texture
|
||||||
#include "tiled_bg.h" // Para TiledBG, TiledBGMode
|
#include "tiled_bg.h" // Para TiledBG, TiledBGMode
|
||||||
#include "ui/service_menu.h" // Para ServiceMenu
|
#include "ui/service_menu.h" // Para ServiceMenu
|
||||||
@@ -171,37 +171,37 @@ void Credits::fillTextTexture() {
|
|||||||
|
|
||||||
// PROGRAMMED_AND_DESIGNED_BY
|
// PROGRAMMED_AND_DESIGNED_BY
|
||||||
int y = 0;
|
int y = 0;
|
||||||
text_grad->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(0), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text_grad->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(0), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
|
|
||||||
y += SPACE_POST_TITLE;
|
y += SPACE_POST_TITLE;
|
||||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
|
|
||||||
// PIXELART_DRAWN_BY
|
// PIXELART_DRAWN_BY
|
||||||
y += SPACE_PRE_TITLE;
|
y += SPACE_PRE_TITLE;
|
||||||
text_grad->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(1), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text_grad->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(1), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
y += SPACE_POST_TITLE;
|
y += SPACE_POST_TITLE;
|
||||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
|
|
||||||
// MUSIC_COMPOSED_BY
|
// MUSIC_COMPOSED_BY
|
||||||
y += SPACE_PRE_TITLE;
|
y += SPACE_PRE_TITLE;
|
||||||
text_grad->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(2), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text_grad->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(2), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
|
|
||||||
y += SPACE_POST_TITLE;
|
y += SPACE_POST_TITLE;
|
||||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(5), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(5), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
y += SPACE_POST_TITLE;
|
y += SPACE_POST_TITLE;
|
||||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(6), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(6), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
|
|
||||||
// SOUND_EFFECTS
|
// SOUND_EFFECTS
|
||||||
y += SPACE_PRE_TITLE;
|
y += SPACE_PRE_TITLE;
|
||||||
text_grad->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(3), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text_grad->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(3), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
y += SPACE_POST_TITLE;
|
y += SPACE_POST_TITLE;
|
||||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(7), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(7), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
y += SPACE_POST_TITLE;
|
y += SPACE_POST_TITLE;
|
||||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(8), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(8), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
y += SPACE_POST_TITLE;
|
y += SPACE_POST_TITLE;
|
||||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(9), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(9), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
y += SPACE_POST_TITLE;
|
y += SPACE_POST_TITLE;
|
||||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(10), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(10), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
|
|
||||||
// Mini logo
|
// Mini logo
|
||||||
y += SPACE_PRE_TITLE;
|
y += SPACE_PRE_TITLE;
|
||||||
@@ -217,7 +217,7 @@ void Credits::fillTextTexture() {
|
|||||||
|
|
||||||
// Texto con el copyright
|
// Texto con el copyright
|
||||||
y += mini_logo_sprite->getHeight() + 3;
|
y += mini_logo_sprite->getHeight() + 3;
|
||||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, std::string(TEXT_COPYRIGHT), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, std::string(TEXT_COPYRIGHT), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
|
||||||
|
|
||||||
// Resetea el renderizador
|
// Resetea el renderizador
|
||||||
SDL_SetRenderTarget(Screen::get()->getRenderer(), nullptr);
|
SDL_SetRenderTarget(Screen::get()->getRenderer(), nullptr);
|
||||||
|
|||||||
@@ -23,7 +23,7 @@
|
|||||||
#include "screen.h" // Para Screen
|
#include "screen.h" // Para Screen
|
||||||
#include "section.hpp" // Para Name, name, Options, options
|
#include "section.hpp" // Para Name, name, Options, options
|
||||||
#include "sprite.h" // Para Sprite
|
#include "sprite.h" // Para Sprite
|
||||||
#include "text.h" // Para Text, TEXT_SHADOW, TEXT_COLOR
|
#include "text.h" // Para Text, Text::SHADOW, Text::COLOR
|
||||||
#include "texture.h" // Para Texture
|
#include "texture.h" // Para Texture
|
||||||
#include "utils.h"
|
#include "utils.h"
|
||||||
|
|
||||||
@@ -186,13 +186,13 @@ void HiScoreTable::createSprites() {
|
|||||||
const int FIRST_LINE = (param.game.height - SIZE) / 2;
|
const int FIRST_LINE = (param.game.height - SIZE) / 2;
|
||||||
|
|
||||||
// Crea el sprite para el texto de cabecera
|
// Crea el sprite para el texto de cabecera
|
||||||
header_ = std::make_unique<Sprite>(header_text->writeDXToTexture(TEXT_COLOR, Lang::getText("[HIGHSCORE_TABLE] CAPTION"), -2, background_fade_color_.INVERSE().LIGHTEN(25)));
|
header_ = std::make_unique<Sprite>(header_text->writeDXToTexture(Text::COLOR, Lang::getText("[HIGHSCORE_TABLE] CAPTION"), -2, background_fade_color_.INVERSE().LIGHTEN(25)));
|
||||||
header_->setPosition(param.game.game_area.center_x - (header_->getWidth() / 2), FIRST_LINE);
|
header_->setPosition(param.game.game_area.center_x - (header_->getWidth() / 2), FIRST_LINE);
|
||||||
|
|
||||||
// Crea los sprites para las entradas en la tabla de puntuaciones
|
// Crea los sprites para las entradas en la tabla de puntuaciones
|
||||||
const int ANIMATION = rand() % 4;
|
const int ANIMATION = rand() % 4;
|
||||||
const std::string SAMPLE_LINE(ENTRY_LENGHT + 3, ' ');
|
const std::string SAMPLE_LINE(ENTRY_LENGHT + 3, ' ');
|
||||||
auto sample_entry = std::make_unique<Sprite>(entry_text->writeDXToTexture(TEXT_SHADOW, SAMPLE_LINE, 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR));
|
auto sample_entry = std::make_unique<Sprite>(entry_text->writeDXToTexture(Text::SHADOW, SAMPLE_LINE, 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR));
|
||||||
const auto ENTRY_WIDTH = sample_entry->getWidth();
|
const auto ENTRY_WIDTH = sample_entry->getWidth();
|
||||||
for (int i = 0; i < MAX_NAMES; ++i) {
|
for (int i = 0; i < MAX_NAMES; ++i) {
|
||||||
const auto TABLE_POSITION = format(i + 1) + ". ";
|
const auto TABLE_POSITION = format(i + 1) + ". ";
|
||||||
@@ -205,7 +205,7 @@ void HiScoreTable::createSprites() {
|
|||||||
}
|
}
|
||||||
const auto LINE = TABLE_POSITION + Options::settings.hi_score_table.at(i).name + dots + SCORE + ONE_CC;
|
const auto LINE = TABLE_POSITION + Options::settings.hi_score_table.at(i).name + dots + SCORE + ONE_CC;
|
||||||
|
|
||||||
entry_names_.emplace_back(std::make_shared<PathSprite>(entry_text->writeDXToTexture(TEXT_SHADOW, LINE, 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR)));
|
entry_names_.emplace_back(std::make_shared<PathSprite>(entry_text->writeDXToTexture(Text::SHADOW, LINE, 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR)));
|
||||||
const int DEFAULT_POS_X = (backbuffer_width - ENTRY_WIDTH) / 2;
|
const int DEFAULT_POS_X = (backbuffer_width - ENTRY_WIDTH) / 2;
|
||||||
const int POS_X = (i < 9) ? DEFAULT_POS_X : DEFAULT_POS_X - entry_text->getCharacterSize();
|
const int POS_X = (i < 9) ? DEFAULT_POS_X : DEFAULT_POS_X - entry_text->getCharacterSize();
|
||||||
const int POS_Y = (i * SPACE_BETWEEN_LINES) + FIRST_LINE + SPACE_BETWEEN_HEADER;
|
const int POS_Y = (i * SPACE_BETWEEN_LINES) + FIRST_LINE + SPACE_BETWEEN_HEADER;
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
#include "screen.h" // Para Screen
|
#include "screen.h" // Para Screen
|
||||||
#include "section.hpp" // Para Name, name, Options, options
|
#include "section.hpp" // Para Name, name, Options, options
|
||||||
#include "sprite.h" // Para Sprite
|
#include "sprite.h" // Para Sprite
|
||||||
#include "text.h" // Para Text, TEXT_CENTER, TEXT_COLOR, TEXT_SHADOW
|
#include "text.h" // Para Text, Text::CENTER, Text::COLOR, Text::SHADOW
|
||||||
#include "tiled_bg.h" // Para TiledBG, TiledBGMode
|
#include "tiled_bg.h" // Para TiledBG, TiledBGMode
|
||||||
#include "utils.h"
|
#include "utils.h"
|
||||||
|
|
||||||
@@ -145,26 +145,26 @@ void Instructions::fillTexture() {
|
|||||||
Lang::getText("[INSTRUCTIONS] 10"),
|
Lang::getText("[INSTRUCTIONS] 10"),
|
||||||
Lang::getText("[INSTRUCTIONS] 11")};
|
Lang::getText("[INSTRUCTIONS] 11")};
|
||||||
