la classe Texture ja pot tindre un numero indefinit de paletes 😌
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@@ -454,6 +454,7 @@ void Game::loadMedia()
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// Texturas - Player1
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Texture *player1 = new Texture(renderer, asset->get("player1.gif"));
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player1->addPalette(asset->get("player1_pal1.gif"));
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player1Textures.push_back(player1);
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Texture *player1Power = new Texture(renderer, asset->get("player1_power.gif"));
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