actualitzat makefile per a macos

director fix: nom de variable en MACOS_BUNDLE
actualitzat info.plist
This commit is contained in:
2025-08-10 22:35:34 +02:00
parent 98cd87e2f0
commit 45919eabab
5 changed files with 4 additions and 246 deletions

View File

@@ -179,8 +179,8 @@ macos_release:
# Copia carpetas y ficheros
cp -R data "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
cp -R release/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
cp -R release/SDL3.framework Frameworks
cp -R release/frameworks/SDL3.xcframework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
cp -R release/frameworks/SDL3.xcframework Frameworks
cp release/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
cp LICENSE "$(RELEASE_FOLDER)"

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@@ -33,7 +33,7 @@
<key>NSHighResolutionCapable</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright 2023 JailDesigner</string>
<string>Copyright 2025 JailDesigner</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>SUPublicDSAKeyFile</key>

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@@ -1,166 +0,0 @@
# SDL3 CMake configuration file:
# This file is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework
# INTERFACE_LINK_OPTIONS needs CMake 3.12
cmake_minimum_required(VERSION 3.12)
include(FeatureSummary)
set_package_properties(SDL3 PROPERTIES
URL "https://www.libsdl.org/"
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
)
# Copied from `configure_package_config_file`
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL3_FOUND TRUE)
macro(_check_target_is_simulator)
set(src [===[
#include <TargetConditionals.h>
#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
int target_is_simulator;
#endif
int main(int argc, char *argv[]) { return target_is_simulator; }
]===])
if(CMAKE_C_COMPILER)
include(CheckCSourceCompiles)
check_c_source_compiles("${src}" SDL_TARGET_IS_SIMULATOR)
elseif(CMAKE_CXX_COMPILER)
include(CheckCXXSourceCompiles)
check_cxx_source_compiles("${src}" SDL_TARGET_IS_SIMULATOR)
else()
enable_language(C)
include(CheckCSourceCompiles)
check_c_source_compiles("${src}" SDL_TARGET_IS_SIMULATOR)
endif()
endmacro()
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
_check_target_is_simulator()
if(SDL_TARGET_IS_SIMULATOR)
set(_xcfw_target_subdir "ios-arm64_x86_64-simulator")
else()
set(_xcfw_target_subdir "ios-arm64")
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "tvOS")
_check_target_is_simulator()
if(SDL_TARGET_IS_SIMULATOR)
set(_xcfw_target_subdir "tvos-arm64_x86_64-simulator")
else()
set(_xcfw_target_subdir "tvos-arm64")
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(_xcfw_target_subdir "macos-arm64_x86_64")
else()
message(WARNING "Unsupported Apple platform (${CMAKE_SYSTEM_NAME}) and broken SDL3ConfigVersion.cmake")
set(SDL3_FOUND FALSE)
return()
endif()
# Compute the installation prefix relative to this file.
get_filename_component(_sdl3_xcframework_parent_path "${CMAKE_CURRENT_LIST_DIR}" REALPATH) # /share/cmake/SDL3/
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" REALPATH) # /share/cmake/SDL3/
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share/cmake
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /
set_and_check(_sdl3_xcframework_path "${_sdl3_xcframework_parent_path}/SDL3.xcframework") # /SDL3.xcframework
set_and_check(_sdl3_framework_parent_path "${_sdl3_xcframework_path}/${_xcfw_target_subdir}") # /SDL3.xcframework/macos-arm64_x86_64
set_and_check(_sdl3_framework_path "${_sdl3_framework_parent_path}/SDL3.framework") # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL3-target.cmake files.
if(NOT TARGET SDL3::Headers)
add_library(SDL3::Headers INTERFACE IMPORTED)
set_target_properties(SDL3::Headers
PROPERTIES
INTERFACE_COMPILE_OPTIONS "-F${_sdl3_framework_parent_path}"
)
endif()
set(SDL3_Headers_FOUND TRUE)
if(NOT TARGET SDL3::SDL3-shared)
add_library(SDL3::SDL3-shared SHARED IMPORTED)
# CMake does not automatically add RPATHS when using xcframeworks
# https://gitlab.kitware.com/cmake/cmake/-/issues/25998
if(0) # if(CMAKE_VERSION GREATER_EQUAL "3.28")
set_target_properties(SDL3::SDL3-shared
PROPERTIES
FRAMEWORK "TRUE"
IMPORTED_LOCATION "${_sdl3_xcframework_path}"
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
)
else()
set_target_properties(SDL3::SDL3-shared
PROPERTIES
FRAMEWORK "TRUE"
IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3"
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
)
endif()
set_target_properties(SDL3::SDL3-shared
PROPERTIES
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
endif()
set(SDL3_SDL3-shared_FOUND TRUE)
set(SDL3_SDL3-static FALSE)
set(SDL3_SDL3_test FALSE)
unset(_sdl3_xcframework_parent_path)
unset(_sdl3_xcframework_path)
unset(_sdl3_framework_parent_path)
unset(_sdl3_framework_path)
unset(_sdl3_include_dirs)
if(SDL3_SDL3-shared_FOUND)
set(SDL3_SDL3_FOUND TRUE)
endif()
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(${NEW_TARGET} INTERFACE IMPORTED)
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
else()
add_library(${NEW_TARGET} ALIAS ${TARGET})
endif()
endfunction()
# Make sure SDL3::SDL3 always exists
if(NOT TARGET SDL3::SDL3)
if(TARGET SDL3::SDL3-shared)
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
endif()
endif()
check_required_components(SDL3)
set(SDL3_LIBRARIES SDL3::SDL3)
set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
set(SDL3_STATIC_PRIVATE_LIBS)
set(SDL3TEST_LIBRARY SDL3::SDL3_test)

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@@ -1,76 +0,0 @@
# based on the files generated by CMake's write_basic_package_version_file
# SDL CMake version configuration file:
# This file is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework
cmake_minimum_required(VERSION 3.12)
get_filename_component(_sdl3_xcframework_parent_path "${CMAKE_CURRENT_LIST_DIR}" REALPATH) # /share/cmake/SDL3/
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" REALPATH) # /share/cmake/SDL3/
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share/cmake
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share
get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /
set(_sdl3_xcframework "${_sdl3_xcframework_parent_path}/SDL3.xcframework") # /SDL3.xcframework
set(_sdl3_framework "${_sdl3_xcframework}/macos-arm64_x86_64/SDL3.framework") # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework
set(_sdl3_version_h "${_sdl3_framework}/Headers/SDL_version.h") # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework/Headers/SDL_version.h
if(NOT EXISTS "${_sdl3_version_h}")
message(AUTHOR_WARNING "Cannot not find ${_sdl3_framework}. This script is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework")
return()
endif()
file(READ "${_sdl3_version_h}" _sdl_version_h)
unset(_sdl3_xcframework_parent_path)
unset(_sdl3_framework)
unset(_sdl3_xcframework)
unset(_sdl3_version_h)
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MICRO_VERSION[ \t]+([0-9]+)" _sdl_micro_re "${_sdl_version_h}")
set(_sdl_micro "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
return()
endif()
unset(_sdl_major_re)
unset(_sdl_major)
unset(_sdl_minor_re)
unset(_sdl_minor)
unset(_sdl_micro_re)
unset(_sdl_micro)
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# The SDL3.xcframework only contains 64-bit archives
if(NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "^(Darwin|iOS|tvOS)$")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()

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@@ -157,7 +157,7 @@ void Director::loadScoreFile() {
// Carga el indice de ficheros desde un fichero
void Director::loadAssets() {
#ifdef MACOS_BUNDLE
const std::string prefix = "/../Resources";
const std::string PREFIX = "/../Resources";
#else
const std::string PREFIX;
#endif