for (const auto &desc : ITEM_DESCRIPTIONS) {
|
for (const auto &desc : ITEM_DESCRIPTIONS) {
|
||||||
const int L = text_->lenght(desc);
|
const int L = text_->length(desc);
|
||||||
lenght = L > lenght ? L : lenght;
|
lenght = L > lenght ? L : lenght;
|
||||||
}
|
}
|
||||||
const int ANCHOR_ITEM = (param.game.width - (lenght + X_OFFSET)) / 2;
|
const int ANCHOR_ITEM = (param.game.width - (lenght + X_OFFSET)) / 2;
|
||||||
|
|
||||||
auto caption_style = TextStyle(ORANGE_TEXT_COLOR, SHADOW_TEXT_COLOR);
|
auto caption_style = Text::Style(Text::CENTER | Text::COLOR | Text::SHADOW, ORANGE_TEXT_COLOR, SHADOW_TEXT_COLOR);
|
||||||
auto text_style = TextStyle(NO_TEXT_COLOR, SHADOW_TEXT_COLOR);
|
auto text_style = Text::Style(Text::CENTER | Text::COLOR | Text::SHADOW, NO_TEXT_COLOR, SHADOW_TEXT_COLOR);
|
||||||
|
|
||||||
// Escribe el texto de las instrucciones
|
// Escribe el texto de las instrucciones
|
||||||
text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, FIRST_LINE, Lang::getText("[INSTRUCTIONS] 01"), caption_style);
|
text_->writeStyle(param.game.game_area.center_x, FIRST_LINE, Lang::getText("[INSTRUCTIONS] 01"), caption_style);
|
||||||
|
|
||||||
const int ANCHOR1 = FIRST_LINE + SPACE_POST_HEADER;
|
const int ANCHOR1 = FIRST_LINE + SPACE_POST_HEADER;
|
||||||
text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, ANCHOR1 + SPACE_BETWEEN_LINES * 0, Lang::getText("[INSTRUCTIONS] 02"), text_style);
|
text_->writeStyle(param.game.game_area.center_x, ANCHOR1 + SPACE_BETWEEN_LINES * 0, Lang::getText("[INSTRUCTIONS] 02"), text_style);
|
||||||
text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, ANCHOR1 + SPACE_BETWEEN_LINES * 1, Lang::getText("[INSTRUCTIONS] 03"), text_style);
|
text_->writeStyle(param.game.game_area.center_x, ANCHOR1 + SPACE_BETWEEN_LINES * 1, Lang::getText("[INSTRUCTIONS] 03"), text_style);
|
||||||
text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, ANCHOR1 + SPACE_NEW_PARAGRAPH + SPACE_BETWEEN_LINES * 2, Lang::getText("[INSTRUCTIONS] 04"), text_style);
|
text_->writeStyle(param.game.game_area.center_x, ANCHOR1 + SPACE_NEW_PARAGRAPH + SPACE_BETWEEN_LINES * 2, Lang::getText("[INSTRUCTIONS] 04"), text_style);
|
||||||
text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, ANCHOR1 + SPACE_NEW_PARAGRAPH + SPACE_BETWEEN_LINES * 3, Lang::getText("[INSTRUCTIONS] 05"), text_style);
|
text_->writeStyle(param.game.game_area.center_x, ANCHOR1 + SPACE_NEW_PARAGRAPH + SPACE_BETWEEN_LINES * 3, Lang::getText("[INSTRUCTIONS] 05"), text_style);
|
||||||
|
|
||||||
// Escribe el texto de los objetos y sus puntos
|
// Escribe el texto de los objetos y sus puntos
|
||||||
const int ANCHOR2 = ANCHOR1 + SPACE_PRE_HEADER + SPACE_NEW_PARAGRAPH + SPACE_BETWEEN_LINES * 3;
|
const int ANCHOR2 = ANCHOR1 + SPACE_PRE_HEADER + SPACE_NEW_PARAGRAPH + SPACE_BETWEEN_LINES * 3;
|
||||||
text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, ANCHOR2, Lang::getText("[INSTRUCTIONS] 06"), caption_style);
|
text_->writeStyle(param.game.game_area.center_x, ANCHOR2, Lang::getText("[INSTRUCTIONS] 06"), caption_style);
|
||||||
|
|
||||||
const int ANCHOR3 = ANCHOR2 + SPACE_POST_HEADER;
|
const int ANCHOR3 = ANCHOR2 + SPACE_POST_HEADER;
|
||||||
text_->writeShadowed(ANCHOR_ITEM + X_OFFSET, ANCHOR3 + SPACE_BETWEEN_ITEM_LINES * 0, Lang::getText("[INSTRUCTIONS] 07"), SHADOW_TEXT_COLOR);
|
text_->writeShadowed(ANCHOR_ITEM + X_OFFSET, ANCHOR3 + SPACE_BETWEEN_ITEM_LINES * 0, Lang::getText("[INSTRUCTIONS] 07"), SHADOW_TEXT_COLOR);
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
#include "screen.h" // Para Screen
|
#include "screen.h" // Para Screen
|
||||||
#include "section.hpp" // Para Name, name, Options, options, AttractMode, attract_mode
|
#include "section.hpp" // Para Name, name, Options, options, AttractMode, attract_mode
|
||||||
#include "sprite.h" // Para Sprite
|
#include "sprite.h" // Para Sprite
|
||||||
#include "text.h" // Para TEXT_CENTER, TEXT_SHADOW, Text
|
#include "text.h" // Para Text::CENTER, Text::SHADOW, Text
|
||||||
#include "tiled_bg.h" // Para TiledBG, TiledBGMode
|
#include "tiled_bg.h" // Para TiledBG, TiledBGMode
|
||||||
#include "ui/notifier.h" // Para Notifier
|
#include "ui/notifier.h" // Para Notifier
|
||||||
#include "ui/service_menu.h" // Para ServiceMenu
|
#include "ui/service_menu.h" // Para ServiceMenu
|
||||||
@@ -405,7 +405,7 @@ void Title::updateStartPrompt() {
|
|||||||
|
|
||||||
void Title::renderStartPrompt() {
|
void Title::renderStartPrompt() {
|
||||||
if (should_render_start_prompt_) {
|
if (should_render_start_prompt_) {
|
||||||
text_->writeDX(TEXT_CENTER | TEXT_SHADOW,
|
text_->writeDX(Text::CENTER | Text::SHADOW,
|
||||||
param.game.game_area.center_x,
|
param.game.game_area.center_x,
|
||||||
param.title.press_start_position,
|
param.title.press_start_position,
|
||||||
Lang::getText("[TITLE] PRESS_BUTTON_TO_PLAY"),
|
Lang::getText("[TITLE] PRESS_BUTTON_TO_PLAY"),
|
||||||
@@ -422,7 +422,7 @@ void Title::renderCopyright() {
|
|||||||
mini_logo_sprite_->render();
|
mini_logo_sprite_->render();
|
||||||
|
|
||||||
// Texto con el copyright
|
// Texto con el copyright
|
||||||
text_->writeDX(TEXT_CENTER | TEXT_SHADOW,
|
text_->writeDX(Text::CENTER | Text::SHADOW,
|
||||||
param.game.game_area.center_x,
|
param.game.game_area.center_x,
|
||||||
anchor_.copyright_text,
|
anchor_.copyright_text,
|
||||||
std::string(TEXT_COPYRIGHT),
|
std::string(TEXT_COPYRIGHT),
|
||||||
|
|||||||
394
source/text.cpp
394
source/text.cpp
@@ -13,9 +13,208 @@
|
|||||||
#include "texture.h" // Para Texture
|
#include "texture.h" // Para Texture
|
||||||
#include "utils.h"
|
#include "utils.h"
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
Text::Text(std::shared_ptr<Texture> texture, const std::string &text_file) {
|
||||||
|
// Carga los offsets desde el fichero
|
||||||
|
auto tf = loadFile(text_file);
|
||||||
|
|
||||||
|
// Inicializa variables desde la estructura
|
||||||
|
box_height_ = tf->box_height;
|
||||||
|
box_width_ = tf->box_width;
|
||||||
|
for (int i = 0; i < 128; ++i) {
|
||||||
|
offset_[i].x = tf->offset[i].x;
|
||||||
|
offset_[i].y = tf->offset[i].y;
|
||||||
|
offset_[i].w = tf->offset[i].w;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Crea los objetos
|
||||||
|
sprite_ = std::make_unique<Sprite>(texture, (SDL_FRect){0, 0, static_cast<float>(box_width_), static_cast<float>(box_height_)});
|
||||||
|
|
||||||
|
// Inicializa variables
|
||||||
|
fixed_width_ = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
Text::Text(std::shared_ptr<Texture> texture, std::shared_ptr<Text::File> text_file) {
|
||||||
|
// Inicializa variables desde la estructura
|
||||||
|
box_height_ = text_file->box_height;
|
||||||
|
box_width_ = text_file->box_width;
|
||||||
|
for (int i = 0; i < 128; ++i) {
|
||||||
|
offset_[i].x = text_file->offset[i].x;
|
||||||
|
offset_[i].y = text_file->offset[i].y;
|
||||||
|
offset_[i].w = text_file->offset[i].w;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Crea los objetos
|
||||||
|
sprite_ = std::make_unique<Sprite>(texture, (SDL_FRect){0, 0, static_cast<float>(box_width_), static_cast<float>(box_height_)});
|
||||||
|
|
||||||
|
// Inicializa variables
|
||||||
|
fixed_width_ = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Escribe texto en pantalla
|
||||||
|
void Text::write(int x, int y, const std::string &text, int kerning, int length) {
|
||||||
|
int shift = 0;
|
||||||
|
const std::string_view visible_text = (length == -1) ? std::string_view(text) : std::string_view(text).substr(0, length);
|
||||||
|
|
||||||
|
sprite_->setY(y);
|
||||||
|
for (const auto ch : visible_text) {
|
||||||
|
const auto index = static_cast<unsigned char>(ch);
|
||||||
|
|
||||||
|
if (index < offset_.size()) {
|
||||||
|
sprite_->setSpriteClip(offset_[index].x, offset_[index].y, box_width_, box_height_);
|
||||||
|
sprite_->setX(x + shift);
|
||||||
|
sprite_->render();
|
||||||
|
shift += offset_[index].w + kerning;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Escribe el texto al doble de tamaño
|
||||||
|
void Text::write2X(int x, int y, const std::string &text, int kerning, int length) {
|
||||||
|
int shift = 0;
|
||||||
|
const std::string_view visible_text = (length == -1) ? std::string_view(text) : std::string_view(text).substr(0, length);
|
||||||
|
|
||||||
|
for (const auto ch : visible_text) {
|
||||||
|
const auto index = static_cast<unsigned char>(ch);
|
||||||
|
|
||||||
|
if (index < offset_.size()) {
|
||||||
|
SDL_FRect rect = {
|
||||||
|
static_cast<float>(offset_[index].x),
|
||||||
|
static_cast<float>(offset_[index].y),
|
||||||
|
static_cast<float>(box_width_),
|
||||||
|
static_cast<float>(box_height_)};
|
||||||
|
|
||||||
|
sprite_->getTexture()->render(x + shift, y, &rect, 2.0F, 2.0F);
|
||||||
|
shift += (offset_[index].w + kerning) * 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Escribe el texto en una textura
|
||||||
|
auto Text::writeToTexture(const std::string &text, int zoom, int kerning, int length) -> std::shared_ptr<Texture> {
|
||||||
|
auto *renderer = Screen::get()->getRenderer();
|
||||||
|
auto texture = std::make_shared<Texture>(renderer);
|
||||||
|
auto width = Text::length(text, kerning) * zoom;
|
||||||
|
auto height = box_height_ * zoom;
|
||||||
|
auto *temp = SDL_GetRenderTarget(renderer);
|
||||||
|
|
||||||
|
texture->createBlank(width, height, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET);
|
||||||
|
texture->setBlendMode(SDL_BLENDMODE_BLEND);
|
||||||
|
texture->setAsRenderTarget(renderer);
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||||||
|
SDL_RenderClear(renderer);
|
||||||
|
zoom == 1 ? write(0, 0, text, kerning) : write2X(0, 0, text, kerning);
|
||||||
|
SDL_SetRenderTarget(renderer, temp);
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Escribe el texto con extras en una textura
|
||||||
|
auto Text::writeDXToTexture(Uint8 flags, const std::string &text, int kerning, Color text_color, Uint8 shadow_distance, Color shadow_color, int length) -> std::shared_ptr<Texture> {
|
||||||
|
auto *renderer = Screen::get()->getRenderer();
|
||||||
|
auto texture = std::make_shared<Texture>(renderer);
|
||||||
|
auto width = Text::length(text, kerning) + shadow_distance;
|
||||||
|
auto height = box_height_ + shadow_distance;
|
||||||
|
auto *temp = SDL_GetRenderTarget(renderer);
|
||||||
|
|
||||||
|
texture->createBlank(width, height, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET);
|
||||||
|
texture->setBlendMode(SDL_BLENDMODE_BLEND);
|
||||||
|
texture->setAsRenderTarget(renderer);
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||||||
|
SDL_RenderClear(renderer);
|
||||||
|
writeDX(flags, 0, 0, text, kerning, text_color, shadow_distance, shadow_color, length);
|
||||||
|
SDL_SetRenderTarget(renderer, temp);
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Escribe el texto con colores
|
||||||
|
void Text::writeColored(int x, int y, const std::string &text, Color color, int kerning, int length) {
|
||||||
|
sprite_->getTexture()->setColor(color.r, color.g, color.b);
|
||||||
|
write(x, y, text, kerning, length);
|
||||||
|
sprite_->getTexture()->setColor(255, 255, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Escribe el texto con sombra
|
||||||
|
void Text::writeShadowed(int x, int y, const std::string &text, Color color, Uint8 shadow_distance, int kerning, int length) {
|
||||||
|
writeDX(Text::SHADOW, x, y, text, kerning, color, shadow_distance, color, length);
|
||||||
|
write(x, y, text, kerning, length); // Dibuja el texto principal encima
|
||||||
|
}
|
||||||
|
|
||||||
|
// Escribe el texto centrado en un punto x
|
||||||
|
void Text::writeCentered(int x, int y, const std::string &text, int kerning, int length) {
|
||||||
|
x -= (Text::length(text, kerning) / 2);
|
||||||
|
write(x, y, text, kerning, length);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Escribe texto con extras
|
||||||
|
void Text::writeDX(Uint8 flags, int x, int y, const std::string &text, int kerning, Color text_color, Uint8 shadow_distance, Color shadow_color, int length) {
|
||||||
|
const auto CENTERED = ((flags & Text::CENTER) == Text::CENTER);
|
||||||
|
const auto SHADOWED = ((flags & Text::SHADOW) == Text::SHADOW);
|
||||||
|
const auto COLORED = ((flags & Text::COLOR) == Text::COLOR);
|
||||||
|
const auto STROKED = ((flags & Text::STROKE) == Text::STROKE);
|
||||||
|
|
||||||
|
if (CENTERED) {
|
||||||
|
x -= (Text::length(text, kerning) / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SHADOWED) {
|
||||||
|
writeColored(x + shadow_distance, y + shadow_distance, text, shadow_color, kerning, length);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (STROKED) {
|
||||||
|
for (int dist = 1; dist <= shadow_distance; ++dist) {
|
||||||
|
for (int dy = -dist; dy <= dist; ++dy) {
|
||||||
|
for (int dx = -dist; dx <= dist; ++dx) {
|
||||||
|
writeColored(x + dx, y + dy, text, shadow_color, kerning, length);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (COLORED) {
|
||||||
|
writeColored(x, y, text, text_color, kerning, length);
|
||||||
|
} else {
|
||||||
|
write(x, y, text, kerning, length);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Escribe texto a partir de un TextStyle
|
||||||
|
void Text::writeStyle(int x, int y, const std::string &text, const Style &style, int length) {
|
||||||
|
writeDX(style.flags, x, y, text, style.kerning, style.text_color, style.shadow_distance, style.shadow_color);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Obtiene la longitud en pixels de una cadena
|
||||||
|
auto Text::length(const std::string &text, int kerning) const -> int {
|
||||||
|
int shift = 0;
|
||||||
|
for (const auto &ch : text) {
|
||||||
|
// Convertimos a unsigned char para obtener el valor ASCII correcto (0-255)
|
||||||
|
const auto index = static_cast<unsigned char>(ch);
|
||||||
|
|
||||||
|
// Verificamos si el carácter está dentro de los límites del array
|
||||||
|
if (index < offset_.size()) {
|
||||||
|
shift += (offset_[index].w + kerning);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Descuenta el kerning del último caracter si el texto no está vacío
|
||||||
|
return text.empty() ? 0 : shift - kerning;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Devuelve el valor de la variable
|
||||||
|
auto Text::getCharacterSize() const -> int {
|
||||||
|
return box_width_;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Establece si se usa un tamaño fijo de letra
|
||||||
|
void Text::setFixedWidth(bool value) {
|
||||||
|
fixed_width_ = value;
|
||||||
|
}
|
||||||
|
|
||||||
// Llena una estructuta TextFile desde un fichero
|
// Llena una estructuta TextFile desde un fichero
|
||||||
auto loadTextFile(const std::string &file_path) -> std::shared_ptr<TextFile> {
|
auto Text::loadFile(const std::string &file_path) -> std::shared_ptr<Text::File> {
|
||||||
auto tf = std::make_shared<TextFile>();
|
auto tf = std::make_shared<Text::File>();
|
||||||
|
|
||||||
// Inicializa a cero el vector con las coordenadas
|
// Inicializa a cero el vector con las coordenadas
|
||||||
for (auto &i : tf->offset) {
|
for (auto &i : tf->offset) {
|
||||||
@@ -73,195 +272,4 @@ auto loadTextFile(const std::string &file_path) -> std::shared_ptr<TextFile> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
return tf;
|
return tf;
|
||||||
}
|
|
||||||
|
|
||||||
// Constructor
|
|
||||||
Text::Text(std::shared_ptr<Texture> texture, const std::string &text_file) {
|
|
||||||
// Carga los offsets desde el fichero
|
|
||||||
auto tf = loadTextFile(text_file);
|
|
||||||
|
|
||||||
// Inicializa variables desde la estructura
|
|
||||||
box_height_ = tf->box_height;
|
|
||||||
box_width_ = tf->box_width;
|
|
||||||
for (int i = 0; i < 128; ++i) {
|
|
||||||
offset_[i].x = tf->offset[i].x;
|
|
||||||
offset_[i].y = tf->offset[i].y;
|
|
||||||
offset_[i].w = tf->offset[i].w;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Crea los objetos
|
|
||||||
sprite_ = std::make_unique<Sprite>(texture, (SDL_FRect){0, 0, static_cast<float>(box_width_), static_cast<float>(box_height_)});
|
|
||||||
|
|
||||||
// Inicializa variables
|
|
||||||
fixed_width_ = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Constructor
|
|
||||||
Text::Text(std::shared_ptr<Texture> texture, std::shared_ptr<TextFile> text_file) {
|
|
||||||
// Inicializa variables desde la estructura
|
|
||||||
box_height_ = text_file->box_height;
|
|
||||||
box_width_ = text_file->box_width;
|
|
||||||
for (int i = 0; i < 128; ++i) {
|
|
||||||
offset_[i].x = text_file->offset[i].x;
|
|
||||||
offset_[i].y = text_file->offset[i].y;
|
|
||||||
offset_[i].w = text_file->offset[i].w;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Crea los objetos
|
|
||||||
sprite_ = std::make_unique<Sprite>(texture, (SDL_FRect){0, 0, static_cast<float>(box_width_), static_cast<float>(box_height_)});
|
|
||||||
|
|
||||||
// Inicializa variables
|
|
||||||
fixed_width_ = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Escribe texto en pantalla
|
|
||||||
void Text::write(int x, int y, const std::string &text, int kerning, int lenght) {
|
|
||||||
int shift = 0;
|
|
||||||
|
|
||||||
if (lenght == -1) {
