Comença a estar tot mes o menos be el desaguisao de les classes Sprite. Encara algunes animacions sembla que van massa ràpides
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@@ -69,17 +69,17 @@ Background::Background(SDL_Renderer *renderer)
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constexpr float top_clouds_speed = 0.1f;
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constexpr float bottom_clouds_speed = 0.05f;
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top_clouds_sprite_a_->setVelX(-top_clouds_speed);
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top_clouds_sprite_a_->setSpriteClip(0, 0, top_clouds_texture_->getWidth(), top_clouds_texture_->getHeight());
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top_clouds_sprite_a_->setVelX(-top_clouds_speed);
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top_clouds_sprite_b_->setVelX(-top_clouds_speed);
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top_clouds_sprite_b_->setSpriteClip(0, 0, top_clouds_texture_->getWidth(), top_clouds_texture_->getHeight());
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top_clouds_sprite_b_->setVelX(-top_clouds_speed);
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bottom_clouds_sprite_a_->setVelX(-bottom_clouds_speed);
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bottom_clouds_sprite_a_->setSpriteClip(0, 0, bottom_clouds_texture_->getWidth(), bottom_clouds_texture_->getHeight());
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bottom_clouds_sprite_a_->setVelX(-bottom_clouds_speed);
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bottom_clouds_sprite_b_->setVelX(-bottom_clouds_speed);
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bottom_clouds_sprite_b_->setSpriteClip(0, 0, bottom_clouds_texture_->getWidth(), bottom_clouds_texture_->getHeight());
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bottom_clouds_sprite_b_->setVelX(-bottom_clouds_speed);
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buildings_sprite_->setY(base_ - buildings_sprite_->getHeight());
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grass_sprite_->setY(base_ - grass_sprite_->getHeight());
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