renombrades extensions .h a .hpp

This commit is contained in:
2025-10-17 21:45:19 +02:00
parent 50ccb2ccc2
commit 46974ef2eb
144 changed files with 1758 additions and 1783 deletions

View File

@@ -1,15 +1,15 @@
#include "audio.h"
#include "audio.hpp"
#include <SDL3/SDL.h> // Para SDL_LogInfo, SDL_LogCategory, SDL_G...
#include <algorithm> // Para clamp
#include "external/jail_audio.h" // Para JA_FadeOutMusic, JA_Init, JA_PauseM...
#include "options.h" // Para AudioOptions, audio, MusicOptions
#include "resource.h" // Para Resource
#include "options.hpp" // Para AudioOptions, audio, MusicOptions
#include "resource.hpp" // Para Resource
// Singleton
Audio *Audio::instance = nullptr;
Audio* Audio::instance = nullptr;
// Inicializa la instancia única del singleton
void Audio::init() { Audio::instance = new Audio(); }
@@ -18,7 +18,7 @@ void Audio::init() { Audio::instance = new Audio(); }
void Audio::destroy() { delete Audio::instance; }
// Obtiene la instancia
auto Audio::get() -> Audio * { return Audio::instance; }
auto Audio::get() -> Audio* { return Audio::instance; }
// Constructor
Audio::Audio() { initSDLAudio(); }
@@ -34,7 +34,7 @@ void Audio::update() {
}
// Reproduce la música
void Audio::playMusic(const std::string &name, const int loop) {
void Audio::playMusic(const std::string& name, const int loop) {
music_.name = name;
music_.loop = (loop != 0);
@@ -69,7 +69,7 @@ void Audio::stopMusic() {
}
// Reproduce un sonido
void Audio::playSound(const std::string &name, Group group) const {
void Audio::playSound(const std::string& name, Group group) const {
if (sound_enabled_) {
JA_PlaySound(Resource::get()->getSound(name), 0, static_cast<int>(group));
}