|
|
||||||
lenght = text.length();
|
|
||||||
}
|
|
||||||
|
|
||||||
sprite_->setY(y);
|
|
||||||
for (int i = 0; i < lenght; ++i) {
|
|
||||||
auto index = static_cast<int>(text[i]);
|
|
||||||
sprite_->setSpriteClip(offset_[index].x, offset_[index].y, box_width_, box_height_);
|
|
||||||
sprite_->setX(x + shift);
|
|
||||||
sprite_->render();
|
|
||||||
shift += offset_[static_cast<int>(text[i])].w + kerning;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Escribe texto en pantalla
|
|
||||||
void Text::write2X(int x, int y, const std::string &text, int kerning) {
|
|
||||||
int shift = 0;
|
|
||||||
for (size_t i = 0; i < text.length(); ++i) {
|
|
||||||
auto index = static_cast<size_t>(text[i]);
|
|
||||||
SDL_FRect rect = {static_cast<float>(offset_[index].x), static_cast<float>(offset_[index].y), static_cast<float>(box_width_), static_cast<float>(box_height_)};
|
|
||||||
sprite_->getTexture()->render(x + shift, y, &rect, 2.0F, 2.0F);
|
|
||||||
shift += (offset_[index].w + kerning) * 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Escribe el texto en una textura
|
|
||||||
auto Text::writeToTexture(const std::string &text, int zoom, int kerning) -> std::shared_ptr<Texture> {
|
|
||||||
auto *renderer = Screen::get()->getRenderer();
|
|
||||||
auto texture = std::make_shared<Texture>(renderer);
|
|
||||||
auto width = lenght(text, kerning) * zoom;
|
|
||||||
auto height = box_height_ * zoom;
|
|
||||||
auto *temp = SDL_GetRenderTarget(renderer);
|
|
||||||
texture->createBlank(width, height, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET);
|
|
||||||
texture->setBlendMode(SDL_BLENDMODE_BLEND);
|
|
||||||
texture->setAsRenderTarget(renderer);
|
|
||||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
|
||||||
SDL_RenderClear(renderer);
|
|
||||||
zoom == 1 ? write(0, 0, text, kerning) : write2X(0, 0, text, kerning);
|
|
||||||
SDL_SetRenderTarget(renderer, temp);
|
|
||||||
|
|
||||||
return texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Escribe el texto con extras en una textura
|
|
||||||
auto Text::writeDXToTexture(Uint8 flags, const std::string &text, int kerning, Color text_color, Uint8 shadow_distance, Color shadow_color, int lenght) -> std::shared_ptr<Texture> {
|
|
||||||
auto *renderer = Screen::get()->getRenderer();
|
|
||||||
auto texture = std::make_shared<Texture>(renderer);
|
|
||||||
auto width = Text::lenght(text, kerning) + shadow_distance;
|
|
||||||
auto height = box_height_ + shadow_distance;
|
|
||||||
auto *temp = SDL_GetRenderTarget(renderer);
|
|
||||||
texture->createBlank(width, height, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET);
|
|
||||||
texture->setBlendMode(SDL_BLENDMODE_BLEND);
|
|
||||||
texture->setAsRenderTarget(renderer);
|
|
||||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
|
||||||
SDL_RenderClear(renderer);
|
|
||||||
writeDX(flags, 0, 0, text, kerning, text_color, shadow_distance, shadow_color, lenght);
|
|
||||||
SDL_SetRenderTarget(renderer, temp);
|
|
||||||
|
|
||||||
return texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Escribe el texto con colores
|
|
||||||
void Text::writeColored(int x, int y, const std::string &text, Color color, int kerning, int lenght) {
|
|
||||||
sprite_->getTexture()->setColor(color.r, color.g, color.b);
|
|
||||||
write(x, y, text, kerning, lenght);
|
|
||||||
sprite_->getTexture()->setColor(255, 255, 255);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Escribe el texto con sombra
|
|
||||||
void Text::writeShadowed(int x, int y, const std::string &text, Color color, Uint8 shadow_distance, int kerning, int lenght) {
|
|
||||||
sprite_->getTexture()->setColor(color.r, color.g, color.b);
|
|
||||||
write(x + shadow_distance, y + shadow_distance, text, kerning, lenght);
|
|
||||||
sprite_->getTexture()->setColor(255, 255, 255);
|
|
||||||
write(x, y, text, kerning, lenght);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Escribe el texto centrado en un punto x
|
|
||||||
void Text::writeCentered(int x, int y, const std::string &text, int kerning, int lenght) {
|
|
||||||
x -= (Text::lenght(text, kerning) / 2);
|
|
||||||
write(x, y, text, kerning, lenght);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Escribe texto con extras
|
|
||||||
void Text::writeDX(Uint8 flags, int x, int y, const std::string &text, int kerning, Color text_color, Uint8 shadow_distance, Color shadow_color, int lenght) {
|
|
||||||
const auto CENTERED = ((flags & TEXT_CENTER) == TEXT_CENTER);
|
|
||||||
const auto SHADOWED = ((flags & TEXT_SHADOW) == TEXT_SHADOW);
|
|
||||||
const auto COLORED = ((flags & TEXT_COLOR) == TEXT_COLOR);
|
|
||||||
const auto STROKED = ((flags & TEXT_STROKE) == TEXT_STROKE);
|
|
||||||
|
|
||||||
if (CENTERED) {
|
|
||||||
x -= (Text::lenght(text, kerning) / 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SHADOWED) {
|
|
||||||
writeColored(x + shadow_distance, y + shadow_distance, text, shadow_color, kerning, lenght);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (STROKED) {
|
|
||||||
for (int dist = 1; dist <= shadow_distance; ++dist) {
|
|
||||||
for (int dy = -dist; dy <= dist; ++dy) {
|
|
||||||
for (int dx = -dist; dx <= dist; ++dx) {
|
|
||||||
writeColored(x + dx, y + dy, text, shadow_color, kerning, lenght);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (COLORED) {
|
|
||||||
writeColored(x, y, text, text_color, kerning, lenght);
|
|
||||||
} else {
|
|
||||||
write(x, y, text, kerning, lenght);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Escribe texto a partir de un TextStyle
|
|
||||||
void Text::writeDX(Uint8 flags, int x, int y, const std::string &text, const TextStyle &style, int length) {
|
|
||||||
writeDX(flags, x, y, text, style.kerning, style.text_color, style.shadow_distance, style.shadow_color);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Obtiene la longitud en pixels de una cadena
|
|
||||||
auto Text::lenght(const std::string &text, int kerning) const -> int {
|
|
||||||
int shift = 0;
|
|
||||||
for (size_t i = 0; i < text.length(); ++i) {
|
|
||||||
shift += (offset_[static_cast<int>(text[i])].w + kerning);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Descuenta el kerning del último caracter
|
|
||||||
return shift - kerning;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Devuelve el valor de la variable
|
|
||||||
auto Text::getCharacterSize() const -> int {
|
|
||||||
return box_width_;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Establece si se usa un tamaño fijo de letra
|
|
||||||
void Text::setFixedWidth(bool value) {
|
|
||||||
fixed_width_ = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Establece una paleta
|
|
||||||
void Text::setPalette(int number) {
|
|
||||||
auto *temp = SDL_GetRenderTarget(Screen::get()->getRenderer());
|
|
||||||
SDL_SetRenderTarget(Screen::get()->getRenderer(), nullptr);
|
|
||||||
sprite_->getTexture()->setPalette(number);
|
|
||||||
SDL_SetRenderTarget(Screen::get()->getRenderer(), temp);
|
|
||||||
}
|
}
|
||||||
@@ -11,57 +11,57 @@
|
|||||||
|
|
||||||
class Texture;
|
class Texture;
|
||||||
|
|
||||||
// --- Constantes para flags de texto ---
|
|
||||||
constexpr int TEXT_COLOR = 1;
|
|
||||||
constexpr int TEXT_SHADOW = 2;
|
|
||||||
constexpr int TEXT_CENTER = 4;
|
|
||||||
constexpr int TEXT_STROKE = 8;
|
|
||||||
|
|
||||||
// --- Estructuras auxiliares ---
|
|
||||||
struct TextOffset {
|
|
||||||
int x, y, w;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TextFile {
|
|
||||||
int box_width; // Anchura de la caja de cada caracter en el png
|
|
||||||
int box_height; // Altura de la caja de cada caracter en el png
|
|
||||||
std::array<TextOffset, 128> offset = {}; // Vector con las posiciones y ancho de cada letra
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TextStyle {
|
|
||||||
Color text_color;
|
|
||||||
Color shadow_color;
|
|
||||||
Uint8 shadow_distance;
|
|
||||||
int kerning;
|
|
||||||
|
|
||||||
// Constructor con argumentos por defecto
|
|
||||||
TextStyle(Color text = Color(),
|
|
||||||
Color shadow = Color(),
|
|
||||||
Uint8 distance = 1,
|
|
||||||
int kern = 1)
|
|
||||||
: text_color(text),
|
|
||||||
shadow_color(shadow),
|
|
||||||
shadow_distance(distance),
|
|
||||||
kerning(kern) {}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Llena una estructura TextFile desde un fichero
|
|
||||||
auto loadTextFile(const std::string &file_path) -> std::shared_ptr<TextFile>;
|
|
||||||
|
|
||||||
// --- Clase Text: pinta texto en pantalla a partir de un bitmap ---
|
// --- Clase Text: pinta texto en pantalla a partir de un bitmap ---
