fix: eliminat el reloadTextures() en SDL_WINDOWEVENT_SIZE_CHANGED

This commit is contained in:
2025-03-14 20:33:58 +01:00
parent ff4e356013
commit 3ee47ba906

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@@ -17,12 +17,14 @@ namespace globalEvents
return;
case SDL_RENDER_DEVICE_RESET:
case SDL_RENDER_TARGETS_RESET:
//Resource::get()->reloadTextures();
// Resource::get()->reloadTextures();
std::cout << "SDL_RENDER_TARGETS_RESET" << std::endl;
break;
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
{
//Resource::get()->reloadTextures();
// Resource::get()->reloadTextures();
std::cout << "SDL_WINDOWEVENT_SIZE_CHANGED" << std::endl;
}
break;
default: