fix: es podia pulsar per a jugar mentre feia el fade cap a la demo
This commit is contained in:
@@ -52,7 +52,7 @@ Director::Director(int argc, const char *argv[])
|
||||
section::name = section::Name::GAME;
|
||||
section::options = section::Options::GAME_PLAY_1P;
|
||||
#elif DEBUG
|
||||
section::name = section::Name::HI_SCORE_TABLE;
|
||||
section::name = section::Name::LOGO;
|
||||
#else // NORMAL GAME
|
||||
section::name = section::Name::LOGO;
|
||||
section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
|
||||
|
||||
@@ -294,7 +294,7 @@ void Title::checkInput()
|
||||
if (Input::get()->checkInput(InputType::START, INPUT_DO_NOT_ALLOW_REPEAT, controller.type, controller.index) &&
|
||||
!Input::get()->checkInput(InputType::SERVICE, INPUT_DO_NOT_ALLOW_REPEAT, controller.type, controller.index))
|
||||
{
|
||||
if (state_ == TitleState::LOGO_FINISHED || ALLOW_TITLE_ANIMATION_SKIP)
|
||||
if ((state_ == TitleState::LOGO_FINISHED || ALLOW_TITLE_ANIMATION_SKIP) && !fade_->isEnabled())
|
||||
{
|
||||
JA_PlaySound(Resource::get()->getSound("game_start.wav"));
|
||||
JA_FadeOutMusic(1500);
|
||||
|
||||
Reference in New Issue
Block a user