fix: arreglades les cridades a lang::getText("[SCOREBOARD] X")
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@@ -1727,12 +1727,12 @@ void Game::initPlayers(int player_id)
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const int y = param.game.play_area.rect.h - 30;
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players_.emplace_back(std::make_unique<Player>(1, param.game.play_area.first_quarter_x - 15, y, demo_.enabled, param.game.play_area.rect, player_textures_[0], player_animations_));
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players_.back()->setScoreBoardPanel(SCOREBOARD_LEFT_PANEL);
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players_.back()->setName(lang::getText("SCOREBOARD_1"));
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players_.back()->setName(lang::getText("[SCOREBOARD] 1"));
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players_.back()->setController(getController(players_.back()->getId()));
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players_.emplace_back(std::make_unique<Player>(2, param.game.play_area.third_quarter_x - 15, y, demo_.enabled, param.game.play_area.rect, player_textures_[1], player_animations_));
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players_.back()->setScoreBoardPanel(SCOREBOARD_RIGHT_PANEL);
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players_.back()->setName(lang::getText("SCOREBOARD_2"));
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players_.back()->setName(lang::getText("[SCOREBOARD] 2"));
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players_.back()->setController(getController(players_.back()->getId()));
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// Activa el jugador que coincide con el "player_id"
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@@ -139,17 +139,10 @@ void Scoreboard::setPos(SDL_FRect rect)
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{
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rect_ = rect;
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// Recalcula las anclas de los elementos
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recalculateAnchors();
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// Crea la textura de fondo
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createBackgroundTexture();
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// Crea las texturas de los paneles
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createPanelTextures();
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// Rellena la textura de fondo
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fillBackgroundTexture();
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recalculateAnchors(); // Recalcula las anclas de los elementos
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createBackgroundTexture(); // Crea la textura de fondo
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createPanelTextures(); // Crea las texturas de los paneles
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fillBackgroundTexture(); // Rellena la textura de fondo
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}
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// Rellena los diferentes paneles del marcador
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@@ -177,7 +170,7 @@ void Scoreboard::fillPanelTextures()
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text_scoreboard_->writeCentered(slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]));
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// MULT
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("SCOREBOARD_3"));
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("[SCOREBOARD] 3"));
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text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y, "x" + std::to_string(mult_[i]).substr(0, 3));
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break;
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}
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@@ -185,13 +178,13 @@ void Scoreboard::fillPanelTextures()
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case ScoreboardMode::DEMO:
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{
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// DEMO MODE
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text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("SCOREBOARD_6"));
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text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("[SCOREBOARD] 6"));
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// PRESS START TO PLAY
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if (time_counter_ % 10 < 8)
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{
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("SCOREBOARD_8"));
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text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, lang::getText("SCOREBOARD_9"));
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("[SCOREBOARD] 8"));
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text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, lang::getText("[SCOREBOARD] 9"));
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}
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break;
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}
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@@ -199,13 +192,13 @@ void Scoreboard::fillPanelTextures()
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case ScoreboardMode::WAITING:
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{
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// GAME OVER
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text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("SCOREBOARD_7"));
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text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("[SCOREBOARD] 7"));
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// PRESS START TO PLAY
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if (time_counter_ % 10 < 8)
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{
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("SCOREBOARD_8"));
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text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, lang::getText("SCOREBOARD_9"));
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("[SCOREBOARD] 8"));
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text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, lang::getText("[SCOREBOARD] 9"));
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}
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break;
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}
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@@ -213,13 +206,13 @@ void Scoreboard::fillPanelTextures()
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case ScoreboardMode::GAME_OVER:
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{
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// GAME OVER
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text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("SCOREBOARD_7"));
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text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("[SCOREBOARD] 7"));
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// PLEASE WAIT
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if (time_counter_ % 10 < 8)
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{
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("SCOREBOARD_12"));
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text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, lang::getText("SCOREBOARD_13"));
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("[SCOREBOARD] 12"));
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text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, lang::getText("[SCOREBOARD] 13"));
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}
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break;
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}
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@@ -227,7 +220,7 @@ void Scoreboard::fillPanelTextures()
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case ScoreboardMode::STAGE_INFO:
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{
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// STAGE
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text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y, lang::getText("SCOREBOARD_5") + std::to_string(stage_));
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text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y, lang::getText("[SCOREBOARD] 5") + std::to_string(stage_));
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// POWERMETER
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power_meter_sprite_->setSpriteClip(0, 0, 40, 7);
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@@ -236,7 +229,7 @@ void Scoreboard::fillPanelTextures()
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power_meter_sprite_->render();
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// HI-SCORE
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("SCOREBOARD_4"));
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("[SCOREBOARD] 4"));
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const std::string name = hi_score_name_ == "" ? "" : hi_score_name_ + " - ";
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text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y, name + updateScoreText(hi_score_));
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break;
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@@ -249,7 +242,7 @@ void Scoreboard::fillPanelTextures()
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text_scoreboard_->writeCentered(slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]));
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// CONTINUE
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("SCOREBOARD_10"));
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("[SCOREBOARD] 10"));
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text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y, std::to_string(continue_counter_[i]));
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break;
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}
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@@ -262,7 +255,7 @@ void Scoreboard::fillPanelTextures()
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// ENTER NAME
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{
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("SCOREBOARD_11"));
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("[SCOREBOARD] 11"));
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SDL_FRect rect = {enter_name_pos_.x, enter_name_pos_.y, 5.0f, 7.0f};
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// Recorre todos los slots de letras del nombre
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@@ -298,7 +291,7 @@ void Scoreboard::fillPanelTextures()
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text_scoreboard_->writeCentered(slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]));
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// NAME
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("SCOREBOARD_11"));
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("[SCOREBOARD] 11"));
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/* TEXTO CENTRADO */
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// text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, record_name_[i], 1, getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
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@@ -309,12 +302,12 @@ void Scoreboard::fillPanelTextures()
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case ScoreboardMode::GAME_COMPLETED:
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{
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// GAME OVER
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text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("SCOREBOARD_7"));
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text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("[SCOREBOARD] 7"));
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// SCORE
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if (time_counter_ % 10 < 8)
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{
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("SCOREBOARD_14"));
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text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("[SCOREBOARD] 14"));
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text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, updateScoreText(score_[i]));
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}
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}
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