Pasaeta de IWYU
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@@ -1,8 +1,8 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // para SDL_Rect, SDL_Point
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#include "texture.h"
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#include <memory>
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#include <SDL2/SDL_rect.h> // Para SDL_Rect, SDL_Point
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#include <memory> // Para shared_ptr
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class Texture;
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// Clase sprite
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class Sprite
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