treballant en el format del fitxer balloons_formations.txt
This commit is contained in:
@@ -1,277 +1,277 @@
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# Archivo de configuración de formaciones de globos
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# Archivo de configuración de formaciones de globos
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# Formato por línea: x, y, vel_x, tipo, tamaño, tiempo_creacion
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# Formato por línea: x, desp, y, vel_x, tipo, tamaño, tiempo_creacion
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# Variables disponibles:
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# Variables disponibles:
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# X1_0, X1_50, X1_100, X2_0, X2_100, X3_0, X3_100, X4_0, X4_100
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# X1_0, X1_50, X1_100, X2_0, X2_100, X3_0, X3_100, X4_0, X4_100
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# QUARTER1_X4, QUARTER3_X4, Y_BASE
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# QUARTER1_X4, QUARTER3_X4, DEFAULT_POS_Y
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# BALLOON_SIZE_0, BALLOON_SIZE_1, BALLOON_SIZE_2, BALLOON_SIZE_3
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# BALLOON_SIZE_0, BALLOON_SIZE_1, BALLOON_SIZE_2, BALLOON_SIZE_3
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# VEL_POSITIVE, VEL_NEGATIVE
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# RIGHT, LEFT
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formation: 0
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formation: 0
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# Dos enemigos BALLOON4 uno a cada extremo
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# Dos enemigos BALLOON4 uno a cada extremo
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X4_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 300
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X4_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 300
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X4_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 300
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X4_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 300
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formation: 1
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formation: 1
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# Dos enemigos BALLOON4 uno a cada cuarto. Ambos van hacia el centro
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# Dos enemigos BALLOON4 uno a cada cuarto. Ambos van hacia el centro
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QUARTER1_X4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 300
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QUARTER1_X4, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 300
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QUARTER3_X4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 300
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QUARTER3_X4, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 300
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formation: 2
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formation: 2
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# Cuatro enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
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# Cuatro enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
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X2_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 300
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X2_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 300
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X2_0 + BALLOON_SIZE_1 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 290
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X2_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 290
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X2_0 + BALLOON_SIZE_1 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 280
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X2_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 280
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X2_0 + BALLOON_SIZE_1 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 270
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X2_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 270
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formation: 3
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formation: 3
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# Cuatro enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
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# Cuatro enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
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X2_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 300
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X2_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 300
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X2_100 - BALLOON_SIZE_1 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 290
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X2_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 290
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X2_100 - BALLOON_SIZE_1 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 280
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X2_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 280
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X2_100 - BALLOON_SIZE_1 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 270
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X2_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 270
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formation: 4
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formation: 4
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# Tres enemigos BALLOON3. 0, 25, 50. Hacia la derecha
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# Tres enemigos BALLOON3. 0, 25, 50. Hacia la derecha
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X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
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X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 300
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X3_0 + BALLOON_SIZE_2 * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
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X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 290
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X3_0 + BALLOON_SIZE_2 * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
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X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 280
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formation: 5
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formation: 5
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# Tres enemigos BALLOON3. 50, 75, 100. Hacia la izquierda
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# Tres enemigos BALLOON3. 50, 75, 100. Hacia la izquierda
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X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