|
||||||
class Text {
|
class Text {
|
||||||
public:
|
public:
|
||||||
|
// --- Constantes para flags de texto ---
|
||||||
|
static constexpr int COLOR = 1;
|
||||||
|
static constexpr int SHADOW = 2;
|
||||||
|
static constexpr int CENTER = 4;
|
||||||
|
static constexpr int STROKE = 8;
|
||||||
|
|
||||||
|
// --- Estructuras ---
|
||||||
|
struct Offset {
|
||||||
|
int x, y, w;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct File {
|
||||||
|
int box_width; // Anchura de la caja de cada caracter en el png
|
||||||
|
int box_height; // Altura de la caja de cada caracter en el png
|
||||||
|
std::array<Offset, 128> offset = {}; // Vector con las posiciones y ancho de cada letra
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Style {
|
||||||
|
Uint8 flags;
|
||||||
|
Color text_color;
|
||||||
|
Color shadow_color;
|
||||||
|
Uint8 shadow_distance;
|
||||||
|
int kerning;
|
||||||
|
|
||||||
|
// Constructor con argumentos por defecto
|
||||||
|
Style(Uint8 flags = 0,
|
||||||
|
Color text = Color(),
|
||||||
|
Color shadow = Color(),
|
||||||
|
Uint8 distance = 1,
|
||||||
|
int kern = 1)
|
||||||
|
: flags(flags),
|
||||||
|
text_color(text),
|
||||||
|
shadow_color(shadow),
|
||||||
|
shadow_distance(distance),
|
||||||
|
kerning(kern) {}
|
||||||
|
};
|
||||||
|
|
||||||
// --- Constructores y destructor ---
|
// --- Constructores y destructor ---
|
||||||
Text(std::shared_ptr<Texture> texture, const std::string &text_file);
|
Text(std::shared_ptr<Texture> texture, const std::string &text_file);
|
||||||
Text(std::shared_ptr<Texture> texture, std::shared_ptr<TextFile> text_file);
|
Text(std::shared_ptr<Texture> texture, std::shared_ptr<Text::File> text_file);
|
||||||
~Text() = default;
|
~Text() = default;
|
||||||
|
|
||||||
// --- Métodos de escritura en pantalla ---
|
// --- Métodos de escritura en pantalla ---
|
||||||
void write(int x, int y, const std::string &text, int kerning = 1, int lenght = -1); // Escribe el texto en pantalla
|
void write(int x, int y, const std::string &text, int kerning = 1, int lenght = -1); // Escribe el texto en pantalla
|
||||||
void write2X(int x, int y, const std::string &text, int kerning = 1); // Escribe el texto al doble de tamaño
|
void write2X(int x, int y, const std::string &text, int kerning = 1, int length = -1); // Escribe el texto al doble de tamaño
|
||||||
|
|
||||||
// --- Escritura en textura ---
|
// --- Escritura en textura ---
|
||||||
auto writeToTexture(const std::string &text, int zoom = 1, int kerning = 1) -> std::shared_ptr<Texture>; // Escribe el texto en una textura
|
auto writeToTexture(const std::string &text, int zoom = 1, int kerning = 1, int lenght = -1) -> std::shared_ptr<Texture>; // Escribe el texto en una textura
|
||||||
auto writeDXToTexture(Uint8 flags, const std::string &text, int kerning = 1, Color text_color = Color(), Uint8 shadow_distance = 1, Color shadow_color = Color(), int lenght = -1) -> std::shared_ptr<Texture>; // Escribe el texto con extras en una textura
|
auto writeDXToTexture(Uint8 flags, const std::string &text, int kerning = 1, Color text_color = Color(), Uint8 shadow_distance = 1, Color shadow_color = Color(), int lenght = -1) -> std::shared_ptr<Texture>; // Escribe el texto con extras en una textura
|
||||||
|
|
||||||
// --- Métodos de escritura avanzada ---
|
// --- Métodos de escritura avanzada ---
|
||||||
@@ -69,24 +69,25 @@ class Text {
|
|||||||
void writeShadowed(int x, int y, const std::string &text, Color color, Uint8 shadow_distance = 1, int kerning = 1, int lenght = -1); // Escribe el texto con sombra
|
void writeShadowed(int x, int y, const std::string &text, Color color, Uint8 shadow_distance = 1, int kerning = 1, int lenght = -1); // Escribe el texto con sombra
|
||||||
void writeCentered(int x, int y, const std::string &text, int kerning = 1, int lenght = -1); // Escribe el texto centrado en un punto x
|
void writeCentered(int x, int y, const std::string &text, int kerning = 1, int lenght = -1); // Escribe el texto centrado en un punto x
|
||||||
void writeDX(Uint8 flags, int x, int y, const std::string &text, int kerning = 1, Color text_color = Color(), Uint8 shadow_distance = 1, Color shadow_color = Color(), int lenght = -1); // Escribe texto con extras
|
void writeDX(Uint8 flags, int x, int y, const std::string &text, int kerning = 1, Color text_color = Color(), Uint8 shadow_distance = 1, Color shadow_color = Color(), int lenght = -1); // Escribe texto con extras
|
||||||
void writeDX(Uint8 flags, int x, int y, const std::string &text, const TextStyle &style, int length = -1); // Escribe texto a partir de un TextStyle
|
void writeStyle(int x, int y, const std::string &text, const Style &style, int length = -1); // Escribe texto a partir de un TextStyle
|
||||||
|
|
||||||
// --- Utilidades ---
|
// --- Utilidades ---
|
||||||
[[nodiscard]] auto lenght(const std::string &text, int kerning = 1) const -> int; // Obtiene la longitud en pixels de una cadena
|
[[nodiscard]] auto length(const std::string &text, int kerning = 1) const -> int; // Obtiene la longitud en pixels de una cadena
|
||||||
[[nodiscard]] auto getCharacterSize() const -> int; // Devuelve el tamaño de caracter actual
|
[[nodiscard]] auto getCharacterSize() const -> int; // Devuelve el tamaño de caracter actual
|
||||||
|
|
||||||
// --- Configuración ---
|
// --- Configuración ---
|
||||||
void setFixedWidth(bool value); // Establece si se usa un tamaño fijo de letra
|
void setFixedWidth(bool value); // Establece si se usa un tamaño fijo de letra
|
||||||
void setPalette(int number); // Establece una paleta
|
|
||||||
|
// Llena una estructura Text::File desde un fichero
|
||||||
|
static auto loadFile(const std::string &file_path) -> std::shared_ptr<Text::File>;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// --- Objetos y punteros ---
|
// --- Objetos y punteros ---
|
||||||
std::unique_ptr<Sprite> sprite_ = nullptr; // Objeto con los gráficos para el texto
|
std::unique_ptr<Sprite> sprite_ = nullptr; // Objeto con los gráficos para el texto
|
||||||
|
|
||||||
// --- Variables ---
|
// --- Variables ---
|
||||||
int box_width_ = 0; // Anchura de la caja de cada caracter en el png
|
int box_width_ = 0; // Anchura de la caja de cada caracter en el png
|
||||||
int box_height_ = 0; // Altura de la caja de cada caracter en el png
|
int box_height_ = 0; // Altura de la caja de cada caracter en el png
|
||||||
bool fixed_width_ = false; // Indica si el texto se ha de escribir con longitud fija en todas las letras
|
bool fixed_width_ = false; // Indica si el texto se ha de escribir con longitud fija en todas las letras
|
||||||
std::array<TextOffset, 128> offset_ = {};
|
std::array<Offset, 128> offset_ = {}; // Vector con las posiciones y ancho de cada letra
|
||||||
; // Vector con las posiciones y ancho de cada letra
|
|
||||||
};
|
};
|
||||||
@@ -19,7 +19,7 @@ auto ActionListOption::getValueAsString() const -> std::string {
|
|||||||
auto ActionListOption::getMaxValueWidth(Text* text) const -> int {
|
auto ActionListOption::getMaxValueWidth(Text* text) const -> int {
|
||||||
int max_width = 0;
|
int max_width = 0;
|
||||||
for (const auto& option : options_) {
|
for (const auto& option : options_) {
|
||||||
int width = text->lenght(option, -2);
|
int width = text->length(option, -2);
|
||||||
if (width > max_width) {
|
if (width > max_width) {
|
||||||
max_width = width;
|
max_width = width;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,9 +17,9 @@
|
|||||||
class MenuOption {
|
class MenuOption {
|
||||||
public:
|
public:
|
||||||
enum class Behavior {
|
enum class Behavior {
|
||||||
ADJUST, // Solo puede ajustar valor (como IntOption, BoolOption, ListOption)
|
ADJUST, // Solo puede ajustar valor (como IntOption, BoolOption, ListOption)
|
||||||
SELECT, // Solo puede ejecutar acción (como ActionOption, FolderOption)
|
SELECT, // Solo puede ejecutar acción (como ActionOption, FolderOption)
|
||||||
BOTH // Puede tanto ajustar como ejecutar acción (como ActionListOption)
|
BOTH // Puede tanto ajustar como ejecutar acción (como ActionListOption)
|
||||||
};
|
};
|
||||||
|
|
||||||
MenuOption(std::string caption, ServiceMenu::SettingsGroup group, bool hidden = false)
|
MenuOption(std::string caption, ServiceMenu::SettingsGroup group, bool hidden = false)
|
||||||
@@ -63,8 +63,8 @@ class BoolOption : public MenuOption {
|
|||||||
}
|
}
|
||||||
auto getMaxValueWidth(Text *text_renderer) const -> int override {
|
auto getMaxValueWidth(Text *text_renderer) const -> int override {
|
||||||
return std::max(
|
