game_logo.cpp: la textura de ARCADE EDITION gasta ara SDL_SCALEMODE_NEAREST
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@@ -35,6 +35,9 @@ void GameLogo::init()
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const auto xp = x_ - coffee_texture_->getWidth() / 2;
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const auto xp = x_ - coffee_texture_->getWidth() / 2;
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const auto desp = getInitialVerticalDesp();
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const auto desp = getInitialVerticalDesp();
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// Configura texturas
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SDL_SetTextureScaleMode(Resource::get()->getTexture("title_arcade_edition.png")->getSDLTexture(), SDL_SCALEMODE_NEAREST);
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// Variables
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// Variables
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coffee_crisis_status_ = Status::DISABLED;
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coffee_crisis_status_ = Status::DISABLED;
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arcade_edition_status_ = Status::DISABLED;
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arcade_edition_status_ = Status::DISABLED;
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