fix: arreglades les cridades a lang::getText("[SCOREBOARD] X")

This commit is contained in:
2025-06-10 14:10:00 +02:00
parent 5d573d51a6
commit 6b30e4c927
2 changed files with 23 additions and 30 deletions

View File

@@ -1727,12 +1727,12 @@ void Game::initPlayers(int player_id)
const int y = param.game.play_area.rect.h - 30;
players_.emplace_back(std::make_unique<Player>(1, param.game.play_area.first_quarter_x - 15, y, demo_.enabled, param.game.play_area.rect, player_textures_[0], player_animations_));
players_.back()->setScoreBoardPanel(SCOREBOARD_LEFT_PANEL);
players_.back()->setName(lang::getText("SCOREBOARD_1"));
players_.back()->setName(lang::getText("[SCOREBOARD] 1"));
players_.back()->setController(getController(players_.back()->getId()));
players_.emplace_back(std::make_unique<Player>(2, param.game.play_area.third_quarter_x - 15, y, demo_.enabled, param.game.play_area.rect, player_textures_[1], player_animations_));
players_.back()->setScoreBoardPanel(SCOREBOARD_RIGHT_PANEL);
players_.back()->setName(lang::getText("SCOREBOARD_2"));
players_.back()->setName(lang::getText("[SCOREBOARD] 2"));
players_.back()->setController(getController(players_.back()->getId()));
// Activa el jugador que coincide con el "player_id"

View File

@@ -139,17 +139,10 @@ void Scoreboard::setPos(SDL_FRect rect)
{
rect_ = rect;
// Recalcula las anclas de los elementos
recalculateAnchors();
// Crea la textura de fondo
createBackgroundTexture();
// Crea las texturas de los paneles
createPanelTextures();
// Rellena la textura de fondo
fillBackgroundTexture();
recalculateAnchors(); // Recalcula las anclas de los elementos
createBackgroundTexture(); // Crea la textura de fondo
createPanelTextures(); // Crea las texturas de los paneles
fillBackgroundTexture(); // Rellena la textura de fondo
}
// Rellena los diferentes paneles del marcador
@@ -177,7 +170,7 @@ void Scoreboard::fillPanelTextures()
text_scoreboard_->writeCentered(slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]));
// MULT
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("SCOREBOARD_3"));
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("[SCOREBOARD] 3"));
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y, "x" + std::to_string(mult_[i]).substr(0, 3));
break;
}
@@ -185,13 +178,13 @@ void Scoreboard::fillPanelTextures()
case ScoreboardMode::DEMO:
{
// DEMO MODE
text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("SCOREBOARD_6"));
text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("[SCOREBOARD] 6"));
// PRESS START TO PLAY
if (time_counter_ % 10 < 8)
{
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("SCOREBOARD_8"));
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, lang::getText("SCOREBOARD_9"));
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("[SCOREBOARD] 8"));
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, lang::getText("[SCOREBOARD] 9"));
}
break;
}
@@ -199,13 +192,13 @@ void Scoreboard::fillPanelTextures()
case ScoreboardMode::WAITING:
{
// GAME OVER
text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("SCOREBOARD_7"));
text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("[SCOREBOARD] 7"));
// PRESS START TO PLAY
if (time_counter_ % 10 < 8)
{
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("SCOREBOARD_8"));
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, lang::getText("SCOREBOARD_9"));
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("[SCOREBOARD] 8"));
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, lang::getText("[SCOREBOARD] 9"));
}
break;
}
@@ -213,13 +206,13 @@ void Scoreboard::fillPanelTextures()
case ScoreboardMode::GAME_OVER:
{
// GAME OVER
text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("SCOREBOARD_7"));
text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("[SCOREBOARD] 7"));
// PLEASE WAIT
if (time_counter_ % 10 < 8)
{
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("SCOREBOARD_12"));
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, lang::getText("SCOREBOARD_13"));
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("[SCOREBOARD] 12"));
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, lang::getText("[SCOREBOARD] 13"));
}
break;
}
@@ -227,7 +220,7 @@ void Scoreboard::fillPanelTextures()
case ScoreboardMode::STAGE_INFO:
{
// STAGE
text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y, lang::getText("SCOREBOARD_5") + std::to_string(stage_));
text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y, lang::getText("[SCOREBOARD] 5") + std::to_string(stage_));
// POWERMETER
power_meter_sprite_->setSpriteClip(0, 0, 40, 7);
@@ -236,7 +229,7 @@ void Scoreboard::fillPanelTextures()
power_meter_sprite_->render();
// HI-SCORE
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("SCOREBOARD_4"));
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("[SCOREBOARD] 4"));
const std::string name = hi_score_name_ == "" ? "" : hi_score_name_ + " - ";
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y, name + updateScoreText(hi_score_));
break;
@@ -249,7 +242,7 @@ void Scoreboard::fillPanelTextures()
text_scoreboard_->writeCentered(slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]));
// CONTINUE
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("SCOREBOARD_10"));
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("[SCOREBOARD] 10"));
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y, std::to_string(continue_counter_[i]));
break;
}
@@ -262,7 +255,7 @@ void Scoreboard::fillPanelTextures()
// ENTER NAME
{
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("SCOREBOARD_11"));
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("[SCOREBOARD] 11"));
SDL_FRect rect = {enter_name_pos_.x, enter_name_pos_.y, 5.0f, 7.0f};
// Recorre todos los slots de letras del nombre
@@ -298,7 +291,7 @@ void Scoreboard::fillPanelTextures()
text_scoreboard_->writeCentered(slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]));
// NAME
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("SCOREBOARD_11"));
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y, lang::getText("[SCOREBOARD] 11"));
/* TEXTO CENTRADO */
// text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, record_name_[i], 1, getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
@@ -309,12 +302,12 @@ void Scoreboard::fillPanelTextures()
case ScoreboardMode::GAME_COMPLETED:
{
// GAME OVER
text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("SCOREBOARD_7"));
text_scoreboard_->writeCentered(slot4_1_.x, slot4_1_.y + 4, lang::getText("[SCOREBOARD] 7"));
// SCORE
if (time_counter_ % 10 < 8)
{
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("SCOREBOARD_14"));
text_scoreboard_->writeCentered(slot4_3_.x, slot4_3_.y - 2, lang::getText("[SCOREBOARD] 14"));
text_scoreboard_->writeCentered(slot4_4_.x, slot4_4_.y - 2, updateScoreText(score_[i]));
}
}