renombrades extensions .h a .hpp
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@@ -1,4 +1,4 @@
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#include "balloon_formations.h"
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#include "balloon_formations.hpp"
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#include <algorithm> // Para max, min, copy
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#include <array> // Para array
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@@ -11,10 +11,10 @@
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#include <sstream> // Para basic_istringstream
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#include <string> // Para string, char_traits, allocator, operator==, stoi, getline, operator<=>, basic_string
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#include "asset.h" // Para Asset
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#include "balloon.h" // Para Balloon
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#include "param.h" // Para Param, ParamGame, param
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#include "utils.h" // Para Zone, BLOCK
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#include "asset.hpp" // Para Asset
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#include "balloon.hpp" // Para Balloon
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#include "param.hpp" // Para Param, ParamGame, param
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#include "utils.hpp" // Para Zone, BLOCK
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void BalloonFormations::initFormations() {
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// Calcular posiciones base
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@@ -235,10 +235,10 @@ void BalloonFormations::createFloaterVariants() {
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#ifdef _DEBUG
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void BalloonFormations::addTestFormation() {
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std::vector<SpawnParams> test_params = {
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{10, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::SMALL, 3.334f}, // 200 frames ÷ 60fps = 3.334s
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{50, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::MEDIUM, 3.334f}, // 200 frames ÷ 60fps = 3.334s
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{90, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::LARGE, 3.334f}, // 200 frames ÷ 60fps = 3.334s
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{140, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::EXTRALARGE, 3.334f}}; // 200 frames ÷ 60fps = 3.334s
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{10, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::SMALL, 3.334f}, // 200 frames ÷ 60fps = 3.334s
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{50, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::MEDIUM, 3.334f}, // 200 frames ÷ 60fps = 3.334s
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{90, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::LARGE, 3.334f}, // 200 frames ÷ 60fps = 3.334s
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{140, -BLOCK, 0, Balloon::Type::FLOATER, Balloon::Size::EXTRALARGE, 3.334f}}; // 200 frames ÷ 60fps = 3.334s
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formations_.at(99) = Formation(test_params);
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}
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