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X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 300
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X3_100 - BALLOON_SIZE_2 * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
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X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 290
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X3_100 - BALLOON_SIZE_2 * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
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X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 280
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formation: 6
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formation: 6
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# Tres enemigos BALLOON3. 0, 0, 0. Hacia la derecha
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# Tres enemigos BALLOON3. 0, 0, 0. Hacia la derecha
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X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
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X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 300
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X3_0 + BALLOON_SIZE_2 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
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X3_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 290
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X3_0 + BALLOON_SIZE_2 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
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X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 280
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formation: 7
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formation: 7
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# Tres enemigos BALLOON3. 100, 100, 100. Hacia la izquierda
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# Tres enemigos BALLOON3. 100, 100, 100. Hacia la izquierda
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X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
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X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 300
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X3_100 - BALLOON_SIZE_2 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
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X3_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 290
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X3_100 - BALLOON_SIZE_2 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
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X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 280
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formation: 8
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formation: 8
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# Seis enemigos BALLOON1. 0, 0, 0, 0, 0, 0. Hacia la derecha
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# Seis enemigos BALLOON1. 0, 0, 0, 0, 0, 0. Hacia la derecha
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X1_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 300
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X1_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 300
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X1_0 + BALLOON_SIZE_0 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 290
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X1_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 290
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X1_0 + BALLOON_SIZE_0 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 280
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X1_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 280
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X1_0 + BALLOON_SIZE_0 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 270
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X1_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 270
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X1_0 + BALLOON_SIZE_0 * 4 + 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 260
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X1_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 260
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X1_0 + BALLOON_SIZE_0 * 5 + 5, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 250
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X1_0, 5, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 250
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formation: 9
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formation: 9
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# Seis enemigos BALLOON1. 100, 100, 100, 100, 100, 100. Hacia la izquierda
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# Seis enemigos BALLOON1. 100, 100, 100, 100, 100, 100. Hacia la izquierda
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X1_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 300
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X1_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 300
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X1_100 - BALLOON_SIZE_0 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 290
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X1_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 290
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X1_100 - BALLOON_SIZE_0 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 280
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X1_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 280
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X1_100 - BALLOON_SIZE_0 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 270
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X1_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 270
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X1_100 - BALLOON_SIZE_0 * 4 - 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 260
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X1_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 260
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X1_100 - BALLOON_SIZE_0 * 5 - 5, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 250
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X1_100, -5, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 250
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formation: 10
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formation: 10
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# Tres enemigos BALLOON4 seguidos desde la izquierda. Hacia la derecha
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# Tres enemigos BALLOON4 seguidos desde la izquierda. Hacia la derecha
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X4_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 300
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X4_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 300
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X4_0 + BALLOON_SIZE_3 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 285
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X4_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 285
