animacions noves dels jugadors per al final
This commit is contained in:
@@ -110,26 +110,26 @@ frames=38,39,40,41
|
||||
name=celebration
|
||||
speed=0.167
|
||||
loop=0
|
||||
frames=42,42,42,42,42,42,43,44,45,46,46,46,46,46,46,45,45,45,46,46,46,45,45,45,44,43,42,42,42
|
||||
frames=42,42,42,43,44,45,44,43,42,43,44,45,44,43,42,43,44,45,44,43,42,46,46,46,46,46,46,47,48,49,50,50,50,50,50,50,49,49,49,50,50,50,49,49,49,48,47,46,46,46
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=dizzy
|
||||
speed=0.0833
|
||||
loop=0
|
||||
frames=47,48,49,50,51,52,53
|
||||
frames=51,52,53,54,55,56,57
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=recover
|
||||
speed=0.05
|
||||
loop=-1
|
||||
frames=54,54,54,54,55,56,57,58,58,58,59,60,61,58,59,60,61,58,59,60,61,62,62,62,62
|
||||
frames=58,58,58,58,59,60,61,62,62,62,63,64,65,62,63,64,65,62,63,64,65,66,66,66,66
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=hello
|
||||
speed=0.05
|
||||
loop=-1
|
||||
frames=63,64,65,66,67,68,69,70,71,72,73,73,73,73,73,73,73,73,73,73,73,73,73,74,75,76,77,78,79,80,81,82,82,81,80,79,79,80,81,82,82,81,80,79,79,80,81,82,82,81,80,79,79,80,81,82,82,81,80,79,78,77,76,75,74,73,72,71,70,69,68,67,66,65,64,63
|
||||
frames=67,68,69,70,71,72,73,74,75,76,77,77,77,77,77,77,77,77,77,77,77,77,77,78,79,80,81,82,83,84,85,86,86,85,84,83,83,84,85,86,86,85,84,83,83,84,85,86,86,85,84,83,83,84,85,86,86,85,84,83,82,81,80,79,78,77,76,75,74,73,72,71,70,69,68,67
|
||||
[/animation]
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
@@ -44,7 +44,7 @@ Director::Director(int argc, std::span<char*> argv) {
|
||||
Section::name = Section::Name::GAME;
|
||||
Section::options = Section::Options::GAME_PLAY_1P;
|
||||
#elif _DEBUG
|
||||
Section::name = Section::Name::GAME;
|
||||
Section::name = Section::Name::LOGO;
|
||||
Section::options = Section::Options::GAME_PLAY_1P;
|
||||
#else // NORMAL GAME
|
||||
Section::name = Section::Name::LOGO;
|
||||
|
||||
@@ -1607,7 +1607,7 @@ void Game::initDifficultyVars() {
|
||||
|
||||
// Inicializa los jugadores
|
||||
void Game::initPlayers(Player::Id player_id) {
|
||||
const int Y = param.game.play_area.rect.h - Player::HEIGHT + 1; // Se hunde un pixel para esconder el outline de los pies
|
||||
const int Y = param.game.play_area.rect.h - Player::HEIGHT; // Se hunde un pixel para esconder el outline de los pies
|
||||
const Player::State STATE = demo_.enabled ? Player::State::PLAYING : Player::State::ENTERING_SCREEN;
|
||||
|
||||
// Crea al jugador uno y lo pone en modo espera
|
||||
|
||||
Reference in New Issue
Block a user