animacions noves dels jugadors per al final

This commit is contained in:
2025-10-20 20:06:32 +02:00
parent 794dcf83f6
commit 4fb6a9999f
5 changed files with 6 additions and 6 deletions

View File

@@ -44,7 +44,7 @@ Director::Director(int argc, std::span<char*> argv) {
Section::name = Section::Name::GAME;
Section::options = Section::Options::GAME_PLAY_1P;
#elif _DEBUG
Section::name = Section::Name::GAME;
Section::name = Section::Name::LOGO;
Section::options = Section::Options::GAME_PLAY_1P;
#else // NORMAL GAME
Section::name = Section::Name::LOGO;

View File

@@ -1607,7 +1607,7 @@ void Game::initDifficultyVars() {
// Inicializa los jugadores
void Game::initPlayers(Player::Id player_id) {
const int Y = param.game.play_area.rect.h - Player::HEIGHT + 1; // Se hunde un pixel para esconder el outline de los pies
const int Y = param.game.play_area.rect.h - Player::HEIGHT; // Se hunde un pixel para esconder el outline de los pies
const Player::State STATE = demo_.enabled ? Player::State::PLAYING : Player::State::ENTERING_SCREEN;
// Crea al jugador uno y lo pone en modo espera