fix: eliminat el reloadTextures() en SDL_WINDOWEVENT_SIZE_CHANGED

This commit is contained in:
2025-03-14 20:33:58 +01:00
parent ff4e356013
commit 3ee47ba906

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@@ -17,12 +17,14 @@ namespace globalEvents
return; return;
case SDL_RENDER_DEVICE_RESET: case SDL_RENDER_DEVICE_RESET:
case SDL_RENDER_TARGETS_RESET: case SDL_RENDER_TARGETS_RESET:
//Resource::get()->reloadTextures(); // Resource::get()->reloadTextures();
std::cout << "SDL_RENDER_TARGETS_RESET" << std::endl;
break; break;
case SDL_WINDOWEVENT: case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
{ {
//Resource::get()->reloadTextures(); // Resource::get()->reloadTextures();
std::cout << "SDL_WINDOWEVENT_SIZE_CHANGED" << std::endl;
} }
break; break;
default: default: