Comença a estar tot mes o menos be el desaguisao de les classes Sprite. Encara algunes animacions sembla que van massa ràpides
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@@ -13,16 +13,9 @@ Actualizando a la versión "Arcade Edition" en 08/05/2024
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int main(int argc, char *argv[])
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{
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std::cout << "Game start" << std::endl;
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// Crea el objeto Director
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auto director = std::make_unique<Director>(argc, const_cast<const char **>(argv));
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// Bucle principal
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const auto exit = director->run();
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const auto endType = exit == 0 ? "keyboard" : "controller";
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std::cout << "\nGame end with " << endType << std::endl;
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return exit;
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return director->run();
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}
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