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@@ -2,6 +2,7 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <array>
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#include <cstring>
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#include <cstring>
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#include <stdexcept>
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#include <stdexcept>
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#include <vector>
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#include <vector>
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@@ -463,7 +464,7 @@ void OpenGLShader::render() {
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// Restaurar estados OpenGL
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// Restaurar estados OpenGL
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glUseProgram(old_program);
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glUseProgram(old_program);
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glBindTexture(GL_TEXTURE_2D, old_texture);
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glBindTexture(GL_TEXTURE_2D, old_texture);
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if (was_texture_enabled == 0u) {
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if (was_texture_enabled == 0U) {
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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}
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}
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glBindVertexArray(old_vao);
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glBindVertexArray(old_vao);
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@@ -30,7 +30,7 @@ class OpenGLShader : public ShaderBackend {
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void render() override;
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void render() override;
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void setTextureSize(float width, float height) override;
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void setTextureSize(float width, float height) override;
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void cleanup() override final;
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void cleanup() final;
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[[nodiscard]] auto isHardwareAccelerated() const -> bool override { return is_initialized_; }
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[[nodiscard]] auto isHardwareAccelerated() const -> bool override { return is_initialized_; }
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private:
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private:
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@@ -340,8 +340,8 @@ class Game {
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static void updatePlayerDrawList(const Players& elements, Players& draw_list); // Actualiza draw_list tras cambios en los z_order
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static void updatePlayerDrawList(const Players& elements, Players& draw_list); // Actualiza draw_list tras cambios en los z_order
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static void renderPlayerDrawList(const Players& draw_list); // Dibuja en el orden definido
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static void renderPlayerDrawList(const Players& draw_list); // Dibuja en el orden definido
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static auto findPlayerIndex(const Players& elems, const std::shared_ptr<Player>& who) -> size_t;
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static auto findPlayerIndex(const Players& elems, const std::shared_ptr<Player>& who) -> size_t;
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void sendPlayerToBack(Players& elements, const std::shared_ptr<Player>& who, Players& draw_list); // Envia al jugador al fondo de la pantalla
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static void sendPlayerToBack(Players& elements, const std::shared_ptr<Player>& who, Players& draw_list); // Envia al jugador al fondo de la pantalla
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void bringPlayerToFront(Players& elements, const std::shared_ptr<Player>& who, Players& draw_list); // Envia al jugador al frente de la pantalla
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static void bringPlayerToFront(Players& elements, const std::shared_ptr<Player>& who, Players& draw_list); // Envia al jugador al frente de la pantalla
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// --- Varios ---
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// --- Varios ---
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void onPauseStateChanged(bool is_paused);
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void onPauseStateChanged(bool is_paused);
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