animacions noves dels jugadors per al final
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@@ -110,26 +110,26 @@ frames=38,39,40,41
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name=celebration
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name=celebration
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speed=0.167
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speed=0.167
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loop=0
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loop=0
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frames=42,42,42,42,42,42,43,44,45,46,46,46,46,46,46,45,45,45,46,46,46,45,45,45,44,43,42,42,42
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frames=42,42,42,43,44,45,44,43,42,43,44,45,44,43,42,43,44,45,44,43,42,46,46,46,46,46,46,47,48,49,50,50,50,50,50,50,49,49,49,50,50,50,49,49,49,48,47,46,46,46
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[/animation]
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[/animation]
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[animation]
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[animation]
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name=dizzy
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name=dizzy
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speed=0.0833
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speed=0.0833
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loop=0
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loop=0
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frames=47,48,49,50,51,52,53
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frames=51,52,53,54,55,56,57
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[/animation]
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[/animation]
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[animation]
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[animation]
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name=recover
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name=recover
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speed=0.05
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speed=0.05
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loop=-1
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loop=-1
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frames=54,54,54,54,55,56,57,58,58,58,59,60,61,58,59,60,61,58,59,60,61,62,62,62,62
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frames=58,58,58,58,59,60,61,62,62,62,63,64,65,62,63,64,65,62,63,64,65,66,66,66,66
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[/animation]
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[/animation]
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[animation]
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[animation]
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name=hello
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name=hello
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speed=0.05
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speed=0.05
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loop=-1
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loop=-1
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frames=63,64,65,66,67,68,69,70,71,72,73,73,73,73,73,73,73,73,73,73,73,73,73,74,75,76,77,78,79,80,81,82,82,81,80,79,79,80,81,82,82,81,80,79,79,80,81,82,82,81,80,79,79,80,81,82,82,81,80,79,78,77,76,75,74,73,72,71,70,69,68,67,66,65,64,63
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frames=67,68,69,70,71,72,73,74,75,76,77,77,77,77,77,77,77,77,77,77,77,77,77,78,79,80,81,82,83,84,85,86,86,85,84,83,83,84,85,86,86,85,84,83,83,84,85,86,86,85,84,83,83,84,85,86,86,85,84,83,82,81,80,79,78,77,76,75,74,73,72,71,70,69,68,67
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[/animation]
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[/animation]
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
@@ -44,7 +44,7 @@ Director::Director(int argc, std::span<char*> argv) {
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Section::name = Section::Name::GAME;
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Section::name = Section::Name::GAME;
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Section::options = Section::Options::GAME_PLAY_1P;
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Section::options = Section::Options::GAME_PLAY_1P;
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#elif _DEBUG
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#elif _DEBUG
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Section::name = Section::Name::GAME;
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Section::name = Section::Name::LOGO;
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Section::options = Section::Options::GAME_PLAY_1P;
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Section::options = Section::Options::GAME_PLAY_1P;
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#else // NORMAL GAME
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#else // NORMAL GAME
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Section::name = Section::Name::LOGO;
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Section::name = Section::Name::LOGO;
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@@ -1607,7 +1607,7 @@ void Game::initDifficultyVars() {
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// Inicializa los jugadores
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// Inicializa los jugadores
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void Game::initPlayers(Player::Id player_id) {
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void Game::initPlayers(Player::Id player_id) {
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const int Y = param.game.play_area.rect.h - Player::HEIGHT + 1; // Se hunde un pixel para esconder el outline de los pies
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const int Y = param.game.play_area.rect.h - Player::HEIGHT; // Se hunde un pixel para esconder el outline de los pies
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const Player::State STATE = demo_.enabled ? Player::State::PLAYING : Player::State::ENTERING_SCREEN;
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const Player::State STATE = demo_.enabled ? Player::State::PLAYING : Player::State::ENTERING_SCREEN;
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// Crea al jugador uno y lo pone en modo espera
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// Crea al jugador uno y lo pone en modo espera
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