renombrades extensions .h a .hpp

This commit is contained in:
2025-10-17 21:45:19 +02:00
parent 50ccb2ccc2
commit 46974ef2eb
144 changed files with 1758 additions and 1783 deletions

View File

@@ -1,4 +1,4 @@
#include "animated_sprite.h"
#include "animated_sprite.hpp"
#include <SDL3/SDL.h> // Para SDL_LogWarn, SDL_LogCategory, SDL_LogError, SDL_FRect
@@ -9,9 +9,9 @@
#include <stdexcept> // Para runtime_error
#include <utility> // Para pair
#include "resource_helper.h" // Para ResourceHelper
#include "texture.h" // Para Texture
#include "utils.h" // Para printWithDots
#include "resource_helper.hpp" // Para ResourceHelper
#include "texture.hpp" // Para Texture
#include "utils.hpp" // Para printWithDots
// Carga las animaciones en un vector(Animations) desde un fichero
auto loadAnimationsFromFile(const std::string& file_path) -> AnimationsFileBuffer {
@@ -94,12 +94,12 @@ void AnimatedSprite::animate(float deltaTime) {
// Acumular tiempo transcurrido
animations_[current_animation_].time_accumulator += deltaTime;
// Verificar si es momento de cambiar frame
if (animations_[current_animation_].time_accumulator >= animations_[current_animation_].speed) {
animations_[current_animation_].time_accumulator -= animations_[current_animation_].speed;
animations_[current_animation_].current_frame++;
// Si alcanza el final de la animación
if (animations_[current_animation_].current_frame >= animations_[current_animation_].frames.size()) {
if (animations_[current_animation_].loop == -1) { // Si no hay loop, deja el último frame
@@ -110,7 +110,7 @@ void AnimatedSprite::animate(float deltaTime) {
animations_[current_animation_].current_frame = animations_[current_animation_].loop;
}
}
// Actualizar el sprite clip
updateSpriteClip();
}