renombrades extensions .h a .hpp
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127
source/ui/service_menu.hpp
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127
source/ui/service_menu.hpp
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#pragma once
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#include <SDL3/SDL.h> // Para SDL_Event
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#include <cstddef> // Para size_t
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#include <functional> // Para function
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#include <memory> // Para unique_ptr
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#include <string> // Para string
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#include <utility> // Para pair
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#include <vector> // Para vector
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#include "define_buttons.hpp" // Para DefineButtons
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#include "ui_message.hpp" // Para UIMessage
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class MenuOption;
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class MenuRenderer;
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class ServiceMenu {
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public:
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// --- Enums y constantes ---
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enum class SettingsGroup {
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CONTROLS,
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VIDEO,
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AUDIO,
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SETTINGS,
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SYSTEM,
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MAIN
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};
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enum class GroupAlignment {
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CENTERED,
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LEFT
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};
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static constexpr size_t OPTIONS_HORIZONTAL_PADDING = 20;
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static constexpr size_t MIN_WIDTH = 240;
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static constexpr size_t MIN_GAP_OPTION_VALUE = 30;
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static constexpr size_t SETTINGS_GROUP_SIZE = 6;
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using StateChangeCallback = std::function<void(bool is_active)>;
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// --- Métodos de singleton ---
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static void init();
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static void destroy();
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static auto get() -> ServiceMenu*;
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ServiceMenu(const ServiceMenu&) = delete;
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auto operator=(const ServiceMenu&) -> ServiceMenu& = delete;
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// --- Métodos principales ---
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void toggle();
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void render();
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void update(float delta_time);
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void reset();
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// --- Lógica de navegación ---
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void setSelectorUp();
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void setSelectorDown();
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void adjustOption(bool adjust_up);
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void selectOption();
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void moveBack();
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// --- Método para manejar eventos ---
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void handleEvent(const SDL_Event& event);
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auto checkInput() -> bool;
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// --- Método principal para refresco externo ---
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void refresh(); // Refresca los valores y el layout del menú bajo demanda
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// --- Método para registrar el callback ---
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void setStateChangeCallback(StateChangeCallback callback);
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// --- Getters para el estado ---
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[[nodiscard]] auto isDefiningButtons() const -> bool;
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[[nodiscard]] auto isAnimating() const -> bool; // Nuevo getter
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// --- Getters para que el Renderer pueda leer el estado ---
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[[nodiscard]] auto isEnabled() const -> bool { return enabled_; }
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[[nodiscard]] auto getTitle() const -> const std::string& { return title_; }
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[[nodiscard]] auto getCurrentGroup() const -> SettingsGroup { return current_settings_group_; }
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[[nodiscard]] auto getCurrentGroupAlignment() const -> GroupAlignment;
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[[nodiscard]] auto getDisplayOptions() const -> const std::vector<MenuOption*>& { return display_options_; }
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[[nodiscard]] auto getAllOptions() const -> const std::vector<std::unique_ptr<MenuOption>>& { return options_; }
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[[nodiscard]] auto getSelectedIndex() const -> size_t { return selected_; }
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[[nodiscard]] auto getOptionPairs() const -> const std::vector<std::pair<std::string, std::string>>& { return option_pairs_; }
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[[nodiscard]] auto countOptionsInGroup(SettingsGroup group) const -> size_t;
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private:
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bool enabled_ = false;
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std::vector<std::unique_ptr<MenuOption>> options_;
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std::vector<MenuOption*> display_options_;
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std::vector<std::pair<std::string, std::string>> option_pairs_;
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SettingsGroup current_settings_group_;
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SettingsGroup previous_settings_group_;
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std::string title_;
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size_t selected_ = 0;
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size_t main_menu_selected_ = 0;
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std::unique_ptr<UIMessage> restart_message_ui_;
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bool last_pending_changes_ = false;
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std::unique_ptr<DefineButtons> define_buttons_;
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std::unique_ptr<MenuRenderer> renderer_;
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StateChangeCallback state_change_callback_;
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// --- Métodos de lógica interna ---
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void updateDisplayOptions();
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void updateOptionPairs();
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void initializeOptions();
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void updateMenu();
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void applySettings();
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void applyControlsSettings();
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void applyVideoSettings();
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static void applyAudioSettings();
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void applySettingsSettings();
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[[nodiscard]] auto getOptionByCaption(const std::string& caption) const -> MenuOption*;
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void adjustListValues();
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static void playMoveSound();
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static void playAdjustSound();
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static void playSelectSound();
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static void playBackSound();
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[[nodiscard]] static auto settingsGroupToString(SettingsGroup group) -> std::string;
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void setHiddenOptions();
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void setEnabledInternal(bool enabled); // Método privado para cambiar estado y notificar
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// --- Constructores y destructor privados (singleton) ---
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ServiceMenu();
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~ServiceMenu() = default;
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// --- Instancia singleton ---
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static ServiceMenu* instance;
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};
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