Amb les textures en memoria i compartides ja no puc fer el trick de canvi de paleta per a la flama del segon jugador tal i com està plantejat el codi. Arreglat creant una segona textura
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@@ -347,7 +347,7 @@ void Game::loadMedia()
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{
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std::vector<std::shared_ptr<Texture>> player_texture;
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player_texture.emplace_back(Resource::get()->getTexture("player1.gif"));
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player_texture.emplace_back(Resource::get()->getTexture("player_power.gif"));
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player_texture.emplace_back(Resource::get()->getTexture("player1_power.png"));
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player_textures_.push_back(player_texture);
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}
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@@ -355,7 +355,7 @@ void Game::loadMedia()
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{
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std::vector<std::shared_ptr<Texture>> player_texture;
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player_texture.emplace_back(Resource::get()->getTexture("player2.gif"));
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player_texture.emplace_back(Resource::get()->getTexture("player_power.gif"));
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player_texture.emplace_back(Resource::get()->getTexture("player2_power.png"));
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player_textures_.push_back(player_texture);
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}
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@@ -1193,7 +1193,7 @@ void Game::renderItems()
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ItemType Game::dropItem()
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{
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return ItemType::COFFEE_MACHINE;
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const auto lucky_number = rand() % 100;
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const auto item = rand() % 6;
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