migrant input: guarda el path del mando per a poder distingir mandos amb el mateix nom
This commit is contained in:
@@ -97,6 +97,7 @@ struct Settings {
|
||||
struct Gamepad {
|
||||
std::shared_ptr<Input::Gamepad> instance = nullptr; // Referencia al mando
|
||||
std::string name; // Nombre del mando
|
||||
std::string path; // Ruta física del dispositivo
|
||||
Player::Id player_id; // Jugador asociado al mando
|
||||
|
||||
Gamepad(Player::Id custom_player_id = Player::Id::NO_PLAYER)
|
||||
@@ -170,6 +171,7 @@ class GamepadManager {
|
||||
for (size_t i = 0; i < MAX_PLAYERS; ++i) {
|
||||
const auto& gamepad = gamepads[i];
|
||||
file << "controller." << i << ".name=" << gamepad.name << "\n";
|
||||
file << "controller." << i << ".path=" << gamepad.path << "\n";
|
||||
file << "controller." << i << ".player=" << static_cast<int>(gamepad.player_id) << "\n";
|
||||
}
|
||||
}
|
||||
@@ -185,6 +187,9 @@ class GamepadManager {
|
||||
if (property == "name") {
|
||||
gamepad.name = value;
|
||||
return true;
|
||||
} else if (property == "path") {
|
||||
gamepad.path = value;
|
||||
return true;
|
||||
} else if (property == "player") {
|
||||
try {
|
||||
int player_int = std::stoi(value);
|
||||
|
||||
Reference in New Issue
Block a user