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X4_0 + BALLOON_SIZE_3 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 270
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X4_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 270
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formation: 11
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formation: 11
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# Tres enemigos BALLOON4 seguidos desde la derecha. Hacia la izquierda
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# Tres enemigos BALLOON4 seguidos desde la derecha. Hacia la izquierda
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X4_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 300
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X4_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 300
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X4_100 - BALLOON_SIZE_3 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 285
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X4_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 285
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X4_100 - BALLOON_SIZE_3 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 270
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X4_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 270
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formation: 12
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formation: 12
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# Seis enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
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# Seis enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
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X2_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 300
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X2_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 300
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X2_0 + BALLOON_SIZE_1 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 290
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X2_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 290
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X2_0 + BALLOON_SIZE_1 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 280
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X2_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 280
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X2_0 + BALLOON_SIZE_1 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 270
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X2_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 270
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X2_0 + BALLOON_SIZE_1 * 4 + 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 260
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X2_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 260
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X2_0 + BALLOON_SIZE_1 * 5 + 5, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 250
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X2_0, 5, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 250
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formation: 13
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formation: 13
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# Seis enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
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# Seis enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
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X2_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 300
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X2_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 300
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X2_100 - BALLOON_SIZE_1 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 290
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X2_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 290
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X2_100 - BALLOON_SIZE_1 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 280
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X2_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 280
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X2_100 - BALLOON_SIZE_1 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 270
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X2_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 270
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X2_100 - BALLOON_SIZE_1 * 4 - 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 260
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X2_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 260
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X2_100 - BALLOON_SIZE_1 * 5 - 5, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 250
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X2_100, -5, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 250
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formation: 14
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formation: 14
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# Cinco enemigos BALLOON3. Hacia la derecha. Separados
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# Cinco enemigos BALLOON3. Hacia la derecha. Separados
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X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
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X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 300
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X3_0 + BALLOON_SIZE_2 * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
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X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 290
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X3_0 + BALLOON_SIZE_2 * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
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X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 280
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X3_0 + BALLOON_SIZE_2 * 6, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 270
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X3_0, 6, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 270
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X3_0 + BALLOON_SIZE_2 * 8, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 260
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X3_0, 8, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 260
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formation: 15
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formation: 15
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# Cinco enemigos BALLOON3. Hacia la izquierda. Separados
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# Cinco enemigos BALLOON3. Hacia la izquierda. Separados
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X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
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X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 300
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X3_100 - BALLOON_SIZE_2 * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
