linter
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <stdexcept>
|
||||
#include <vector>
|
||||
@@ -463,7 +464,7 @@ void OpenGLShader::render() {
|
||||
// Restaurar estados OpenGL
|
||||
glUseProgram(old_program);
|
||||
glBindTexture(GL_TEXTURE_2D, old_texture);
|
||||
if (was_texture_enabled == 0u) {
|
||||
if (was_texture_enabled == 0U) {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
glBindVertexArray(old_vao);
|
||||
|
||||
@@ -30,7 +30,7 @@ class OpenGLShader : public ShaderBackend {
|
||||
|
||||
void render() override;
|
||||
void setTextureSize(float width, float height) override;
|
||||
void cleanup() override final;
|
||||
void cleanup() final;
|
||||
[[nodiscard]] auto isHardwareAccelerated() const -> bool override { return is_initialized_; }
|
||||
|
||||
private:
|
||||
|
||||
@@ -340,8 +340,8 @@ class Game {
|
||||
static void updatePlayerDrawList(const Players& elements, Players& draw_list); // Actualiza draw_list tras cambios en los z_order
|
||||
static void renderPlayerDrawList(const Players& draw_list); // Dibuja en el orden definido
|
||||
static auto findPlayerIndex(const Players& elems, const std::shared_ptr<Player>& who) -> size_t;
|
||||
void sendPlayerToBack(Players& elements, const std::shared_ptr<Player>& who, Players& draw_list); // Envia al jugador al fondo de la pantalla
|
||||
void bringPlayerToFront(Players& elements, const std::shared_ptr<Player>& who, Players& draw_list); // Envia al jugador al frente de la pantalla
|
||||
static void sendPlayerToBack(Players& elements, const std::shared_ptr<Player>& who, Players& draw_list); // Envia al jugador al fondo de la pantalla
|
||||
static void bringPlayerToFront(Players& elements, const std::shared_ptr<Player>& who, Players& draw_list); // Envia al jugador al frente de la pantalla
|
||||
|
||||
// --- Varios ---
|
||||
void onPauseStateChanged(bool is_paused);
|
||||
|
||||
Reference in New Issue
Block a user