renombrades extensions .h a .hpp
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@@ -1,5 +1,5 @@
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#define _USE_MATH_DEFINES
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#include "background.h"
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#include "background.hpp"
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#include <SDL3/SDL.h> // Para SDL_FRect, SDL_SetRenderTarget, SDL_CreateTexture, SDL_DestroyTexture, SDL_GetRenderTarget, SDL_RenderTexture, SDL_SetTextureAlphaMod, SDL_SetTextureBlendMode, SDL_BLENDMODE_BLEND, SDL_PixelFormat, SDL_RenderClear, SDL_SetRenderDrawColor, SDL_TextureAccess, SDL_FPoint
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@@ -7,14 +7,14 @@
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#include <cmath> // Para M_PI, cos, sin
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#include <utility>
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#include "animated_sprite.h" // Para MovingSprite
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#include "moving_sprite.h" // Para MovingSprite
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#include "param.h" // Para Param, ParamBackground, param
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#include "resource.h" // Para Resource
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#include "screen.h" // Para Screen
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#include "sprite.h" // Para Sprite
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#include "texture.h" // Para Texture
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#include "utils.h" // Para funciones de easing
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#include "animated_sprite.hpp" // Para MovingSprite
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#include "moving_sprite.hpp" // Para MovingSprite
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#include "param.hpp" // Para Param, ParamBackground, param
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#include "resource.hpp" // Para Resource
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#include "screen.hpp" // Para Screen
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#include "sprite.hpp" // Para Sprite
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#include "texture.hpp" // Para Texture
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#include "utils.hpp" // Para funciones de easing
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// Constructor
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Background::Background(float total_progress_to_complete)
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@@ -116,7 +116,7 @@ void Background::initializeSpriteProperties() {
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grass_sprite_->setPos(0.0F, base_ - 10.0F);
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grass_sprite_->setWidth(320.0F);
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grass_sprite_->setHeight(10.0F);
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//grass_sprite_->setCurrentAnimation(0);
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// grass_sprite_->setCurrentAnimation(0);
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buildings_sprite_->setY(base_ - buildings_sprite_->getHeight());
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sun_sprite_->setPosition(sun_path_.front());
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