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X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 290
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X3_100 - BALLOON_SIZE_2 * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
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X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 280
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X3_100 - BALLOON_SIZE_2 * 6, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 270
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X3_100, -6, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 270
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X3_100 - BALLOON_SIZE_2 * 8, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 260
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X3_100, -8, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 260
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formation: 16
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formation: 16
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# Cinco enemigos BALLOON3. Hacia la derecha. Juntos
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# Cinco enemigos BALLOON3. Hacia la derecha. Juntos
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X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
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X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 300
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X3_0 + BALLOON_SIZE_2 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
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X3_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 290
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X3_0 + BALLOON_SIZE_2 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
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X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 280
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X3_0 + BALLOON_SIZE_2 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 270
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X3_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 270
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X3_0 + BALLOON_SIZE_2 * 4 + 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 260
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X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 260
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formation: 17
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formation: 17
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# Cinco enemigos BALLOON3. Hacia la izquierda. Juntos
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# Cinco enemigos BALLOON3. Hacia la izquierda. Juntos
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X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
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X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 300
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X3_100 - BALLOON_SIZE_2 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
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X3_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 290
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X3_100 - BALLOON_SIZE_2 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
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X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 280
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X3_100 - BALLOON_SIZE_2 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 270
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X3_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 270
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X3_100 - BALLOON_SIZE_2 * 4 - 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 260
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X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 260
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formation: 18
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formation: 18
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# Doce enemigos BALLOON1. Hacia la derecha. Juntos
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# Doce enemigos BALLOON1. Hacia la derecha. Juntos
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X1_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 300
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X1_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 300
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X1_0 + BALLOON_SIZE_0 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 290
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X1_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 290
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X1_0 + BALLOON_SIZE_0 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 280
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X1_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 280
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X1_0 + BALLOON_SIZE_0 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 270
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X1_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 270
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X1_0 + BALLOON_SIZE_0 * 4 + 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 260
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X1_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 260
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X1_0 + BALLOON_SIZE_0 * 5 + 5, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 250
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X1_0, 5, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 250
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X1_0 + BALLOON_SIZE_0 * 6 + 6, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 240
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X1_0, 6, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 240
|
||||||
X1_0 + BALLOON_SIZE_0 * 7 + 7, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 230
|
X1_0, 7, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 230
|
||||||
X1_0 + BALLOON_SIZE_0 * 8 + 8, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 220
|
X1_0, 8, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 220
|
||||||
X1_0 + BALLOON_SIZE_0 * 9 + 9, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 210
|
X1_0, 9, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 210
|
||||||
X1_0 + BALLOON_SIZE_0 * 10 + 10, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 200
|
X1_0, 10, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 200
|
||||||
X1_0 + BALLOON_SIZE_0 * 11 + 11, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 190
|
X1_0, 11, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 190
|
||||||
|
|
||||||
formation: 19
|
formation: 19
|
||||||
# Doce enemigos BALLOON1. Hacia la izquierda. Juntos
|
# Doce enemigos BALLOON1. Hacia la izquierda. Juntos
|
||||||
X1_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 300
|
X1_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 300
|
||||||
X1_100 - BALLOON_SIZE_0 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 290
|
X1_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 290
|
||||||
