Afegida la funció getRenderer() a la classe Screen per tal d'estalviar altre parametre mes a molts constructors de classes-estat de joc
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@@ -1,10 +1,9 @@
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#include "title.h"
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// Constructor
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Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset, options_t *options, Lang *lang, param_t *param, section_t *section, JA_Music_t *music)
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Title::Title(Screen *screen, Input *input, Asset *asset, options_t *options, Lang *lang, param_t *param, section_t *section, JA_Music_t *music)
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{
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// Copia las direcciones de los punteros y objetos
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this->renderer = renderer;
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this->screen = screen;
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this->input = input;
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this->asset = asset;
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@@ -13,6 +12,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
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this->param = param;
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this->section = section;
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this->music = music;
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SDL_Renderer *renderer = screen->getRenderer();
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// Reserva memoria y crea los objetos
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eventHandler = new SDL_Event();
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