return std::max(
|
||||||
text_renderer->lenght(Lang::getText("[SERVICE_MENU] ON"), -2),
|
text_renderer->length(Lang::getText("[SERVICE_MENU] ON"), -2),
|
||||||
text_renderer->lenght(Lang::getText("[SERVICE_MENU] OFF"), -2));
|
text_renderer->length(Lang::getText("[SERVICE_MENU] OFF"), -2));
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@@ -87,7 +87,7 @@ class IntOption : public MenuOption {
|
|||||||
|
|
||||||
// Iterar por todos los valores posibles en el rango
|
// Iterar por todos los valores posibles en el rango
|
||||||
for (int value = min_value_; value <= max_value_; value += step_value_) {
|
for (int value = min_value_; value <= max_value_; value += step_value_) {
|
||||||
int width = text_renderer->lenght(std::to_string(value), -2);
|
int width = text_renderer->length(std::to_string(value), -2);
|
||||||
max_width = std::max(max_width, width);
|
max_width = std::max(max_width, width);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -135,7 +135,7 @@ class ListOption : public MenuOption {
|
|||||||
auto getMaxValueWidth(Text *text_renderer) const -> int override {
|
auto getMaxValueWidth(Text *text_renderer) const -> int override {
|
||||||
int max_w = 0;
|
int max_w = 0;
|
||||||
for (const auto &val : value_list_) {
|
for (const auto &val : value_list_) {
|
||||||
max_w = std::max(max_w, text_renderer->lenght(val, -2));
|
max_w = std::max(max_w, text_renderer->length(val, -2));
|
||||||
}
|
}
|
||||||
return max_w;
|
return max_w;
|
||||||
}
|
}
|
||||||
@@ -179,24 +179,20 @@ class ActionOption : public MenuOption {
|
|||||||
class ActionListOption : public MenuOption {
|
class ActionListOption : public MenuOption {
|
||||||
public:
|
public:
|
||||||
using ValueGetter = std::function<std::string()>;
|
using ValueGetter = std::function<std::string()>;
|
||||||
using ValueSetter = std::function<void(const std::string&)>;
|
using ValueSetter = std::function<void(const std::string &)>;
|
||||||
using ActionExecutor = std::function<void()>;
|
using ActionExecutor = std::function<void()>;
|
||||||
|
|
||||||
ActionListOption(const std::string& caption, ServiceMenu::SettingsGroup group,
|
ActionListOption(const std::string &caption, ServiceMenu::SettingsGroup group, std::vector<std::string> options, ValueGetter getter, ValueSetter setter, ActionExecutor action_executor, bool hidden = false)
|
||||||
std::vector<std::string> options, ValueGetter getter, ValueSetter setter,
|
: MenuOption(caption, group, hidden), options_(std::move(options)), value_getter_(std::move(getter)), value_setter_(std::move(setter)), action_executor_(std::move(action_executor)), current_index_(0) {
|
||||||
ActionExecutor action_executor, bool hidden = false)
|
|
||||||
: MenuOption(caption, group, hidden), options_(std::move(options)),
|
|
||||||
value_getter_(std::move(getter)), value_setter_(std::move(setter)),
|
|
||||||
action_executor_(std::move(action_executor)), current_index_(0) {
|
|
||||||
updateCurrentIndex();
|
updateCurrentIndex();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] auto getBehavior() const -> Behavior override { return Behavior::BOTH; }
|
[[nodiscard]] auto getBehavior() const -> Behavior override { return Behavior::BOTH; }
|
||||||
[[nodiscard]] auto getValueAsString() const -> std::string override;
|
[[nodiscard]] auto getValueAsString() const -> std::string override;
|
||||||
[[nodiscard]] auto getMaxValueWidth(Text* text) const -> int override;
|
[[nodiscard]] auto getMaxValueWidth(Text *text) const -> int override;
|
||||||
void adjustValue(bool up) override;
|
void adjustValue(bool up) override;
|
||||||
void executeAction() override;
|
void executeAction() override;
|
||||||
void sync(); // Sincroniza con el valor actual
|
void sync(); // Sincroniza con el valor actual
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<std::string> options_;
|
std::vector<std::string> options_;
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "menu_option.h" // Para MenuOption
|
#include "menu_option.h" // Para MenuOption
|
||||||
#include "param.h" // Para Param, param, ParamServiceMenu, ParamGame
|
#include "param.h" // Para Param, param, ParamServiceMenu, ParamGame
|
||||||
#include "screen.h" // Para Screen
|
#include "screen.h" // Para Screen
|
||||||
#include "text.h" // Para Text, TEXT_CENTER, TEXT_COLOR
|
#include "text.h" // Para Text, Text::CENTER, Text::COLOR
|
||||||
#include "utils.h" // Para Zone, truncateWithEllipsis
|
#include "utils.h" // Para Zone, truncateWithEllipsis
|
||||||
|
|
||||||
MenuRenderer::MenuRenderer(const ServiceMenu *menu_state, std::shared_ptr<Text> element_text, std::shared_ptr<Text> title_text)
|
MenuRenderer::MenuRenderer(const ServiceMenu *menu_state, std::shared_ptr<Text> element_text, std::shared_ptr<Text> title_text)
|
||||||
@@ -35,7 +35,7 @@ void MenuRenderer::render(const ServiceMenu *menu_state) {
|
|||||||
|
|
||||||
// Dibuja el título
|
// Dibuja el título
|
||||||
float y = rect_.y + title_padding_;
|
float y = rect_.y + title_padding_;
|
||||||
title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, menu_state->getTitle(), -4, param.service_menu.title_color);
|
title_text_->writeDX(Text::COLOR | Text::CENTER, param.game.game_area.center_x, y, menu_state->getTitle(), -4, param.service_menu.title_color);
|
||||||
|
|
||||||
// Dibuja la línea separadora
|
// Dibuja la línea separadora
|
||||||
y = rect_.y + upper_height_;
|
y = rect_.y + upper_height_;
|
||||||
@@ -46,38 +46,38 @@ void MenuRenderer::render(const ServiceMenu *menu_state) {
|
|||||||
y = options_y_;
|
y = options_y_;
|
||||||
const auto &option_pairs = menu_state->getOptionPairs();
|
const auto &option_pairs = menu_state->getOptionPairs();
|
||||||
const auto &display_options = menu_state->getDisplayOptions();
|
const auto &display_options = menu_state->getDisplayOptions();
|
||||||
|
|
||||||
for (size_t i = 0; i < option_pairs.size(); ++i) {
|
for (size_t i = 0; i < option_pairs.size(); ++i) {
|
||||||
const bool IS_SELECTED = (i == menu_state->getSelectedIndex());
|
const bool IS_SELECTED = (i == menu_state->getSelectedIndex());
|
||||||
const Color ¤t_color = IS_SELECTED ? param.service_menu.selected_color : param.service_menu.text_color;
|
const Color ¤t_color = IS_SELECTED ? param.service_menu.selected_color : param.service_menu.text_color;
|
||||||
|
|
||||||
if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT) {
|
if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT) {
|
||||||
// Para opciones alineadas a la izquierda, truncamos el valor si es necesario
|
// Para opciones alineadas a la izquierda, truncamos el valor si es necesario
|
||||||
const int available_width = rect_.w - (ServiceMenu::OPTIONS_HORIZONTAL_PADDING * 2) -
|
const int available_width = rect_.w - (ServiceMenu::OPTIONS_HORIZONTAL_PADDING * 2) -
|
||||||
element_text_->lenght(option_pairs.at(i).first, -2) -
|
element_text_->length(option_pairs.at(i).first, -2) -
|
||||||
ServiceMenu::MIN_GAP_OPTION_VALUE;
|
ServiceMenu::MIN_GAP_OPTION_VALUE;
|
||||||
|
|
||||||
std::string truncated_value = getTruncatedValue(option_pairs.at(i).second, available_width);
|
std::string truncated_value = getTruncatedValue(option_pairs.at(i).second, available_width);
|
||||||
|
|
||||||
// Si la opción tiene Behavior::BOTH, añadir indicador visual
|
// Si la opción tiene Behavior::BOTH, añadir indicador visual
|
||||||
if (i < display_options.size() && display_options[i]->getBehavior() == MenuOption::Behavior::BOTH) {
|
if (i < display_options.size() && display_options[i]->getBehavior() == MenuOption::Behavior::BOTH) {
|
||||||
truncated_value = "► " + truncated_value + " ◄";
|
truncated_value = "-" + truncated_value + "-";
|
||||||
}
|
}
|
||||||
|
|
||||||
element_text_->writeColored(rect_.x + ServiceMenu::OPTIONS_HORIZONTAL_PADDING, y, option_pairs.at(i).first, current_color, -2);
|
element_text_->writeColored(rect_.x + ServiceMenu::OPTIONS_HORIZONTAL_PADDING, y, option_pairs.at(i).first, current_color, -2);
|
||||||
const int X = rect_.x + rect_.w - ServiceMenu::OPTIONS_HORIZONTAL_PADDING - element_text_->lenght(truncated_value, -2);
|
const int X = rect_.x + rect_.w - ServiceMenu::OPTIONS_HORIZONTAL_PADDING - element_text_->length(truncated_value, -2);
|
||||||
element_text_->writeColored(X, y, truncated_value, current_color, -2);
|
element_text_->writeColored(X, y, truncated_value, current_color, -2);
|
||||||
} else {
|
} else {
|
||||||
// Para opciones centradas, también truncamos si es necesario
|
// Para opciones centradas, también truncamos si es necesario
|
||||||
const int available_width = rect_.w - (ServiceMenu::OPTIONS_HORIZONTAL_PADDING * 2);
