eliminat codi mort
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@@ -424,7 +424,6 @@ void Game::updateGameStateCompleted() {
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// Comprueba el estado del juego
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void Game::checkState() {
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// if (state_ != State::COMPLETED && Stage::number == 10) {
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if (state_ != State::COMPLETED && stage_manager_->isGameCompleted()) {
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setState(State::COMPLETED);
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background_->setState(Background::State::COMPLETED);
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@@ -1478,7 +1477,6 @@ void Game::initDemo(Player::Id player_id) {
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constexpr auto NUM_DEMOS = 3;
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const auto DEMO = rand() % NUM_DEMOS;
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constexpr std::array<int, NUM_DEMOS> STAGES = {0, 3, 5};
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// Stage::number = STAGES[DEMO];
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stage_manager_->jumpToStage(STAGES.at(DEMO));
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}
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@@ -1735,7 +1733,6 @@ void Game::updateGameStateShowingGetReadyMessage() {
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void Game::updateGameStatePlaying() {
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#ifdef _DEBUG
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if (auto_pop_balloons_) {
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// Stage::addPower(5);
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stage_manager_->addPower(5);
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}
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#endif
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@@ -1884,7 +1881,6 @@ void Game::handleDebugEvents(const SDL_Event &event) {
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case SDLK_1: // Crea una powerball
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{
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balloon_manager_->createPowerBall();
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// throwCoffee(players_.at(0)->getPosX() + (players_.at(0)->getWidth() / 2), players_.at(0)->getPosY() + (players_.at(0)->getHeight() / 2));
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break;
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}
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case SDLK_2: // Activa o desactiva la aparición de globos
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