treballant en metal
This commit is contained in:
@@ -296,17 +296,29 @@ auto Screen::initSDLVideo() -> bool {
|
||||
// Obtener información de la pantalla
|
||||
getDisplayInfo();
|
||||
|
||||
#ifdef __APPLE__
|
||||
// Configurar hint para Metal
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "metal")) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Warning: Failed to set Metal hint!");
|
||||
}
|
||||
// Configurar flags para la creación de la ventana
|
||||
SDL_WindowFlags window_flags = SDL_WINDOW_METAL;
|
||||
#else // NOT APPLE
|
||||
// Configurar hint para OpenGL
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl")) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Warning: Failed to set OpenGL hint!");
|
||||
}
|
||||
|
||||
// Crear ventana
|
||||
// Configurar flags para la creación de la ventana
|
||||
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL;
|
||||
#endif
|
||||
// Configurar flags para la creación de la ventana
|
||||
if (Options::video.fullscreen) {
|
||||
window_flags |= SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
|
||||
// Crear ventana
|
||||
window_ = SDL_CreateWindow(
|
||||
Options::window.caption.c_str(),
|
||||
param.game.width * Options::window.zoom,
|
||||
|
||||
Reference in New Issue
Block a user