renombrades extensions .h a .hpp

This commit is contained in:
2025-10-17 21:45:19 +02:00
parent 50ccb2ccc2
commit 46974ef2eb
144 changed files with 1758 additions and 1783 deletions

127
source/ui/service_menu.hpp Normal file
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#pragma once
#include <SDL3/SDL.h> // Para SDL_Event
#include <cstddef> // Para size_t
#include <functional> // Para function
#include <memory> // Para unique_ptr
#include <string> // Para string
#include <utility> // Para pair
#include <vector> // Para vector
#include "define_buttons.hpp" // Para DefineButtons
#include "ui_message.hpp" // Para UIMessage
class MenuOption;
class MenuRenderer;
class ServiceMenu {
public:
// --- Enums y constantes ---
enum class SettingsGroup {
CONTROLS,
VIDEO,
AUDIO,
SETTINGS,
SYSTEM,
MAIN
};
enum class GroupAlignment {
CENTERED,
LEFT
};
static constexpr size_t OPTIONS_HORIZONTAL_PADDING = 20;
static constexpr size_t MIN_WIDTH = 240;
static constexpr size_t MIN_GAP_OPTION_VALUE = 30;
static constexpr size_t SETTINGS_GROUP_SIZE = 6;
using StateChangeCallback = std::function<void(bool is_active)>;
// --- Métodos de singleton ---
static void init();
static void destroy();
static auto get() -> ServiceMenu*;
ServiceMenu(const ServiceMenu&) = delete;
auto operator=(const ServiceMenu&) -> ServiceMenu& = delete;
// --- Métodos principales ---
void toggle();
void render();
void update(float delta_time);
void reset();
// --- Lógica de navegación ---
void setSelectorUp();
void setSelectorDown();
void adjustOption(bool adjust_up);
void selectOption();
void moveBack();
// --- Método para manejar eventos ---
void handleEvent(const SDL_Event& event);
auto checkInput() -> bool;
// --- Método principal para refresco externo ---
void refresh(); // Refresca los valores y el layout del menú bajo demanda
// --- Método para registrar el callback ---
void setStateChangeCallback(StateChangeCallback callback);
// --- Getters para el estado ---
[[nodiscard]] auto isDefiningButtons() const -> bool;
[[nodiscard]] auto isAnimating() const -> bool; // Nuevo getter
// --- Getters para que el Renderer pueda leer el estado ---
[[nodiscard]] auto isEnabled() const -> bool { return enabled_; }
[[nodiscard]] auto getTitle() const -> const std::string& { return title_; }
[[nodiscard]] auto getCurrentGroup() const -> SettingsGroup { return current_settings_group_; }
[[nodiscard]] auto getCurrentGroupAlignment() const -> GroupAlignment;
[[nodiscard]] auto getDisplayOptions() const -> const std::vector<MenuOption*>& { return display_options_; }
[[nodiscard]] auto getAllOptions() const -> const std::vector<std::unique_ptr<MenuOption>>& { return options_; }
[[nodiscard]] auto getSelectedIndex() const -> size_t { return selected_; }
[[nodiscard]] auto getOptionPairs() const -> const std::vector<std::pair<std::string, std::string>>& { return option_pairs_; }
[[nodiscard]] auto countOptionsInGroup(SettingsGroup group) const -> size_t;
private:
bool enabled_ = false;
std::vector<std::unique_ptr<MenuOption>> options_;
std::vector<MenuOption*> display_options_;
std::vector<std::pair<std::string, std::string>> option_pairs_;
SettingsGroup current_settings_group_;
SettingsGroup previous_settings_group_;
std::string title_;
size_t selected_ = 0;
size_t main_menu_selected_ = 0;
std::unique_ptr<UIMessage> restart_message_ui_;
bool last_pending_changes_ = false;
std::unique_ptr<DefineButtons> define_buttons_;
std::unique_ptr<MenuRenderer> renderer_;
StateChangeCallback state_change_callback_;
// --- Métodos de lógica interna ---
void updateDisplayOptions();
void updateOptionPairs();
void initializeOptions();
void updateMenu();
void applySettings();
void applyControlsSettings();
void applyVideoSettings();
static void applyAudioSettings();
void applySettingsSettings();
[[nodiscard]] auto getOptionByCaption(const std::string& caption) const -> MenuOption*;
void adjustListValues();
static void playMoveSound();
static void playAdjustSound();
static void playSelectSound();
static void playBackSound();
[[nodiscard]] static auto settingsGroupToString(SettingsGroup group) -> std::string;
void setHiddenOptions();
void setEnabledInternal(bool enabled); // Método privado para cambiar estado y notificar
// --- Constructores y destructor privados (singleton) ---
ServiceMenu();
~ServiceMenu() = default;
// --- Instancia singleton ---
static ServiceMenu* instance;
};