|
const int available_width = rect_.w - (ServiceMenu::OPTIONS_HORIZONTAL_PADDING * 2);
|
||||||
std::string truncated_caption = getTruncatedValue(option_pairs.at(i).first, available_width);
|
std::string truncated_caption = getTruncatedValue(option_pairs.at(i).first, available_width);
|
||||||
|
|
||||||
// Si la opción tiene Behavior::BOTH, añadir indicador visual
|
// Si la opción tiene Behavior::BOTH, añadir indicador visual
|
||||||
if (i < display_options.size() && display_options[i]->getBehavior() == MenuOption::Behavior::BOTH) {
|
if (i < display_options.size() && display_options[i]->getBehavior() == MenuOption::Behavior::BOTH) {
|
||||||
truncated_caption = "► " + truncated_caption + " ◄";
|
truncated_caption = "-" + truncated_caption + "-";
|
||||||
}
|
}
|
||||||
|
|
||||||
element_text_->writeDX(TEXT_CENTER | TEXT_COLOR, rect_.x + rect_.w / 2, y, truncated_caption, -2, current_color);
|
element_text_->writeDX(Text::CENTER | Text::COLOR, rect_.x + rect_.w / 2, y, truncated_caption, -2, current_color);
|
||||||
}
|
}
|
||||||
y += options_height_ + options_padding_;
|
y += options_height_ + options_padding_;
|
||||||
}
|
}
|
||||||
@@ -196,7 +196,7 @@ void MenuRenderer::precalculateMenuWidths(const std::vector<std::unique_ptr<Menu
|
|||||||
if (option->getGroup() != sg) {
|
if (option->getGroup() != sg) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
max_option_width = std::max(max_option_width, element_text_->lenght(option->getCaption(), -2));
|
max_option_width = std::max(max_option_width, element_text_->length(option->getCaption(), -2));
|
||||||
if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT) {
|
if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT) {
|
||||||
// Para calcular el ancho máximo, necesitamos considerar la truncación
|
// Para calcular el ancho máximo, necesitamos considerar la truncación
|
||||||
int max_available_value_width = static_cast<int>(max_menu_width_) - max_option_width -
|
int max_available_value_width = static_cast<int>(max_menu_width_) - max_option_width -
|
||||||
@@ -240,14 +240,14 @@ auto MenuRenderer::setRect(SDL_FRect rect) -> SDL_FRect {
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto MenuRenderer::getTruncatedValueWidth(const std::string &value, int available_width) const -> int {
|
auto MenuRenderer::getTruncatedValueWidth(const std::string &value, int available_width) const -> int {
|
||||||
int value_width = element_text_->lenght(value, -2);
|
int value_width = element_text_->length(value, -2);
|
||||||
if (value_width <= available_width) {
|
if (value_width <= available_width) {
|
||||||
return value_width;
|
return value_width;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculamos cuántos caracteres podemos mostrar más los puntos suspensivos
|
// Calculamos cuántos caracteres podemos mostrar más los puntos suspensivos
|
||||||
// Estimamos el ancho de los puntos suspensivos como 3 caracteres promedio
|
// Estimamos el ancho de los puntos suspensivos como 3 caracteres promedio
|
||||||
int ellipsis_width = element_text_->lenght("...", -2);
|
int ellipsis_width = element_text_->length("...", -2);
|
||||||
int available_for_text = available_width - ellipsis_width;
|
int available_for_text = available_width - ellipsis_width;
|
||||||
|
|
||||||
if (available_for_text <= 0) {
|
if (available_for_text <= 0) {
|
||||||
@@ -260,17 +260,17 @@ auto MenuRenderer::getTruncatedValueWidth(const std::string &value, int availabl
|
|||||||
|
|
||||||
// Verificamos el ancho real del texto truncado
|
// Verificamos el ancho real del texto truncado
|
||||||
std::string truncated = truncateWithEllipsis(value, max_chars);
|
std::string truncated = truncateWithEllipsis(value, max_chars);
|
||||||
return element_text_->lenght(truncated, -2);
|
return element_text_->length(truncated, -2);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto MenuRenderer::getTruncatedValue(const std::string &value, int available_width) const -> std::string {
|
auto MenuRenderer::getTruncatedValue(const std::string &value, int available_width) const -> std::string {
|
||||||
int value_width = element_text_->lenght(value, -2);
|
int value_width = element_text_->length(value, -2);
|
||||||
if (value_width <= available_width) {
|
if (value_width <= available_width) {
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculamos cuántos caracteres podemos mostrar
|
// Calculamos cuántos caracteres podemos mostrar
|
||||||
int ellipsis_width = element_text_->lenght("...", -2);
|
int ellipsis_width = element_text_->length("...", -2);
|
||||||
int available_for_text = available_width - ellipsis_width;
|
int available_for_text = available_width - ellipsis_width;
|
||||||
|
|
||||||
if (available_for_text <= 0) {
|
if (available_for_text <= 0) {
|
||||||
@@ -283,7 +283,7 @@ auto MenuRenderer::getTruncatedValue(const std::string &value, int available_wid
|
|||||||
|
|
||||||
// Ajustamos iterativamente hasta que el texto quepa
|
// Ajustamos iterativamente hasta que el texto quepa
|
||||||
std::string truncated = truncateWithEllipsis(value, max_chars);
|
std::string truncated = truncateWithEllipsis(value, max_chars);
|
||||||
while (element_text_->lenght(truncated, -2) > available_width && max_chars > 1) {
|
while (element_text_->length(truncated, -2) > available_width && max_chars > 1) {
|
||||||
max_chars--;
|
max_chars--;
|
||||||
truncated = truncateWithEllipsis(value, max_chars);
|
truncated = truncateWithEllipsis(value, max_chars);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -183,7 +183,7 @@ void Notifier::show(std::vector<std::string> texts, int icon, const std::string&
|
|||||||
const float PADDING_IN_H = text_->getCharacterSize();
|
const float PADDING_IN_H = text_->getCharacterSize();
|
||||||
const float PADDING_IN_V = text_->getCharacterSize() / 2;
|
const float PADDING_IN_V = text_->getCharacterSize() / 2;
|
||||||
const int ICON_SPACE = icon >= 0 ? ICON_SIZE + PADDING_IN_H : 0;
|
const int ICON_SPACE = icon >= 0 ? ICON_SIZE + PADDING_IN_H : 0;
|
||||||
const float WIDTH = text_->lenght(longest) + (PADDING_IN_H * 2) + ICON_SPACE;
|
const float WIDTH = text_->length(longest) + (PADDING_IN_H * 2) + ICON_SPACE;
|
||||||
const float HEIGHT = (text_->getCharacterSize() * texts.size()) + (PADDING_IN_V * 2);
|
const float HEIGHT = (text_->getCharacterSize() * texts.size()) + (PADDING_IN_V * 2);
|
||||||
const auto SHAPE = NotificationShape::SQUARED;
|
const auto SHAPE = NotificationShape::SQUARED;
|
||||||
|
|
||||||
|
|||||||
@@ -153,7 +153,7 @@ void ServiceMenu::selectOption() {
|
|||||||
current_settings_group_ = folder->getTargetGroup();
|
current_settings_group_ = folder->getTargetGroup();
|
||||||
selected_ = 0;
|
selected_ = 0;
|
||||||
updateMenu();
|
updateMenu();
|
||||||
} else if (selected_option->getBehavior() == MenuOption::Behavior::SELECT) {
|
} else if (selected_option->getBehavior() == MenuOption::Behavior::SELECT or selected_option->getBehavior() == MenuOption::Behavior::BOTH) {
|
||||||
selected_option->executeAction();
|
selected_option->executeAction();
|
||||||
}
|
}
|
||||||
playSelectSound();
|
playSelectSound();
|
||||||
@@ -554,7 +554,7 @@ void ServiceMenu::handleEvent(const SDL_Event &event) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Procesar eventos normales del ServiceMenu
|
// Procesar eventos normales del ServiceMenu
|
||||||
switch (event.type) {
|
/*switch (event.type) {
|
||||||
case SDL_EVENT_KEY_DOWN:
|
case SDL_EVENT_KEY_DOWN:
|
||||||
switch (event.key.key) {
|
switch (event.key.key) {
|
||||||
case SDLK_ESCAPE:
|
case SDLK_ESCAPE:
|
||||||
@@ -611,5 +611,5 @@ void ServiceMenu::handleEvent(const SDL_Event &event) {
|
|||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
#include <cmath> // Para pow
|
#include <cmath> // Para pow
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
#include "text.h" // Para TEXT_CENTER, TEXT_COLOR, Text
|
#include "text.h" // Para Text::CENTER, Text::COLOR, Text
|
||||||
|
|
||||||
// Constructor: inicializa el renderizador, el texto y el color del mensaje
|
// Constructor: inicializa el renderizador, el texto y el color del mensaje
|
||||||
UIMessage::UIMessage(std::shared_ptr<Text> text_renderer, std::string message_text, const Color &color)
|
UIMessage::UIMessage(std::shared_ptr<Text> text_renderer, std::string message_text, const Color &color)
|
||||||
@@ -70,7 +70,7 @@ void UIMessage::updateAnimation() {
|
|||||||
void UIMessage::render() {
|
void UIMessage::render() {
|
||||||
if (visible_) {
|
if (visible_) {
|
||||||
text_renderer_->writeDX(
|
text_renderer_->writeDX(
