fix: llevar una constant del modo debug
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@@ -171,7 +171,7 @@ class Player {
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static constexpr float BASE_SPEED = 1.5F; // Velocidad base del jugador
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static constexpr int COOLING_DURATION = 50;
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static constexpr int COOLING_COMPLETE = 0;
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static constexpr int WAITING_COUNTER = 300;
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static constexpr int WAITING_COUNTER = 1000;
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// --- Objetos y punteros ---
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std::unique_ptr<AnimatedSprite> player_sprite_; // Sprite para dibujar el jugador
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