scoreboard: Añadidas funciones para asignar valores a las variables
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@@ -120,7 +120,7 @@ void Scoreboard::render()
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powerMeterSprite->setPosY(offset2);
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powerMeterSprite->setSpriteClip(0, 0, 40, 7);
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powerMeterSprite->render();
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//const float percent = (stage[currentStage].currentPower * 40.0f) / stage[currentStage].powerToComplete;
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// const float percent = (stage[currentStage].currentPower * 40.0f) / stage[currentStage].powerToComplete;
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const float percent = 0.5;
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powerMeterSprite->setSpriteClip(40, 0, (int)percent, 7);
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powerMeterSprite->render();
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@@ -128,4 +128,49 @@ void Scoreboard::render()
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// HI-SCORE
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textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset3, lang->getText(56));
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textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset4, hiScoreName + updateScoreText(hiScore));
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}
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}
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void Scoreboard::setScore1(int score)
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{
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score1 = score;
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}
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void Scoreboard::setScore2(int score)
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{
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score2 = score;
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}
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void Scoreboard::setMult1(int mult)
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{
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mult1 = mult;
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}
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void Scoreboard::setMult2(int mult)
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{
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mult2 = mult;
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}
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void Scoreboard::setStage(int stage)
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{
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this->stage = stage;
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}
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void Scoreboard::setHiScore(int hiScore)
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{
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this->hiScore = hiScore;
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}
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void Scoreboard::setPower(int power)
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{
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this->power = power;
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}
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void Scoreboard::setHiScoreName(std::string name)
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{
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hiScoreName = name;
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}
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void Scoreboard::setColor(color_t color)
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{
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this->color = color;
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}
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