Amb les textures en memoria i compartides ja no puc fer el trick de canvi de paleta per a la flama del segon jugador tal i com està plantejat el codi. Arreglat creant una segona textura
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data/gfx/player/player1_power.png
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data/gfx/player/player1_power.png
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data/gfx/player/player2_power.png
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data/gfx/player/player2_power.png
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@@ -371,85 +371,113 @@ void Director::setFileList()
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Asset::get()->add(prefix + "/data/shaders/crtpi.glsl", AssetType::DATA);
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// Texturas
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Asset::get()->add(prefix + "/data/gfx/controllers/controllers.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon1.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon1.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon2.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon3.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon3.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon4.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon4.ani", AssetType::ANIMATION);
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{ // Controllers
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Asset::get()->add(prefix + "/data/gfx/controllers/controllers.png", AssetType::BITMAP);
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}
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion1.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion1.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion2.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion3.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion3.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion4.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion4.ani", AssetType::ANIMATION);
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{ // Balloons
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon1.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon1.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon2.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon3.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon3.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon4.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/balloon4.ani", AssetType::ANIMATION);
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}
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Asset::get()->add(prefix + "/data/gfx/balloon/powerball.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/powerball.ani", AssetType::ANIMATION);
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{ // Explosions
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion1.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion1.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion2.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion3.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion3.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion4.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/explosion4.ani", AssetType::ANIMATION);
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}
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Asset::get()->add(prefix + "/data/gfx/bullet/bullet.png", AssetType::BITMAP);
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{ // Power Ball
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Asset::get()->add(prefix + "/data/gfx/balloon/powerball.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/balloon/powerball.ani", AssetType::ANIMATION);
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}
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Asset::get()->add(prefix + "/data/gfx/game/game_buildings.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_clouds1.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_clouds2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_grass.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_power_meter.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_sky_colors.png", AssetType::BITMAP);
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{ // Bala
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Asset::get()->add(prefix + "/data/gfx/bullet/bullet.png", AssetType::BITMAP);
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}
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Asset::get()->add(prefix + "/data/gfx/game_text/game_text_1000_points.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game_text/game_text_2500_points.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game_text/game_text_5000_points.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game_text/game_text_powerup.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game_text/game_text_one_hit.png", AssetType::BITMAP);
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{ // Juego
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Asset::get()->add(prefix + "/data/gfx/game/game_buildings.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_clouds1.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_clouds2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_grass.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_power_meter.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game/game_sky_colors.png", AssetType::BITMAP);
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}
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Asset::get()->add(prefix + "/data/gfx/intro/intro.png", AssetType::BITMAP);
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{ // Game Text
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Asset::get()->add(prefix + "/data/gfx/game_text/game_text_1000_points.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game_text/game_text_2500_points.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game_text/game_text_5000_points.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game_text/game_text_powerup.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/game_text/game_text_one_hit.png", AssetType::BITMAP);
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}
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Asset::get()->add(prefix + "/data/gfx/logo/logo_jailgames.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/logo/logo_jailgames_mini.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/logo/logo_since_1998.png", AssetType::BITMAP);
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{ // Intro
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Asset::get()->add(prefix + "/data/gfx/intro/intro.png", AssetType::BITMAP);
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}
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Asset::get()->add(prefix + "/data/gfx/item/item_points1_disk.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_points1_disk.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_points2_gavina.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_points2_gavina.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_points3_pacmar.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_points3_pacmar.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_clock.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_clock.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.ani", AssetType::ANIMATION);
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{ // Logo
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Asset::get()->add(prefix + "/data/gfx/logo/logo_jailgames.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/logo/logo_jailgames_mini.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/logo/logo_since_1998.png", AssetType::BITMAP);
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}