X1_100 - BALLOON_SIZE_0 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 280
|
X1_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 280
|
||||||
X1_100 - BALLOON_SIZE_0 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 270
|
X1_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 270
|
||||||
X1_100 - BALLOON_SIZE_0 * 4 - 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 260
|
X1_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 260
|
||||||
X1_100 - BALLOON_SIZE_0 * 5 - 5, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 250
|
X1_100, -5, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 250
|
||||||
X1_100 - BALLOON_SIZE_0 * 6 - 6, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 240
|
X1_100, -6, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 240
|
||||||
X1_100 - BALLOON_SIZE_0 * 7 - 7, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 230
|
X1_100, -7, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 230
|
||||||
X1_100 - BALLOON_SIZE_0 * 8 - 8, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 220
|
X1_100, -8, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 220
|
||||||
X1_100 - BALLOON_SIZE_0 * 9 - 9, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 210
|
X1_100, -9, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 210
|
||||||
X1_100 - BALLOON_SIZE_0 * 10 - 10, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 200
|
X1_100, -10, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 200
|
||||||
X1_100 - BALLOON_SIZE_0 * 11 - 11, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 190
|
X1_100, -11, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 190
|
||||||
|
|
||||||
formation: 20
|
formation: 20
|
||||||
# Cuatro enemigos BALLOON4 seguidos desde la izquierda/derecha. Simétricos
|
# Cuatro enemigos BALLOON4 seguidos desde la izquierda/derecha. Simétricos
|
||||||
X4_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 300
|
X4_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 300
|
||||||
X4_0 + BALLOON_SIZE_3 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 300
|
X4_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 300
|
||||||
X4_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 300
|
X4_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 300
|
||||||
X4_100 - BALLOON_SIZE_3 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 300
|
X4_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 300
|
||||||
|
|
||||||
formation: 21
|
formation: 21
|
||||||
# Diez enemigos BALLOON2 uno detrás del otro. Izquierda/derecha. Simétricos
|
# Diez enemigos BALLOON2 uno detrás del otro. Izquierda/derecha. Simétricos
|
||||||
X2_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 300
|
X2_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 300
|
||||||
X2_0 + BALLOON_SIZE_1 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 297
|
X2_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 297
|
||||||
X2_0 + BALLOON_SIZE_1 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 294
|
X2_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 294
|
||||||
X2_0 + BALLOON_SIZE_1 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 291
|
X2_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 291
|
||||||
X2_0 + BALLOON_SIZE_1 * 4 + 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 288
|
X2_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 288
|
||||||
X2_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 300
|
X2_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 300
|
||||||
X2_100 - BALLOON_SIZE_1 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 297
|
X2_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 297
|
||||||
X2_100 - BALLOON_SIZE_1 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 294
|
X2_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 294
|
||||||
X2_100 - BALLOON_SIZE_1 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 291
|
X2_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 291
|
||||||
X2_100 - BALLOON_SIZE_1 * 4 - 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 288
|
X2_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 288
|
||||||
|
|
||||||
formation: 22
|
formation: 22
|
||||||
# Diez enemigos BALLOON3. Hacia la derecha/izquierda. Separados. Simétricos
|
# Diez enemigos BALLOON3. Hacia la derecha/izquierda. Separados. Simétricos
|
||||||
X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
|
X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 300
|
||||||
X3_0 + BALLOON_SIZE_2 * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
|
X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 290
|
||||||
X3_0 + BALLOON_SIZE_2 * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
|
X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 280
|
||||||
X3_0 + BALLOON_SIZE_2 * 6, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 270
|
X3_0, 6, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 270
|
||||||
X3_0 + BALLOON_SIZE_2 * 8, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 260
|
X3_0, 8, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 260
|
||||||
X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
|
X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 300
|
||||||
X3_100 - BALLOON_SIZE_2 * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
|
X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 290
|
||||||
X3_100 - BALLOON_SIZE_2 * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
|
X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 280
|
||||||
X3_100 - BALLOON_SIZE_2 * 6, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 270
|
X3_100, -6, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 270
|
||||||
X3_100 - BALLOON_SIZE_2 * 8, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 260
|
X3_100, -8, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 260
|
||||||
|
|
||||||
formation: 23
|
formation: 23
|
||||||
# Diez enemigos BALLOON3. Hacia la derecha. Juntos. Simétricos
|
# Diez enemigos BALLOON3. Hacia la derecha. Juntos. Simétricos
|
||||||
X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
|
X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 300
|
||||||
X3_0 + BALLOON_SIZE_2 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
|
X3_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 290
|
||||||
X3_0 + BALLOON_SIZE_2 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
|
X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 280
|
||||||
X3_0 + BALLOON_SIZE_2 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 270
|
X3_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 270
|
||||||
X3_0 + BALLOON_SIZE_2 * 4 + 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 260
|
X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 260
|
||||||
X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
|
X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 300
|
||||||
X3_100 - BALLOON_SIZE_2 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
|
X3_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 290
|
||||||
X3_100 - BALLOON_SIZE_2 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
|
X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 280
|
||||||
X3_100 - BALLOON_SIZE_2 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 270
|
X3_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 270
|
||||||
X3_100 - BALLOON_SIZE_2 * 4 - 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 260
|
X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 260
|
||||||
|
|
||||||
formation: 24
|
formation: 24
|
||||||
# Treinta enemigos BALLOON1. Del centro hacia los extremos. Juntos. Simétricos
|
# Treinta enemigos BALLOON1. Del centro hacia los extremos. Juntos. Simétricos
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 300
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 300
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 305
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 305
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 310
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 310
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 315
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 315
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 320
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 320
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 325
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 325
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 330
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 330
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 335
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 335
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 340
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 340
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 345
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 345
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 350
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 350
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 355
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 355
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 300
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 300
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 305
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 305
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 310
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 310
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 315
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 315
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 320
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 320
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 325
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 325
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 330
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 330
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 335
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 335
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 340
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 340
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 345
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 345
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 350
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 350
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 355
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 355
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 360
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 360
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 360
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 360
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 365
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 365
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 365
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 365
|
||||||
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 370
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 370
|
||||||
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 370
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 370
|
||||||
|
|
||||||
formation: 25
|
formation: 25
|
||||||
# Treinta enemigos BALLOON1. Del centro hacia adentro. Juntos. Simétricos
|
# Treinta enemigos BALLOON1. Del centro hacia adentro. Juntos. Simétricos
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 300
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 300
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 295
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 295
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 290
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 290
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 285
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 285
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 280
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 280
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 275
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 275
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 270
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 270
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 265
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 265
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 260
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 260
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 255
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 255
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 250
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 250
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 245
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 245
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 300
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 300
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 295
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 295
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 290
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 290
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 285
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 285
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 280
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 280
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 275
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 275
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 270
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 270
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 265
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 265
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 260
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 260
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 255
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 255
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 250
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 250
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 245
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 245
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 240
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 240
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 240
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 240
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 235
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 235
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 235
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 235
|
||||||
