eliminat el vector precalculat en tiled_bg per al moviment circular
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@@ -27,8 +27,8 @@ class Background {
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using ProgressCallback = std::function<void(float)>; // Callback para sincronización
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// --- Constructor y destructor ---
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Background(float total_progress_to_complete); // Constructor principal
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~Background(); // Destructor
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Background(float total_progress_to_complete = 6100.0F); // Constructor principal
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~Background(); // Destructor
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// --- Métodos principales ---
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void update(float delta_time); // Actualiza la lógica del objeto
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