This commit is contained in:
2024-10-10 20:59:39 +02:00
parent d6c3c89872
commit 117b80bdfc
18 changed files with 197 additions and 197 deletions

View File

@@ -44,13 +44,13 @@ Intro::Intro(JA_Music_t *music)
ss->setWidth(128);
ss->setHeight(96);
ss->setFinishedCounter(20);
ss->setDestX(param.game.game_area.centerX - 64);
ss->setDestY(param.game.game_area.firstQuarterY - 24);
ss->setDestX(param.game.game_area.center_x - 64);
ss->setDestY(param.game.game_area.first_quarter_y - 24);
bitmaps.push_back(std::move(ss));
}
bitmaps[0]->setPosX(-128);
bitmaps[0]->setPosY(param.game.game_area.firstQuarterY - 24);
bitmaps[0]->setPosY(param.game.game_area.first_quarter_y - 24);
bitmaps[0]->setVelX(0.0f);
bitmaps[0]->setVelY(0.0f);
bitmaps[0]->setAccelX(0.6f);
@@ -58,14 +58,14 @@ Intro::Intro(JA_Music_t *music)
bitmaps[0]->setSpriteClip(0, 0, 128, 96);
bitmaps[1]->setPosX(param.game.width);
bitmaps[1]->setPosY(param.game.game_area.firstQuarterY - 24);
bitmaps[1]->setPosY(param.game.game_area.first_quarter_y - 24);
bitmaps[1]->setVelX(-1.0f);
bitmaps[1]->setVelY(0.0f);
bitmaps[1]->setAccelX(-0.3f);
bitmaps[1]->setAccelY(0.0f);
bitmaps[1]->setSpriteClip(128, 0, 128, 96);
bitmaps[2]->setPosX(param.game.game_area.centerX - 64);
bitmaps[2]->setPosX(param.game.game_area.center_x - 64);
bitmaps[2]->setPosY(-96);
bitmaps[2]->setVelX(0.0f);
bitmaps[2]->setVelY(3.0f);
@@ -74,7 +74,7 @@ Intro::Intro(JA_Music_t *music)
bitmaps[2]->setSpriteClip(0, 96, 128, 96);
bitmaps[2]->setFinishedCounter(250);
bitmaps[3]->setPosX(param.game.game_area.centerX - 64);
bitmaps[3]->setPosX(param.game.game_area.center_x - 64);
bitmaps[3]->setPosY(param.game.height);
bitmaps[3]->setVelX(0.0f);
bitmaps[3]->setVelY(-0.7f);
@@ -82,7 +82,7 @@ Intro::Intro(JA_Music_t *music)
bitmaps[3]->setAccelY(0.0f);
bitmaps[3]->setSpriteClip(128, 96, 128, 96);
bitmaps[4]->setPosX(param.game.game_area.centerX - 64);
bitmaps[4]->setPosX(param.game.game_area.center_x - 64);
bitmaps[4]->setPosY(-96);
bitmaps[4]->setVelX(0.0f);
bitmaps[4]->setVelY(3.0f);
@@ -91,7 +91,7 @@ Intro::Intro(JA_Music_t *music)
bitmaps[4]->setSpriteClip(0, 192, 128, 96);
bitmaps[5]->setPosX(param.game.width);
bitmaps[5]->setPosY(param.game.game_area.firstQuarterY - 24);
bitmaps[5]->setPosY(param.game.game_area.first_quarter_y - 24);
bitmaps[5]->setVelX(-0.7f);
bitmaps[5]->setVelY(0.0f);
bitmaps[5]->setAccelX(0.0f);
@@ -149,7 +149,7 @@ Intro::Intro(JA_Music_t *music)
for (auto &text : texts)
{
text->center(param.game.game_area.centerX);
text->center(param.game.game_area.center_x);
}
}
@@ -400,7 +400,7 @@ void Intro::render()
Screen::get()->start();
// Limpia la pantalla
Screen::get()->clean(bgColor);
Screen::get()->clean(bg_color);
// Dibuja los objetos
for (auto &bitmap : bitmaps)