Continue arreglant cosetes amb cppcheck
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@@ -1,12 +1,12 @@
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#pragma once
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#include <SDL2/SDL_gamecontroller.h> // for SDL_GameControllerButton
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#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint8
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#include <stdint.h> // for int32_t
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#include <string> // for string
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#include <vector> // for vector
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#include <SDL2/SDL_gamecontroller.h> // para SDL_GameControllerButton
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#include <SDL2/SDL_rect.h> // para SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // para SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // para Uint8
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#include <stdint.h> // para int32_t
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#include <string> // para string
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#include <vector> // para vector
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enum class InputType : int;
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enum class ScreenFilter; // lines 14-14
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enum class ScreenVideoMode; // lines 15-15
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@@ -49,7 +49,7 @@ struct Circle
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int x, y, r;
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// Constructor por defecto
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Circle() : x(0), y(0), r(0) {}
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Circle() : x(0), y(0), r(0) {}
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// Constructor
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Circle(int xCoord, int yCoord, int radius)
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