renombrades extensions .h a .hpp

This commit is contained in:
2025-10-17 21:45:19 +02:00
parent 50ccb2ccc2
commit 46974ef2eb
144 changed files with 1758 additions and 1783 deletions

View File

@@ -1,4 +1,4 @@
#include "tiled_bg.h"
#include "tiled_bg.hpp"
#include <SDL3/SDL.h> // Para SDL_SetRenderTarget, SDL_CreateTexture, SDL_DestroyTexture, SDL_FRect, SDL_GetRenderTarget, SDL_RenderTexture, SDL_PixelFormat, SDL_TextureAccess
@@ -8,9 +8,9 @@
#include <memory> // Para allocator, unique_ptr, make_unique
#include <numbers> // Para pi
#include "resource.h" // Para Resource
#include "screen.h" // Para Screen
#include "sprite.h" // Para Sprite
#include "resource.hpp" // Para Resource
#include "screen.hpp" // Para Screen
#include "sprite.hpp" // Para Sprite
// Constructor
TiledBG::TiledBG(SDL_FRect pos, TiledBGMode mode)
@@ -39,7 +39,6 @@ TiledBG::TiledBG(SDL_FRect pos, TiledBGMode mode)
window_ = {.x = 0, .y = 0, .w = pos_.w, .h = pos_.h};
break;
}
}
// Destructor
@@ -53,7 +52,7 @@ void TiledBG::fillTexture() {
auto tile = std::make_unique<Sprite>(Resource::get()->getTexture("title_bg_tile.png"), (SDL_FRect){0, 0, TILE_WIDTH, TILE_HEIGHT});
// Prepara para dibujar sobre la textura
auto *temp = SDL_GetRenderTarget(renderer_);
auto* temp = SDL_GetRenderTarget(renderer_);
SDL_SetRenderTarget(renderer_, canvas_);
// Rellena la textura con el tile