Afegides descripcions a algunes classes
Eliminats parámetres no necesaris als constructors de classes
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@@ -26,7 +26,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
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miniLogoTexture = new Texture(renderer, asset->get("logo_jailgames_mini.png"));
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miniLogoSprite = new Sprite(GAMECANVAS_CENTER_X - miniLogoTexture->getWidth() / 2, 0, miniLogoTexture->getWidth(), miniLogoTexture->getHeight(), miniLogoTexture);
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tiledbg = new Tiledbg(renderer, screen, asset, {0, 0, param->gameWidth, param->gameHeight}, TILED_MODE_RANDOM);
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tiledbg = new Tiledbg(renderer, asset, {0, 0, param->gameWidth, param->gameHeight}, TILED_MODE_RANDOM);
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gameLogo = new GameLogo(renderer, screen, asset, param, GAMECANVAS_CENTER_X, param->titleCC);
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gameLogo->enable();
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@@ -244,7 +244,7 @@ void Title::checkInput()
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const int index = input->checkAnyButtonPressed();
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if (index)
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{
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if (section->subsection == SUBSECTION_TITLE_2)
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if (section->subsection == SUBSECTION_TITLE_2 || ALLOW_TITLE_ANIMATION_SKIP)
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{// No se puede empezar a jugar durante la animación del titulo
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fade->activate();
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postFade = index;
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