fix: eliminat el reloadTextures() en SDL_WINDOWEVENT_SIZE_CHANGED
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@@ -18,11 +18,13 @@ namespace globalEvents
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case SDL_RENDER_DEVICE_RESET:
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case SDL_RENDER_TARGETS_RESET:
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// Resource::get()->reloadTextures();
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std::cout << "SDL_RENDER_TARGETS_RESET" << std::endl;
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break;
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case SDL_WINDOWEVENT:
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if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
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{
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// Resource::get()->reloadTextures();
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std::cout << "SDL_WINDOWEVENT_SIZE_CHANGED" << std::endl;
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}
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break;
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default:
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