game_logo.cpp: la textura de ARCADE EDITION gasta ara SDL_SCALEMODE_NEAREST

This commit is contained in:
2025-06-13 11:39:54 +02:00
parent d2be756741
commit 529c8d8063

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@@ -35,6 +35,9 @@ void GameLogo::init()
const auto xp = x_ - coffee_texture_->getWidth() / 2; const auto xp = x_ - coffee_texture_->getWidth() / 2;
const auto desp = getInitialVerticalDesp(); const auto desp = getInitialVerticalDesp();
// Configura texturas
SDL_SetTextureScaleMode(Resource::get()->getTexture("title_arcade_edition.png")->getSDLTexture(), SDL_SCALEMODE_NEAREST);
// Variables // Variables
coffee_crisis_status_ = Status::DISABLED; coffee_crisis_status_ = Status::DISABLED;
arcade_edition_status_ = Status::DISABLED; arcade_edition_status_ = Status::DISABLED;