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 230
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 230
|
||||||
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 230
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 230
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
|
|
||||||
void BalloonFormations::initBalloonFormations() {
|
void BalloonFormations::initBalloonFormations() {
|
||||||
// Calcular posiciones base
|
// Calcular posiciones base
|
||||||
const int Y_BASE = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT;
|
const int DEFAULT_POS_Y = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT;
|
||||||
|
|
||||||
const int X4_0 = param.game.play_area.rect.x;
|
const int X4_0 = param.game.play_area.rect.x;
|
||||||
const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE[3];
|
const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE[3];
|
||||||
@@ -40,13 +40,13 @@ void BalloonFormations::initBalloonFormations() {
|
|||||||
{"X4_100", X4_100},
|
{"X4_100", X4_100},
|
||||||
{"QUARTER1_X4", QUARTER1_X4},
|
{"QUARTER1_X4", QUARTER1_X4},
|
||||||
{"QUARTER3_X4", QUARTER3_X4},
|
{"QUARTER3_X4", QUARTER3_X4},
|
||||||
{"Y_BASE", Y_BASE},
|
{"DEFAULT_POS_Y", DEFAULT_POS_Y},
|
||||||
{"BALLOON_SIZE_0", BALLOON_SIZE[0]},
|
{"BALLOON_SIZE_0", BALLOON_SIZE[0]},
|
||||||
{"BALLOON_SIZE_1", BALLOON_SIZE[1]},
|
{"BALLOON_SIZE_1", BALLOON_SIZE[1]},
|
||||||
{"BALLOON_SIZE_2", BALLOON_SIZE[2]},
|
{"BALLOON_SIZE_2", BALLOON_SIZE[2]},
|
||||||
{"BALLOON_SIZE_3", BALLOON_SIZE[3]},
|
{"BALLOON_SIZE_3", BALLOON_SIZE[3]},
|
||||||
{"VEL_POSITIVE", BALLOON_VELX_POSITIVE},
|
{"RIGHT", BALLOON_VELX_POSITIVE},
|
||||||
{"VEL_NEGATIVE", BALLOON_VELX_NEGATIVE}};
|
{"LEFT", BALLOON_VELX_NEGATIVE}};
|
||||||
|
|
||||||
balloon_formation_.reserve(NUMBER_OF_BALLOON_FORMATIONS);
|
balloon_formation_.reserve(NUMBER_OF_BALLOON_FORMATIONS);
|
||||||
|
|
||||||
@@ -122,33 +122,38 @@ auto BalloonFormations::parseBalloonLine(const std::string& line, const std::map
|
|||||||
tokens.push_back(trim(token));
|
tokens.push_back(trim(token));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tokens.size() != 6) {
|
if (tokens.size() != 7) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
float x = evaluateExpression(tokens[0], variables);
|
int x = evaluateExpression(tokens[0], variables);
|
||||||
float y = evaluateExpression(tokens[1], variables);
|
int desp = evaluateExpression(tokens[1], variables);
|
||||||
float vel_x = evaluateExpression(tokens[2], variables);
|
int y = evaluateExpression(tokens[2], variables);
|
||||||
|
float vel_x = evaluateExpression(tokens[3], variables);
|
||||||
|
|
||||||
BalloonType type = (tokens[3] == "BALLOON") ? BalloonType::BALLOON : BalloonType::FLOATER;
|
BalloonType type = (tokens[4] == "BALLOON") ? BalloonType::BALLOON : BalloonType::FLOATER;
|
||||||
|
|
||||||
BalloonSize size;
|
BalloonSize size;
|
||||||
if (tokens[4] == "SIZE1") {
|
if (tokens[5] == "SIZE1") {
|
||||||
size = BalloonSize::SIZE1;
|
size = BalloonSize::SIZE1;
|
||||||
} else if (tokens[4] == "SIZE2") {
|
desp = desp * (BALLOON_SIZE[0] + 1);
|
||||||
|
} else if (tokens[5] == "SIZE2") {
|
||||||
size = BalloonSize::SIZE2;
|
size = BalloonSize::SIZE2;
|
||||||
} else if (tokens[4] == "SIZE3") {
|
desp = desp * (BALLOON_SIZE[1] + 1);
|
||||||
|
} else if (tokens[5] == "SIZE3") {
|
||||||
size = BalloonSize::SIZE3;
|
size = BalloonSize::SIZE3;
|
||||||
} else if (tokens[4] == "SIZE4") {
|
desp = desp * (BALLOON_SIZE[2] + 1);
|
||||||
|
} else if (tokens[5] == "SIZE4") {
|
||||||
size = BalloonSize::SIZE4;
|
size = BalloonSize::SIZE4;
|
||||||
|
desp = desp * (BALLOON_SIZE[3] + 1);
|
||||||
} else {
|
} else {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
int creation_time = evaluateExpression(tokens[5], variables);
|
int creation_time = evaluateExpression(tokens[6], variables);
|
||||||
|
|
||||||
return BalloonFormationParams(x, y, vel_x, type, size, creation_time);
|
return BalloonFormationParams(x + desp, y, vel_x, type, size, creation_time);
|
||||||
} catch (const std::exception&) {
|
} catch (const std::exception&) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
@@ -241,15 +246,15 @@ void BalloonFormations::loadDefaultFormations() {
|
|||||||
// Código de fallback con algunas formaciones básicas hardcodeadas
|
// Código de fallback con algunas formaciones básicas hardcodeadas
|
||||||
// para que el juego funcione aunque falle la carga del archivo
|
// para que el juego funcione aunque falle la carga del archivo
|
||||||
|
|
||||||
const int Y_BASE = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT;
|
const int DEFAULT_POS_Y = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT;
|
||||||
const int X4_0 = param.game.play_area.rect.x;
|
const int X4_0 = param.game.play_area.rect.x;
|
||||||
const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE[3];
|
const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE[3];
|
||||||
constexpr int CREATION_TIME = 300;
|
constexpr int CREATION_TIME = 300;
|
||||||
|
|
||||||
// Formación básica #00
|
// Formación básica #00
|
||||||
std::vector<BalloonFormationParams> basic_formation = {
|
std::vector<BalloonFormationParams> basic_formation = {
|
||||||
BalloonFormationParams(X4_0, Y_BASE, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME),
|
BalloonFormationParams(X4_0, DEFAULT_POS_Y, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME),
|
||||||
BalloonFormationParams(X4_100, Y_BASE, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME)};
|
BalloonFormationParams(X4_100, DEFAULT_POS_Y, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME)};
|
||||||
balloon_formation_.emplace_back(2, basic_formation);
|
balloon_formation_.emplace_back(2, basic_formation);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -260,16 +265,16 @@ void BalloonFormations::initBalloonFormationPools() {
|
|||||||
|
|
||||||
// Set #0
|
// Set #0
|
||||||
balloon_formation_pool_.at(0) = {
|
balloon_formation_pool_.at(0) = {
|
||||||
|
&balloon_formation_.at(0),
|
||||||
|
&balloon_formation_.at(1),
|
||||||
&balloon_formation_.at(2),
|
&balloon_formation_.at(2),
|
||||||
&balloon_formation_.at(2),
|
&balloon_formation_.at(3),
|
||||||
&balloon_formation_.at(2),
|
&balloon_formation_.at(4),
|
||||||
&balloon_formation_.at(2),
|
&balloon_formation_.at(5),
|
||||||
&balloon_formation_.at(2),
|
&balloon_formation_.at(6),
|
||||||
&balloon_formation_.at(2),
|
&balloon_formation_.at(7),
|
||||||
&balloon_formation_.at(2),
|
&balloon_formation_.at(8),
|
||||||
&balloon_formation_.at(2),
|
&balloon_formation_.at(9)};
|
||||||
&balloon_formation_.at(2),
|
|
||||||
&balloon_formation_.at(2)};
|
|
||||||
|
|
||||||
// Set #1
|
// Set #1
|
||||||
balloon_formation_pool_.at(1) = {
|
balloon_formation_pool_.at(1) = {
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
|
// IWYU pragma: no_include <bits/std_abs.h>
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <SDL3/SDL.h> // Para Uint8, SDL_FRect, SDL_FPoint, SDL_Renderer
|
#include <SDL3/SDL.h> // Para Uint8, SDL_FRect, SDL_FPoint, SDL_Renderer
|
||||||
#include <bits/std_abs.h> // Para abs
|
|
||||||
|
|
||||||
#include <algorithm> // Para max, min
|
#include <algorithm> // Para max, min
|
||||||
#include <array> // Para array
|
#include <array> // Para array
|
||||||
|
|||||||
Reference in New Issue
Block a user