treballant en metal

This commit is contained in:
2025-09-10 20:44:10 +02:00
parent fb9c78eb49
commit 7f00942517

View File

@@ -296,17 +296,29 @@ auto Screen::initSDLVideo() -> bool {
// Obtener información de la pantalla
getDisplayInfo();
#ifdef __APPLE__
// Configurar hint para Metal
if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "metal")) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Warning: Failed to set Metal hint!");
}
// Configurar flags para la creación de la ventana
SDL_WindowFlags window_flags = SDL_WINDOW_METAL;
#else // NOT APPLE
// Configurar hint para OpenGL
if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl")) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Warning: Failed to set OpenGL hint!");
}
// Crear ventana
// Configurar flags para la creación de la ventana
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL;
#endif
// Configurar flags para la creación de la ventana
if (Options::video.fullscreen) {
window_flags |= SDL_WINDOW_FULLSCREEN;
}
// Crear ventana
window_ = SDL_CreateWindow(
Options::window.caption.c_str(),
param.game.width * Options::window.zoom,