Añadido cambio de color en las nubes
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@@ -25,8 +25,8 @@ Game::Game(int playerID, int currentStage, Screen *screen, Asset *asset, Lang *l
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// Crea los objetos
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fade = new Fade(renderer, param);
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eventHandler = new SDL_Event();
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scoreboard = new Scoreboard(renderer, screen, asset, lang, options);
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background = new Background(renderer, screen, asset, param);
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scoreboard = new Scoreboard(renderer, asset, lang, options);
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background = new Background(renderer, asset, param);
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explosions = new Explosions();
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enemyFormations = new EnemyFormations();
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@@ -2592,14 +2592,17 @@ void Game::checkEvents()
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{
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switch (eventHandler->key.keysym.sym)
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{
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// CREA UN SPRITE DE 1000 PUNTOS
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case SDLK_h:
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createItemScoreSprite(param->gameWidth / 2, param->gameWidth / 2, n1000Sprite);
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break;
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// CREA UNA POWERBALL
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case SDLK_1:
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createPowerBall();
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break;
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// CREA DOS BALLON4
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case SDLK_2:
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{
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const int set = 0;
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@@ -2617,6 +2620,7 @@ void Game::checkEvents()
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}
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break;
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// ACTIVA EL MODO PARA PASAR EL JUEGO AUTOMATICAMENTE
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case SDLK_3:
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autoPopBalloons = !autoPopBalloons;
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screen->showNotification("autoPopBalloons " + boolToString(autoPopBalloons));
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