eliminat el vector precalculat en tiled_bg per al moviment circular

This commit is contained in:
2025-09-25 08:08:29 +02:00
parent 308f5c20fb
commit 3897553704
3 changed files with 5 additions and 11 deletions

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@@ -40,10 +40,6 @@ TiledBG::TiledBG(SDL_FRect pos, TiledBGMode mode)
break;
}
// Inicializa los valores del vector con los valores del seno
for (int i = 0; i < 360; ++i) {
sin_[i] = std::sin(i * std::numbers::pi / 180.0); // Convierte grados a radianes y calcula el seno
}
}
// Destructor
@@ -97,10 +93,10 @@ void TiledBG::update(float delta_time) {
}
case TiledBGMode::CIRCLE: {
// El tileado de fondo se desplaza en circulo
const int INDEX = static_cast<int>(desp_) % 360;
const float angle_rad = (desp_ * std::numbers::pi / 180.0F);
window_.x = 128 + (static_cast<int>(sin_[(INDEX + 270) % 360] * 128));
window_.y = 128 + (static_cast<int>(sin_[(360 - INDEX) % 360] * 96));
window_.x = 128 + static_cast<int>(std::cos(angle_rad) * 128);
window_.y = 128 + static_cast<int>(std::sin(-angle_rad) * 96);
break;
}
default: