animacions noves dels jugadors per al final
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@@ -44,7 +44,7 @@ Director::Director(int argc, std::span<char*> argv) {
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Section::name = Section::Name::GAME;
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Section::options = Section::Options::GAME_PLAY_1P;
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#elif _DEBUG
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Section::name = Section::Name::GAME;
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Section::name = Section::Name::LOGO;
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Section::options = Section::Options::GAME_PLAY_1P;
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#else // NORMAL GAME
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Section::name = Section::Name::LOGO;
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@@ -1607,7 +1607,7 @@ void Game::initDifficultyVars() {
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// Inicializa los jugadores
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void Game::initPlayers(Player::Id player_id) {
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const int Y = param.game.play_area.rect.h - Player::HEIGHT + 1; // Se hunde un pixel para esconder el outline de los pies
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const int Y = param.game.play_area.rect.h - Player::HEIGHT; // Se hunde un pixel para esconder el outline de los pies
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const Player::State STATE = demo_.enabled ? Player::State::PLAYING : Player::State::ENTERING_SCREEN;
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// Crea al jugador uno y lo pone en modo espera
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