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Asset::get()->add(prefix + "/data/gfx/title/title_bg_tile.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_coffee.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_crisis.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_arcade_edition.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_dust.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_dust.ani", AssetType::ANIMATION);
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{ // Items
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Asset::get()->add(prefix + "/data/gfx/item/item_points1_disk.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_points1_disk.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_points2_gavina.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_points2_gavina.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_points3_pacmar.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_points3_pacmar.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_clock.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_clock.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.ani", AssetType::ANIMATION);
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}
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Asset::get()->add(prefix + "/data/gfx/player/player1.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/player/player1_one_coffee_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player1_two_coffee_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player1_all_white_palette.pal", AssetType::PALETTE);
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{ // Titulo
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Asset::get()->add(prefix + "/data/gfx/title/title_bg_tile.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_coffee.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_crisis.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_arcade_edition.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_dust.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_dust.ani", AssetType::ANIMATION);
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}
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Asset::get()->add(prefix + "/data/gfx/player/player2.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/player/player2_one_coffee_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player2_two_coffee_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player2_all_white_palette.pal", AssetType::PALETTE);
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{ // Jugador 1
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Asset::get()->add(prefix + "/data/gfx/player/player1.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/player/player1_one_coffee_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player1_two_coffee_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player1_all_white_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player1_power.png", AssetType::BITMAP);
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}
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Asset::get()->add(prefix + "/data/gfx/player/player.ani", AssetType::ANIMATION);
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{ // Jugador 2
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Asset::get()->add(prefix + "/data/gfx/player/player2.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/player/player2_one_coffee_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player2_two_coffee_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player2_all_white_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player2_power.png", AssetType::BITMAP);
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}
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Asset::get()->add(prefix + "/data/gfx/player/player_power.gif", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/player/player_power_blue_palette.pal", AssetType::PALETTE);
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Asset::get()->add(prefix + "/data/gfx/player/player_power.ani", AssetType::ANIMATION);
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{ // Animaciones del jugador
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Asset::get()->add(prefix + "/data/gfx/player/player.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/player/player_power.ani", AssetType::ANIMATION);
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}
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// Fuentes de texto
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Asset::get()->add(prefix + "/data/font/8bithud.png", AssetType::BITMAP);
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@@ -347,7 +347,7 @@ void Game::loadMedia()
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{
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std::vector<std::shared_ptr<Texture>> player_texture;
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player_texture.emplace_back(Resource::get()->getTexture("player1.gif"));
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player_texture.emplace_back(Resource::get()->getTexture("player_power.gif"));
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player_texture.emplace_back(Resource::get()->getTexture("player1_power.png"));
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player_textures_.push_back(player_texture);
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}
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@@ -355,7 +355,7 @@ void Game::loadMedia()
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{
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std::vector<std::shared_ptr<Texture>> player_texture;
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player_texture.emplace_back(Resource::get()->getTexture("player2.gif"));
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player_texture.emplace_back(Resource::get()->getTexture("player_power.gif"));
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player_texture.emplace_back(Resource::get()->getTexture("player2_power.png"));
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player_textures_.push_back(player_texture);
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}
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@@ -1193,7 +1193,7 @@ void Game::renderItems()
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ItemType Game::dropItem()
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{
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return ItemType::COFFEE_MACHINE;
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const auto lucky_number = rand() % 100;
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const auto item = rand() % 6;
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@@ -621,7 +621,6 @@ void Player::updatePowerUp()
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{
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--power_up_counter_;
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power_up_ = power_up_counter_ > 0;
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power_sprite_->getTexture()->setPalette(id_ - 1);
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}
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}
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@@ -240,10 +240,6 @@ void Resource::addPalettes()
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getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_two_coffee_palette.pal"));
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getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_all_white_palette.pal"));
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// Player_power
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std::cout << "\n>> PLAYER_POWER" << std::endl;
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getTexture("player_power.gif")->addPaletteFromFile(Asset::get()->get("player_power_blue_palette.pal"));
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// Fuentes
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std::cout << "\n>> FONTS" << std::endl;
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getTexture("smb2.gif")->addPaletteFromFile(Asset::get()->get("smb2_palette1.pal"));
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Block a user