fix: error en la seqüència final de retrocedir en el temps
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@@ -54,7 +54,7 @@ Director::Director(int argc, const char *argv[])
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section::name = section::Name::GAME;
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section::options = section::Options::GAME_PLAY_1P;
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#elif DEBUG
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section::name = section::Name::CREDITS;
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section::name = section::Name::LOGO;
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#else // NORMAL GAME
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section::name = section::Name::LOGO;
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section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
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@@ -966,7 +966,7 @@ void Game::updateBackground()
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// Si el juego está completado, se reduce la velocidad de las nubes
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if (state_ == GameState::COMPLETED)
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{
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Stage::total_power = (Stage::total_power > 400) ? (Stage::total_power - 25) : 200;
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Stage::total_power = (Stage::total_power > 200) ? (Stage::total_power - 25) : 200;
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}
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// Calcula la velocidad en función de los globos explotados y el total de globos a explotar para acabar el juego
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