Amb les textures en memoria i compartides ja no puc fer el trick de canvi de paleta per a la flama del segon jugador tal i com està plantejat el codi. Arreglat creant una segona textura
This commit is contained in:
@@ -240,10 +240,6 @@ void Resource::addPalettes()
|
||||
getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_two_coffee_palette.pal"));
|
||||
getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_all_white_palette.pal"));
|
||||
|
||||
// Player_power
|
||||
std::cout << "\n>> PLAYER_POWER" << std::endl;
|
||||
getTexture("player_power.gif")->addPaletteFromFile(Asset::get()->get("player_power_blue_palette.pal"));
|
||||
|
||||
// Fuentes
|
||||
std::cout << "\n>> FONTS" << std::endl;
|
||||
getTexture("smb2.gif")->addPaletteFromFile(Asset::get()->get("smb2_palette1.pal"));
|
||||
|
||||
Reference in New Issue
Block a user