|
||||||
TEXT_COLOR | TEXT_CENTER,
|
Text::COLOR | Text::CENTER,
|
||||||
base_x_,
|
base_x_,
|
||||||
base_y_ + y_offset_,
|
base_y_ + y_offset_,
|
||||||
text_,
|
text_,
|
||||||
|
|||||||
@@ -13,13 +13,15 @@ WindowMessage::WindowMessage(
|
|||||||
const Color& bg_color,
|
const Color& bg_color,
|
||||||
const Color& border_color,
|
const Color& border_color,
|
||||||
const Color& title_color,
|
const Color& title_color,
|
||||||
const Color& text_color
|
const Color& text_color)
|
||||||
) : text_renderer_(std::move(text_renderer)),
|
: text_renderer_(std::move(text_renderer)),
|
||||||
title_(title),
|
title_(title),
|
||||||
bg_color_(bg_color),
|
bg_color_(bg_color),
|
||||||
border_color_(border_color),
|
border_color_(border_color),
|
||||||
title_color_(title_color),
|
title_color_(title_color),
|
||||||
text_color_(text_color) {
|
text_color_(text_color),
|
||||||
|
title_style_(Text::CENTER | Text::COLOR, title_color, title_color, 0, -2),
|
||||||
|
text_style_(Text::CENTER | Text::COLOR, text_color, text_color, 0, -2) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void WindowMessage::render() {
|
void WindowMessage::render() {
|
||||||
@@ -28,42 +30,42 @@ void WindowMessage::render() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
SDL_Renderer* renderer = Screen::get()->getRenderer();
|
SDL_Renderer* renderer = Screen::get()->getRenderer();
|
||||||
|
|
||||||
// Dibujar fondo con transparencia
|
// Dibujar fondo con transparencia
|
||||||
SDL_SetRenderDrawColor(renderer, bg_color_.r, bg_color_.g, bg_color_.b, bg_color_.a);
|
SDL_SetRenderDrawColor(renderer, bg_color_.r, bg_color_.g, bg_color_.b, bg_color_.a);
|
||||||
SDL_RenderFillRect(renderer, &rect_);
|
SDL_RenderFillRect(renderer, &rect_);
|
||||||
|
|
||||||
// Dibujar borde
|
// Dibujar borde
|
||||||
SDL_SetRenderDrawColor(renderer, border_color_.r, border_color_.g, border_color_.b, border_color_.a);
|
SDL_SetRenderDrawColor(renderer, border_color_.r, border_color_.g, border_color_.b, border_color_.a);
|
||||||
SDL_RenderRect(renderer, &rect_);
|
SDL_RenderRect(renderer, &rect_);
|
||||||
|
|
||||||
float current_y = rect_.y + padding_;
|
float current_y = rect_.y + padding_;
|
||||||
|
|
||||||
// Dibujar título si existe
|
// Dibujar título si existe
|
||||||
if (!title_.empty()) {
|
if (!title_.empty()) {
|
||||||
text_renderer_->writeCentered(
|
text_renderer_->writeStyle(
|
||||||
rect_.x + rect_.w / 2.0f,
|
rect_.x + rect_.w / 2.0f,
|
||||||
current_y,
|
current_y,
|
||||||
title_
|
title_,
|
||||||
//title_color_
|
title_style_);
|
||||||
);
|
|
||||||
current_y += text_renderer_->getCharacterSize() + line_spacing_ * 2;
|
current_y += text_renderer_->getCharacterSize() + line_spacing_ * 2;
|
||||||
|
|
||||||
// Línea separadora debajo del título
|
// Línea separadora debajo del título
|
||||||
SDL_SetRenderDrawColor(renderer, border_color_.r, border_color_.g, border_color_.b, border_color_.a);
|
SDL_SetRenderDrawColor(renderer, border_color_.r, border_color_.g, border_color_.b, border_color_.a);
|
||||||
SDL_RenderLine(renderer,
|
SDL_RenderLine(renderer,
|
||||||
rect_.x + padding_, current_y - line_spacing_,
|
rect_.x + padding_,
|
||||||
rect_.x + rect_.w - padding_, current_y - line_spacing_);
|
current_y - line_spacing_,
|
||||||
|
rect_.x + rect_.w - padding_,
|
||||||
|
current_y - line_spacing_);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Dibujar textos
|
// Dibujar textos
|
||||||
for (const auto& text : texts_) {
|
for (const auto& text : texts_) {
|
||||||
text_renderer_->writeCentered(
|
text_renderer_->writeStyle(
|
||||||
rect_.x + rect_.w / 2.0f,
|
rect_.x + rect_.w / 2.0f,
|
||||||
current_y,
|
current_y,
|
||||||
text
|
text,
|
||||||
//text_color_
|
text_style_);
|
||||||
);
|
|
||||||
current_y += text_renderer_->getCharacterSize() + line_spacing_;
|
current_y += text_renderer_->getCharacterSize() + line_spacing_;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -123,14 +125,14 @@ void WindowMessage::autoSize() {
|
|||||||
void WindowMessage::calculateAutoSize() {
|
void WindowMessage::calculateAutoSize() {
|
||||||
float content_width = calculateContentWidth();
|
float content_width = calculateContentWidth();
|
||||||
float content_height = calculateContentHeight();
|
float content_height = calculateContentHeight();
|
||||||
|
|
||||||
rect_.w = content_width + (padding_ * 2);
|
rect_.w = content_width + (padding_ * 2);
|
||||||
rect_.h = content_height + (padding_ * 2);
|
rect_.h = content_height + (padding_ * 2);
|
||||||
|
|
||||||
// Aplicar límites mínimos y máximos
|
// Aplicar límites mínimos y máximos
|
||||||
rect_.w = std::max(rect_.w, 200.0f);
|
rect_.w = std::max(rect_.w, 200.0f);
|
||||||
rect_.h = std::max(rect_.h, 100.0f);
|
rect_.h = std::max(rect_.h, 100.0f);
|
||||||
|
|
||||||
// No exceder el 80% de la pantalla
|
// No exceder el 80% de la pantalla
|
||||||
rect_.w = std::min(rect_.w, param.game.width * 0.8f);
|
rect_.w = std::min(rect_.w, param.game.width * 0.8f);
|
||||||
rect_.h = std::min(rect_.h, param.game.height * 0.8f);
|
rect_.h = std::min(rect_.h, param.game.height * 0.8f);
|
||||||
@@ -138,35 +140,35 @@ void WindowMessage::calculateAutoSize() {
|
|||||||
|
|
||||||
auto WindowMessage::calculateContentHeight() const -> float {
|
auto WindowMessage::calculateContentHeight() const -> float {
|
||||||
float height = 0;
|
float height = 0;
|
||||||
|
|
||||||
// Altura del título
|
// Altura del título
|
||||||
if (!title_.empty()) {
|
if (!title_.empty()) {
|
||||||
height += text_renderer_->getCharacterSize() + line_spacing_ * 2; // Espacio extra para separador
|
height += text_renderer_->getCharacterSize() + line_spacing_ * 2; // Espacio extra para separador
|
||||||
}
|
}
|
||||||
|
|
||||||
// Altura de los textos
|
// Altura de los textos
|
||||||
if (!texts_.empty()) {
|
if (!texts_.empty()) {
|
||||||
height += (texts_.size() * text_renderer_->getCharacterSize());
|
height += (texts_.size() * text_renderer_->getCharacterSize());
|
||||||
height += ((texts_.size() - 1) * line_spacing_); // Espaciado entre líneas
|
height += ((texts_.size() - 1) * line_spacing_); // Espaciado entre líneas
|
||||||
}
|
}
|
||||||
|
|
||||||
return height;
|
return height;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto WindowMessage::calculateContentWidth() const -> float {
|
auto WindowMessage::calculateContentWidth() const -> float {
|
||||||
float max_width = 200.0f; // Ancho mínimo
|
float max_width = 200.0f; // Ancho mínimo
|
||||||
|
|
||||||
// Ancho del título
|
// Ancho del título
|
||||||
if (!title_.empty()) {
|
if (!title_.empty()) {
|
||||||
float title_width = text_renderer_->lenght(title_, -2);
|
float title_width = text_renderer_->length(title_, -2);
|
||||||
max_width = std::max(max_width, title_width);
|
max_width = std::max(max_width, title_width);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ancho de los textos
|
// Ancho de los textos
|
||||||
for (const auto& text : texts_) {
|
for (const auto& text : texts_) {
|
||||||
float text_width = text_renderer_->lenght(text, -2);
|
float text_width = text_renderer_->length(text, -2);
|
||||||
max_width = std::max(max_width, text_width);
|
max_width = std::max(max_width, text_width);
|
||||||
}
|
}
|
||||||
|
|
||||||
return max_width;
|
return max_width;
|
||||||
}
|
}
|
||||||
@@ -7,8 +7,7 @@
|
|||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "color.h"
|
#include "color.h"
|
||||||
|
#include "text.h"
|
||||||
class Text;
|
|
||||||
|
|
||||||
class WindowMessage {
|
class WindowMessage {
|
||||||
public:
|
public:
|
||||||
@@ -76,6 +75,10 @@ class WindowMessage {
|
|||||||
Color border_color_;
|
Color border_color_;
|
||||||
Color title_color_;
|
Color title_color_;
|
||||||
Color text_color_;
|
Color text_color_;
|
||||||
|
|
||||||
|
// Estilos
|
||||||
|
Text::Style title_style_;
|
||||||
|
Text::Style text_style_;
|
||||||
|
|
||||||
// Métodos privados
|
// Métodos privados
|
||||||
void calculateAutoSize();
|
void calculateAutoSize();
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ void Writer::setFinishedCounter(int time) {
|
|||||||
|
|
||||||
// Centra la cadena de texto a un punto X
|
// Centra la cadena de texto a un punto X
|
||||||
void Writer::center(int x) {
|
void Writer::center(int x) {
|
||||||
setPosX(x - (text_->lenght(caption_, kerning_) / 2));
|
setPosX(x - (text_->length(caption_, kerning_) / 2));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Obtiene el valor de la variable
|
// Obtiene el valor de la variable
|
||||||
|
|||||||
Reference in New Issue
Block a user